Copy Right � - JaeG - Most maps are made by me
Gernar's Mines:
Gerntar's Mines is a dwaf mining area, and since dwarfs are "good" races this place has good faction. Even tough it has good faction evil races will eventualy by able to sign the ledger and interact with the merchants here. You need to kill minotaurs (minos) untill you get 0 faction, after that your faction rate wont get higher but you can interact with the dwarfs.

Gentar's Mines is'nt realy a town, it is more of a small mining village.
   
       A Bank is availble
      
       A Spiritmaster is avalible
      
       Merchants are avalible
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Banker
Spiritmaster
Merchant(s)
The quickest way(s) to Gernar's Mines:
Dark Solace - Gerntar's Mines:
Start by coaching to Dark Solace (you can coach to DS(=Dark Solace) from Highpass. Find your way out of DS, this could be little tricky if you dont come here regulary. However, there is a invinsible wall that you must walk trough, talk to a gnome named Zimtrill something and he will tell you that "this wall is a illusion" and after that you can step right trough it, you must do this every time you want to step trough the wall(Hint: The wall is upp the muddy road).

When you find your way out of DS start running
South along with the mountain. The run is pretty long, trough 3 zones: South Crossroads, Widows Peak and Kelinar but if you stick with the mountain it wont be any problems. And remember just south.
Hunting Places:
Minotaurs:
Minotaurs are between level 36 to 40 (Named can be up to 50). There are several minotaur caves inside the mountain so dont grieve if the first two are taken. Rustel Minotaurs and Rustel Minotaur Scouts are the most common "minos", they are not casters altough some named (exe. Arfil Belouge(not sure of spelling)) are casters. Just because they are'nt casters it does'nt mean that you can be careless here, they deal big damage, hit quick and on top of all that they hit four times.

Level sudgestion: Casters and Healers 32-40. Tanks: 34-40.
Group sudgestion: Two tanks, one DD and one Healer.
You need two tanks because if one tanks pulls too many the healers heals might not be powerfull enough to save the tank, thas when the second tank should taunt one or two of them to him.
Kerplunk Outpost - Gerntar's Mines:
Ok, there is two ways to do this: The "Better safe than sorry"- way or the "It's my lucky day"-way. If you pick the 1st alternative you have a little longer way to go but it is MUCH safer than the second way.

1. Start by coaching to Kerplunk, this can be done from Grobb or from Brog Fens. When in Kerplunk start running West, chek you Zone from time to time, when you see that you have reached "Oggok Gate"-Zone start running North. After a while you will reach "Gerntar's Mines"-Zone, keep going north untill you hit a mountain. Now turn West and you will soon see the "GM village", chek if you can sign ledger.

2. If you picked this way you probably dont mind dying once or twice... maybe 20 times since this is
THE ELEPHANT GRAVEYARD! A deadly zone, most here cons RED TO A LEVEL 50. However this is a short way. Just head NorthWest from Kerplunk, chek your zone, you will soon be at either Elephant graveyard (not your lucky day), Oggok gate or Gerntar's Mines.
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