Armory
Armor:

Standard
+1 Stamina

Heavy
+2 Stamina
-3 Speed

Light
+2 Stamina when 1, 2, or 3 are rolled on Defence Dice (Temp)
+2 Speed when 1, 2, or 3 are rolled on Defence Dice (Temp)

Divine
+1 Stamina
+1 Strength
-3 Speed
Shield:

Iron
+1 Stamina
-1 Speed
-1 Mind

Steel
+2 Stamina
-2 Speed
-2 Mind

Magic
+1 Stamina
+1 Mind
-4 Speed
Weapons:

Sword
+2 Strength

Spear
+1 Strength
+1 Stamina

Mace
+1 Strength
+2 Speed

Training Sword
+2 Stamina

Magic Wand
Ignore Strength, Damage formula becomes (Your Mind + Attack Dice x 2) - (Opponant's Mind + Defence Dice x 2) = Damage to Opponant

Holy Sword
Damage formula becomes (1/2 Your Strength + 1/2 Mind + Attack Dice x2) - (1/2 Opponant's Strength + 1/2 Mind + Defence Dice x 2) = Damage to Opponant, Rounded Down
Bronze
+1 Stamina
-2 Mind

Buckler
+1 Stamina
-1 Strength
Chainmail
+1 Speed
+1 Stamina when 6 rolled on Defence Dice (Temp)
Helmets:

Steel
+1 Hits
-1 Speed
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