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| SAMUEL C. CORNELL SPECIALISE IN LOW POLY CHARACTERS, LEVELS AND OBJECTS, INCLUDING THEIR TEXTURES AND ANIMATIONS HOWEVER AM NOW PROGRESSING INTO HIGH POLY MODELLING. A DEDICATED WORKER ABLE TO WORK IN A PROFESSIONAL GROUP ENVIRONMENT. WILLING TO TRAVEL ANYWHERE, ANY TIME. QUALIFICATIONS: ACADEMY OF INTERACTIVE ENTERTAINMENT (AIE) - CURRENTLY STUDING DIPLOMA IN SCREEN (ANIMATION) USING MAX - DIPLOMA IN COMPUTER GAME DEVELOPMENT - CERTIFICATE IV IN 3D ELECTRONIC ANIMATION HAVE WORKED IN AN INDUSTRY-BASED STUDY ENVIRONMENT TO DEVELOP A FIRST PERSON GAME CALLED 'MORTIFERA', WHICH WAS SHOWCASED AT THE 2001 AUSTRALIAN GAME DEVELOPERS CONFERENCE (AGDC). 'MORTIFERA' WAS CREATED BETWEEN THE TALENTS OF A GROUP OF 20 GRAPHIC ARTISTS AND PROGRAMMERS WITH THE SUPPORT OF A TUTOR, DIRECTOR AND THE INPUT OF VARIOUS AUSTRALIAN COMPUTER COMPANIES. SOFTWARE KNOWLEDGE: 3D STUDIO MAX PHOTOSHOP UNREAL ED PAINT SHOP PRO QWARK EXPRESS ILLUSTRATOR |
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