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The Official Marching Band Dictionary
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AIR-BAND: A form of enforced hyper-ventilation (a violation
of the 8th Amendment’s cruel & unusual punishment law). See also cheap
high.
ALTO SAXOPHONE: A musical instrument that either plays very loud
or not at all between squeaks.
ARC: A shape with between one and five corners and one open side.
ASSISTANT DRUM MAJOR: Takes over for drum major when not available. See
drum major.
ATTENTION: Standing still while sticking out your bum. Can
only talk in whispers so that no leaders hear you.
AUXILIARY: See color-guard.
BAND GEEK: Someone who is very enthusiastic and involved in
band. Willing to give up all free time.
BAND JACKET: 1. Status symbol. 2. Proclamation of true geekdom.
BAND PARTY: A gathering of Band Geeks where they can wear
their Band Jackets.
BAND MASTER: The person who claims to be in charge when
everything is going well and claims denial when things go wrong.
BARI-SAXOPHONE: An instrument for woodwind players who want to
play like a tuba.
BARITONE: 1. A device for doubling with trombones except
using the right notes. 2. A device for playing during silence.
BELL-DINGING: A physical symbol of a mistake made in the last
drill move.
BELL-FRONT INSTRUMENT: Always brass. Directional instruments designed to
play extremely loud. See Marching French Horn, Trumpet, Trombone, Sousaphone,
Contra, Baritone.
BRAIN FART: A mistake involving an escape of gaseous
substances from the head usually in conjunction with missing a set.
BRASS: Devices designed to over-blow and blast. See also
trumpet, French horn, sousaphone, trombone, and/or baritone.
CADENCE: A way of making the crowd forget the parade march
the band just played that impresses people. Good time for band section visuals.
CHEAP HIGH: A form of rhythmic hyper-ventilation done for fun.
CIRCLE: A closed shape with definite corners and edges.
COLOUR-GUARD: People (usually/hopefully females) who swing flags
and toss rifles to distract the audience’s attention away from the band. Makes
the band seem better. Get extra credit if they hit (accidentally, of course) a
band member, yet defied if they hit a field judge.
COMPANY FRONT: A zigzag line within a certain area of the field.
COMPETITION: 1. A general gathering of bands so everyone can
prove that they’re better than each other.
CONDUCTOR: The person in the front who waves his arms and
dances wildly to the music. Constantly marks time during halts.
CONTRA: A tuba that is snapped onto and off of the
player’s shoulder. Designed to build up arm muscles and decrease brain
activity. A name that is sexier than "Sousaphone." Often found in
pubs or Tim's house.
DCI: Drum corps championship series.
5 POUND NOTE: A device for cleaning saxophone pads.
DOOR: A spontaneously located area of the field where you
go if not willing to participate.
DOT BOOK: A small notebook to be kept in pocket that has
complex drawings and strange numbers that people say are their spots for each
picture. Designed to keep people from learning music.
DR. BEAT: A form of cruel and unusual punishment (violation
of the 8th Amendment) that is bestowed over a loudspeaker when working on
already-learned music.
DRUM CORP.: Very similar to marching band, except for a few
differences: 1)They are good. 2)No woodwinds.
DRUM-TAP: A snare beat loud enough for the judges to hear,
and quiet enough so band doesn’t hear.
DRUM-LINE: The people hitting the drums with sticks in time
with each other, but either a half beat earlier or later than the band.
DRUM MAJOR: A person placed at the front of the band to fight
off old ladies and small dogs by waving a heavy stick. See MACE.
DRUM: Round hollow devices with covering on the top and sometimes the
bottom. Sometimes have some sort of attachment(s) on the bottom. Loud. You hit
them, they make a noise. What's so clever about that?
DYNAMICS: Either loud or louder (volume).
FLUTE: An un-tuned device for people who want to be in
the band who have weak arms and don’t wish to be heard.
FOOD: "Fuel" for band geeks. Is an attacker of performance
uniforms, but can still be eaten (in secrecy) in this state of being.
FOOTBALL TEAM: The main reason the band can’t always use the
marching field.
FORTE: The lowest dynamic marking a brass instrument can
play at.
FRENCH HORN: Only brass instrument that is played with left
hand. Involves strings in conjunction with valves and an impossibility to play
fast or loud.
FUND-RAISERS: Opportunities provided throughout the year for the
adult staff to yell at band members while making a few extra bucks on the side.
GEEKISM: Something that is related to marching band which
spontaneously happens (such as walking with friends down the hall in step).
HALT: A time when everyone is theoretically stopped.
HARMONY: All voices except the melody and percussion.
HIGH-MARK-TIME: An action that only occurs when the marcher is
standing on mud
HORN-POP: A method to keep the pit from going completely deaf
when brass instruments pass directly behind them by pointing bells toward the
sky. Not recommended for flutes or clarinets.
