Sample Second-type Robots
The
majority of rank-and-file troops employed by the Martian military and most
low-level security personnel maintained by corporations and private security
forces are Second-type robots. The reasons for this are many, but prime
among them are the fact that robotic troops can easily fight in the hostile
environment of the non-terraformed portions of Mars, and robot security
officers will detain even the most pitieous tresspasser or thief.
Second-type Military Robots (25 Mecha Points)
The basic unit fielded by the Martian military are Second-type robots programmed
with the skills of a soldier. They have advanced artificial intelligence
systems that allows them to act on their own while performing their duties,
but they lack initiative and will do only the most basic of things without
commands from human officers. Such officers are rarely close to the battle,
instead viewing observation broadcasts from helicopters or the soldiers
themselves. Soldiers are generally armed with hand-held machine guns, though
they may be equipped differently if circumstances require it.
Body: 7 Mind:
3
Health Points: 60
Energy Points: 15
Attack Combat Value: 3 Defence Combat
Value: 1
Mecha Sub-Attributes
A.I. - 3 (6 MP), Heavy Armour - 1 (4 MP), Life Support - 2 (2 MP),
Sensors - 1 (1 MP), Weapon Attack - 2: Machine Gun (30 damage, auto-fire,
hand-held, 8 MP)
Other Sub-Attributes
Super-Strength - 1 (3 MP), Toughness - 1 (4 MP)
Mecha Defects
Awkward Size (1 MBP), Reduced Capacity (2 MBP)
Second-type
Guard (20 Mecha Points)
Robots are the most common type of guard used by businesses and government
installations that lack a military presence. These Second-types have sufficient
artificial intelligence to give them some autonomy, though not much, and
they generally wander a specific area as ordained by their owner. Guard
robots are programmed differently at different installations--some attempt
to capture a trespasser, others to kill, some give warnings, and others
do not. The biggest threat a guard robot presents is of alerting the owners
of the location to a break-in. They are armoured well enough to withstand
most small-arms fire and are stronger than most humans.
Body: 7 Mind: 3
Health Points: 40
Energy Points: 15
Attack Combat Value: 3 Defence Combat
Value: 1
Mecha Sub-Attributes
A.I. - 3 (6 MP), Heightened Senses - 2 (Hearing, Vision 2 MP), Light
Armour - 5 (5 MP), Sensors - 1 (1 MP), Weapon Attack - 1: Arm Machine Guns
(15 damage, auto-fire, limited shots, 4 MP)
Other Sub-Attributes
Super-Strength - 1 (3 MP)
Mecha Defects
Reduced Capacity 2 MBP, Restricted Path (1 MBP)
Armitage III, Poly-Matrix, and Dual-Matrix are TM
and Copyright © 1994-2003 Pioneer Entertainment Inc. (USA)
Used without permission. No infringement or challenges
to ownership intended.
Page created by Steve
Miller, November 18, 2003