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SAMUEL C. CORNELL

SPECIALISE IN LOW POLY CHARACTERS, LEVELS AND OBJECTS, INCLUDING THEIR TEXTURES AND ANIMATIONS HOWEVER AM NOW PROGRESSING INTO HIGH POLY MODELLING. A DEDICATED WORKER ABLE TO WORK IN A PROFESSIONAL GROUP ENVIRONMENT. WILLING TO TRAVEL ANYWHERE, ANY TIME.

QUALIFICATIONS:
ACADEMY OF INTERACTIVE ENTERTAINMENT (AIE)
               - CURRENTLY STUDING DIPLOMA IN SCREEN
                 (ANIMATION) USING MAX
               - DIPLOMA IN COMPUTER GAME DEVELOPMENT
               - CERTIFICATE IV IN 3D ELECTRONIC ANIMATION

HAVE WORKED IN AN INDUSTRY-BASED STUDY ENVIRONMENT TO DEVELOP A FIRST PERSON GAME CALLED 'MORTIFERA', WHICH WAS SHOWCASED AT THE 2001 AUSTRALIAN GAME DEVELOPERS CONFERENCE (AGDC). 'MORTIFERA' WAS CREATED BETWEEN THE TALENTS OF A GROUP OF 20 GRAPHIC ARTISTS AND PROGRAMMERS WITH THE SUPPORT OF A TUTOR, DIRECTOR AND THE INPUT OF VARIOUS AUSTRALIAN COMPUTER COMPANIES.


SOFTWARE KNOWLEDGE:
3D STUDIO MAX
PHOTOSHOP
UNREAL ED
PAINT SHOP PRO
QWARK EXPRESS
ILLUSTRATOR
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BIO
3D Work
Miniatures
LINKS
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E-MAIL: [email protected]
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