INSTRUCTOR: Person who tells you when you’re screwing up.
INTERVAL: A space between two band members that is random.
IQ: A constant combined number that does not changes as the size of the
band does.
MACE: A heavy stick with a shiny end designed to be
dropped.
MARCHING FRENCH HORN: An instrument designed to be unable to tune.
MARK-TIME: A time when people only move their heels (without
changing location) to some tempo, usually "to the beat of a different
drum."
MELLOPHONE: A tunable version of a marching French horn (is
there such a thing?) also used by drum corps. Based on a trumpet design.
MELODY: The loudest voice, usually carried by the trumpets
or piccolos.
MEZZO-FORTE: The highest dynamic marking of any woodwind
excluding the piccolo.
MEZZO-PIANO: 1. Trumpets play as loud as you can. 2. Rest of the
band play moderately quiet.
MOUTHPIECE: A critical piece to a brass instrument which is
meant to be dropped or thrown onto grass, loud stages, and/or sometimes mud.
Droppage of this device often results in 'shups. Can be seen to leap from
trumpets belonging to small people.
NOTES: 1. Little round dots on lines that show the
approximate pitch that the instrument player tries to hit. 2. The language of
music, similar to "BASIC," "Pascal," or "C" for
computers.
OBOE: A double-reed instrument only used in time of desperate need and
crisis.
PARADE-REST: A form of relaxation while standing up. Little
talking, but some required to keep band geeks sane.
PERCUSSION: The group of instruments hit by sticks or mallets
that keeps some beat or other.
PICCOLO: A high-pitched instrument similar to that of the
flute, only you can actually hear that it's out of tune.
PIT: Percussion instruments that have pitches (like a piano) that play
either half a beat earlier or later than the band, opposite of the drum line.
REED: A piece of wood that makes a great excuse for not playing well
(particularly for brass instrument(s) if broken or brand new. Usage,
"Sorry, new reed," or "I broke my reed."
RIFLE: A white-colored piece of wood used by the colour
guard that is intended for injury of band or colour guard members and breakage
of nails. See also color-guard.
ROLL-STEP: How you step if your shoes are round on the bottom.
Not bouncing.
SFZ-PIANO-CRESCENDO: The act of blatting, stopping, then blasting.
SHOPPING TROLLEY: Unlike colour guards, these often have a mind of
their own.
SHOW COORDINATOR: Person who creates and draws all of the inanimate useless
objects that the band attempts to form.
'SHUPS: Frequently called "pushups," these you
do when something goes wrong due to you. Usually done in increments or
multiples of ten. Designed as a method of self-discipline.
SITTING-AROUND: An action carried out when sitting on busses on in
stands, in which band members rely on perpetual motion to keep from sitting in
the same place for more than 30 seconds.
SLOUCHING: An action best displayed by concert bands. Even if
it's bad for playing, it's great for the back!
SNAP: Instantly changing a horn's position from attention
to horns up, or vice-versa. Havoc for someone in front of a snapped instrument.
SOUSAPHONE: An instrument that adds bass to the band. Can play
any note as long as it's a low G.
SPACE-CHORD: A chord where each member plays whatever note he
feels like.
SPANDEX: God's gift to mankind. A privilege, not a right!
SQUEAK: The only sign that the woodwind reeds give that
they are actually playing.
STANDING: What the brass-line does at band camp. Woodwinds
do not accomplish this feat due to their weak legs (in most cases). There are a
few exceptions to this weakness, but they don't stand anyway.
STICKS: Dropped by drummers on a parade for the band to
follow back to the start/pub.
TEMPO: The correct beat, usually (but not always) carried
by the conductor.
TENOR-SAXOPHONE: An instrument similar to the bari-saxophone,
except it matches the pitch of a trombone or baritone.
TIME: A way to keep the band continuously out of step.
TRUMPET: An instrument that is designed to make a band
sound better. The idea is that if the trumpets play loud enough, you can't hear
the rest of the band, so only the trumpets' mistakes are heard, not everyone
else’s.
TROMBONE: A device with the same pitch as a baritone, except
that it uses a slide instead of valves, so it's easier to forget the
position(s).
TUBA: A concert sousaphone (see sousaphone).
TUNE: What the condition when all instruments are within half a step of
each other is called.
VALVE: A key object on most brass instruments that sticks
only during important performances.
VALVE OIL: Exquisitely tasteful with a twist of lemon. A form
of currency for brass players. Most important ingredient to a beverage known as
"Valve Oil Daiquiri."
VISUAL: A way of keeping marching band members busy during
a show. Extra credit received if used against an on-field judge.
WOODWINDS: 1. A true sign that God has a sense of humour. 2.
A biological mistake.
XYLOPHONE: An instrument that is taken to parades but never
marched.
Z-PULL: Drill manoeuvre performed by DCI corps to make the
crowd stand up.