| NEW FEATS |
| ALL AROUND VISION: You twist and turn your head and body so much in combat that you can take attacks of opportunities from behind you and reduce the flanking bonus to enemies. Benefit: You can take attacks of opportunity from foes directly behind you and you reduce the bonus your opponents get to flank you by one. If you also have the feat Eyes in the Back of Your Head you give your flanking enemies a -1 penalty for flanking you. APPRENTICE OF AZUTH: Azuth grants those who follow him a spell gift wheither they are a spellcaster or not. Benefit: You are granted a 1st level spell, as a wizard does, once per day to cast. Requirements: INT 11+, follower of Azuth. BALL AND CHAIN: You are an expert of using the momentum of a flails head to hit faster. Benefit: You gain a +2 bonus to initiative and a +1 bonus to attack bonus when using a flail of any type. Requirements: Flail use and +1 attack bonus. BESHABA'S BANE: Beshaba allows you to ruin the good luck of others. Benefit: You can force an opponent to reroll one of their rolls once per day. Requirements: Follower of Beshaba or Tyche. COMMAND OF PAIN: Loviatar grants you the power to enforce your will on others or cause them horrible pain. Benefit: Once per day you can give a target a command (as spell). If they save then they suffer one round of horrible pain as if under a daze spell. Requirements: Any evil, follower of Loviatar. ENCANTER OF SUNE: Sune blesses enchanters that call her name with more powerful spells. Benefit: Your enchantment spells are given a +1 to their DC's and you decieve a +1 save against enchantments. Requirements: Follower of Sune, CHA 13+ and able to cast arcane spells. FINDER'S ART OF CHANGE: Finder Wyvernspur, who claims the portfolio of Transmuters, even know he never cast a transmutation spell as a mortal, grant additional power to transmutation spells you cast. Benefit: You gain a +1 to the DC's of transmutation spells cast and a +! save against transmutation. FORESIGHT: Savras, power of the Diviners, grants you the ability to see the future as a Seer of Savras. Benefits: You receive a spot check DC 20 whenever you are surprised and you can attempt to peer into the future. To peer make a Wisdom check at DC 15 to get a quick mirky glimpse, DC 20 to get a foggy few moments with sound, DC 25 to get a few foggy moments and DC 30+ to see a clear vision of what is to come. This ability requires four rounds of complete quite to function. Requirements: WIS 15+ and follower of Savras. HEAT OF KOSSUTH: Kossuth grants power to any fire spells you cast. Benefit: You cast fire spells at +1 caster level. Requirements: Follower of Kossuth and able to cast arcane or divine spells. HELM'S DEFENCE: Helm grants Abjurors increased power to their abjuration spells. Benefit: You cast abjuration spells at +1 caster level and gain a +1 defection bonus to your armor class when using dodge.. IMPROVED CALL SHOT: You are trained to focus your attacks on vital organs. Benefit: You only suffer a -2 penalty when making a call shot. Requirement: +1 attack bonus. IMPROVED WOUNDING: You are adept at wounding your opponents. Benefit: You suffer no penalty to attack bonus when attempting to wound an opponent. Requirements: Base attack bonus +4 and wounding. INVOKER OF TALOS: Talos, who claims the portfolio of Invokers, grants power to your Evocation spells. Benefit: You gain a +1 to spell DC's for evocation spells and any evocation spells you cast are at +1 caster level. KALDURAN'S SHADOW BLESSING: Kalduran favors you and wishes to bind you with shadows. Benefit: Your body is blended with shadows, you gain a 5% miss chance as well as a +2 to hide checks. Requirements: Follower of Kalduran, any nongood. KELEMVOR'S CHILL: Kelemvor grants power and protect for death spells and effects. Benefit: Kelemvor gives you a +1 DC to cast death spells and a +1 save against death effects and spells. Requirements: Follower of Kelemvor and able to cast divine or arcane spells. LATHANDERS GIFT: Lathander grants you power over newly summoned creatures. Benefit: Your conjuration spells are cast at +1 caster level, this stacks with augmented summoning and you gain a +1 defection bonus against summoned creatures. LIAR OF CYRIC: Cyric grants your illusions power and the ability to decieve others. Benefit: Cyric grants your a +1 to spell DC's for illusion spells and a +2 to bluff checks. MYSTRA'S SIGHT: Mystra granted you at birth to see the Weave and the magic it creates. Benefit: You have a continous detect magic spell in effect and a +2 to spellcraft checks. POISON MASTER: You are adept as using poison. Benefit: You ignore the standard 5% error penalty for using poison and gain a +2 bonus to profession 'apothicary' checks. Requirements: INT 13+ and base attack bonus +1. QUICK ATTACK: You can sacrifice accuracy for speed on your attacks. Benefits: You can choose to take up to five points of your base attack bonus and place it into initiative. Requirement: Base attack bonus +! SUPERIOR CALL SHOT: You are an expert at making call shots. Benefit: You have no penalty when making a call shot. Requirements: Base attack bonus +6 and improved call shot. SUPERIOR WOUNDING: You are an expert at wounding your opponents. Benefit: When you wound an opponent you are granted a +1 attack bonus and you deal two points of wounding damage per hit. Requirements: Base attack bonus +8, wounding and improved wounding. TOUCH OF MOANDER: Moander, the 'dead' power of rotting and decay, grants a horrible curse to you to deliever to others. Benefit: You can cast Bestow Curse once per day as a spell like ability. Requirements: Follower of Moander, any evil and CHA 13+. TYMORA'S BLESSING: Tymora blesses you with good luck. Benefit: You can choose to reroll one of your di roles per day. Requirements: Follower of Tymora and CHA 13+ VELSHAROON'S EMBRACE: You are granted more powerful necromancy spell and stronger undead. Benefit: Your necromancy spells have a +1 to their DC's and cast at +1 caster level, including those that create undead. Requirements: Follower of Velsharoon and able to cast necromancy spells. WEALTH OF WAUKEEN: You are granted wealth for following Waukeen. Benefit: When you take this feat you are granted a EL 4 treasure from the DM's Guild. Requirements: Follower of Waukeen. WOUNDING: You are able to make the wounds you give bleed for extra damage. Benefit: A wound you deliver bleeds for one point of CON per round until a heal check at DC 15 is done to close it. You also take a -2 penalty to attack bonus to wound an enemy. Requirement: Base attack bonus +2. |