| Here is a list of some of the new spells that have appeared in my campaign as of late. |
| NEW SPELLS |
| ILLYDE'S INNER EYE Divination (scrying) Level: Sor/Wiz2 Components: V, M Casting Time: 2 minutes Range: Long (400 ft. + 40 ft./level) Effect: Magical sensor Duration: 1 round times level + concentration Saving Throw: Yes Spell Resistance: Yes This spell allows the caster to see inside a target and learn about his strengths and weaknesses. On the first round the target feels uneasy and gets a WILL save to resist, the caster not sensing anything yet. One the second and following rounds the target continues to feel uneasy and is allowed WILL saves the expell the caster but in each round the caster learns one piece of information from the target, as if looking at their character sheet. If the caster is searching for a particular piece of information or bit of knowledge it takes 1d4 rounds to find it. Casting this spell requires a concentration check at DC 15 and complete silence and being free from interuptions. Focus: A marble, held in front of the frontal lobe of the caster by his thumbs and index fingers. KALDURAN'S INNER SKELETON Necromancy Level: Sor/Wiz6 Components: V, S, M Casting Time: 1 full round action Range: Touch Target: One living creature Duration: Perminant Saving Throw: Will negates Spell Resistance: Yes This spell turns the skeleton inside a person against them, but does not kill them. The caster has complete control of the skeleton, taking any bodily controls away from but not the mind. In most cases the caster tortures and or starves the person to death, often making them kill their loved ones. Casting this spell is an act of evil. Focus: An unhallowed skeleton, ground to powder and a mixed in dark essence from the negative plane. KALDURAN'S SUMMON MAD PROCTOLOGIST Conjuration (Summoning) Level: Sor/Wiz2 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 leveld) Effect: One summoned creature Duration: 1 round/ level (D) Saving Throw: None Spell Resistance: No This spell summons into being a mad proctologist, which acts as a standard first level rogue from the DM's Guild but wielding a round ended quarterstaff. The mad proctologist obsessivly tries to give the target a proctology exame, causing 1d6 rectal damage on a successful hit each round. Focus: A needle and a bit of feces. NIDEROK'S CURSE OF ANGUISH Necromancy (Curse, Evil) Level: Sor/Wiz5 Components: V, M, S Casting Time: 1 minute Range: Touch Target: One living creature Duration: Permenant Saving Throw: WILL negates Spell Resistance: Yes This spell curses a target with horrible pain unless a remove curse spell is cast on such target. The target takes a -4 to all checks, may only take partial actions and takes a -8 penalty to Wisdom while under the curse that does not stack penalties with the previous penalty. Furthermore this curse can be relieved if the target touches another living creature willingly and forces a similar curse with all the penalties cut in half onto them for as long as they're touching the creature + 1 round times their level using their charisma modifier + 1/2 their level +10 for the save. Focus: A pinch of lich dust and a razor or needle. RAMAS ANKHALAB'S STEAL MEMORY Enchantment (Mind-Affecting) Level: Brd 2, Sor/Wiz2 Components: V,S, M Casting Time: 1d4+1 standard actions Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: perminent until caster dies Saving Throw: Yes Spell Resistance: Yes This spell allows the caster to enter a targets mind and steal any memory or piece of information that the target then forgets and the caster knows. To locate a piece of information the caster must spend 1d4 rounds searching the target's mind, in which time the target feels uneasy and gets a WILL save each round, on the next round the caster extracts the memory and the target is left dumbfounded. Focus: A black marble. REPHISTEGHAST'S FLASHING BURSTS Illusion Level: Sor/Wiz2 Components: V, M, S Casting Time: 1 standard action Range: Close (25ft. + 5 ft./level) Target: One living creature Duration: 1 round times level + concentration Saving Throw: Yes Spell Resistance: Yes This spell creates a brilliant flash of light in the eyes of enemy creatures every round. The target must make a Reflex save or be blinded for 1d4 rounds and then dazed for a round. If the target succeeds at the Reflex save he is not blinded but rather dazed for a around and then loses his move equivilant action for each round under effect unless he has evasion or improved evasion. Targets above 6HD are not effected in any way by this spell. Focus: A light source of any kind. ZOOK GARRET'S MINUTE THUNDERSTORM Illusion (Figment/ray) Level: Brd 1, Sor/Wiz1 Components: V,S, M Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Effect: Visual figment and ray Duration: 1 round times level + concentration Saving Throw: See text Spell Resistance: Yes This spell creates a tiny thunderstorm over a target's head that begins to rain heavily and strikes a ray of lightning into the target head. The storm creates am audible thunderclap which only effects the target, requiring a Fortitude save or the target is deafened for a round. The ray does 1d3 damage. Focus: A bit of fleece dipped in water. WIZARD OF STEVE'S CROQUET BALL BLITZKREIG Conjuration (Summoning) Level: Sor/Wiz2 Components: V, S Casting Time: 1 standard action Range: 15 feet. Area: Cone-shaped burst Duration: 1 minute./level Saving Throw: Will negates Spell Resistance: Yes This spell summons a hail of croquet balls that impacts the target(s) in a cone. Targets take 1d4+1 damage per 2 levels of caster level for a maximum of 10d4+10 damage. WIZARD OF STEVE'S CURSE OF BLASPHEMY Enchantment (compulsion) Level: Brd1, Sor/Wiz0 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Permanent Saving Throw: WILL negates Spell Resistance: Yes This spell curses the target so that they are forced to use blasphemies in their sentences until the spell is broken. WIZARD OF STEVE'S DISCO BALL OF LIGHT Evocation (light) Level: Sor/Wiz0 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Object touched Duration: 10 minute./level (D) Saving Throw: See text Spell Resistance: No This spell creates a three foot sphere of multicolored lights that acts as a light spell. In addition, anyone within an area lit only by the sphere must make a Fortitude save for be dazed for the spell duration. Focus: A handful of multi-colored dust. WIZARD OF STEVE'S GENDER BENDER Transmutation (curse) Level: Sor/Wiz2 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Perminent Saving Throw: Will negates Spell Resistance: Yes This spell changes the targets gender to the opposite gender as a perminent curse. Focus: A hair from the opposite gender. WIZARD OF STEVE'S REALLY, REALLY BIG HEAD Transmutation Level: Sor/Wiz1 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 minute./level Saving Throw: Will negates Spell Resistance: Yes This spell grants the target a +4 enchantment bonus to intellegence but also enforces a -4 penalty to wisdom for the spells duration. In addition the targets skull cavity triples in size for the duration of the spell. WIZARD OF STEVE'S SUMMON FURNITURE Conjuration Level: Sor/Wiz1 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. +5 ft./ 2 levels) Target: One summoned object Duration: 1 round./level Saving Throw: None Spell Resistance: No This spell summons into being a piece of ordinary furniture of small to large size, from a bowling ball to a grand piano. The caster decides where the object appears, including if it appears above a target. In which case the object usually does 1d6 damage per ten feet it has to fall. |