AmtgardMagic


Rules

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Clarification

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Relics

Schools

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Tables

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By School

By Class

Magic Description


Schools / Bard / Druid / Healer / Wizard


Magic by Schools

Control Magic Death Magic Sorcery Magic Spirit Magic
Awe/Fear Doomsday Acid Bolt Banish
Charm Finger of Death Anti-Magic Cure Disease
Confusion Killing Grounds Berserk Cure Poison
Feeblemind Mutual Destruction Bladesharp/Bludgeon Heal
Legend Touch of Death Cancel Heal Extend
Lore Wounding Circle of Protection Lich
Mute Commune Reanimate
Truth Flame Magic Confidence Regeneration
Yield Call Lightning Dispel Magic Reincarnate
Fireball Imbue Weapon Resurrect
Subdual Magic Flameblade Flight Sever Spirit
Entangle Flamewall Forcewall Summon Dead
Hold Person Immolation Honor Duel Swords to Plowshares
Iceball Heat Weapon Liplock Talk to Dead
Lost Lightning Bolt Magic Bolt
Mass Sleep Pyrotechnics Magical Projectile Protection Magic
Petrify Mend Barkskin
Sleep Neutral Magic Messenger Bless
Stun Weapon Advancement Plant Door Defend
Touch of Paralyzation Ambidexterity Release Imbue Shield
Dance Shove Harden
Enhancement Silence Protect
Expertise Sphere of Annihilation Protection from Control
Extension Stun Protection from Death
Imbue Teleport Protection from Disease
Lend Thornwall Protection from Flame
Mimic Touch of Death Protection from Magic
Presence Touch of Paralyzation Protection from Projectiles
Stack Transform Protection from Subdual
Visit Warp Wood Stoneskin
Vivify Wind
Voice
Warskill

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Magic per Class and Level

The following tables list the magic available to magic-users at their respective levels. The table lists the magic�s name, its type, School, number of uses, cost and max number that may be purchased.

Bard Magic

Magic name Type School Uses Cost/Max Range
First Level          
Cancel S Sorcery Unlimited 0/- 50�
Charm S Control 1/life 2/2 20�
Hold Person S Subdual 1/life 2/2 20�
Presence N Neutral 1/game 1/4
Protection from Control E Protection 1/game 1/4 T
Visit N Neutral 1/game 1/4
Second Level          
Legend S Control 1/game 1/4 20�
Liplock E Sorcery Unlimited 2/- T
Protection from Subdual E Protection 1/game 1/4 T
Talk to Dead S Spirit 1/life 1/- T
Truth S Control 1/life 2/2 20�
Third Level          
Extension N Neutral 1/life 1/2
Imbue N Neutral 1/game 1/2
Confidence E Sorcery 1/game 1/2 T
Sleep S Subdual 1/life 2/4 20�
Fourth Level          
Awe/Fear S Control 1/game 1/4 20�
Berserk E Sorcery 1/game 1/2 T
Honor Duel S Sorcery Unlimited 1/- 20�
Lore S Control 1/life 2/2 20�
Warskill N Neutral 1/game 2/1
Fifth Level          
Confusion S Control 1/game 1/2 50�
Mimic N Neutral 1/game 2/1
Mute S Control 1/life 2/4 20�
Yield S Control 1/game 2/4 50�
Sixth Level          
Dance N Neutral 1/game 2/2
Release S Sorcery 1/life 1/4 20�
Voice N Neutral 1/game 2/1

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Druid Magic

Magic name Type School Uses Cost/Max Range
First Level          
Cancel S Sorcery Unlimited 0/- 50�
Cure Poison E/S Spirit 1/life 1/4 T
Entangle B Subdual 1 bolt/U 1/2
Heal S Spirit 1/life 1/4 T
Heat Weapon S Flame 1/life 1/4 20�
Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Warp Wood S Sorcery 1/life 1/4 T
Second Level          
Barkskin E Protection 1/game 1/4 T
Cure Disease S Spirit 1/life 1/4 T
Magical Projectile E Sorcery 1/game 1/4 T
Mend S Sorcery 1/life 1/8 T
Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Thornwall FE Sorcery 1/game 1/4 T
Third Level          
Acid Bolt B Sorcery 1 bolt/U 1/2
Ambidexterity N Neutral Unlimited 2/-
Confusion S Control 1/game 1/2 50�
Extension N Neutral 1/life 1/2
Plant Door S Sorcery 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Protection from Flame E Protection 1/game 1/4 T
Fourth Level          
Call Lightning S Flame 1/game 2/4 20�
Commune S Sorcery Unlimited 2/- Self
Flamewall FE Flame 1/game 1/4 T
Silence FE Sorcery 1/game 1/4 T
Pyrotechnics S Flame 1/game 1/4 50�
Stoneskin E Protection 1/game 2/2 T
Fifth Level          
Flameblade E Flame 1/game 1/2 T
Teleport S Sorcery 1/game 1/4 T
Petrify B Subdual 1 bolt/U 2/2
Release S Sorcery 1/life 1/4 20�
Regeneration E Spirit 1/game 1/2 T
Sixth Level          
Finger of Death S Death 1/game 2/2 50�
Feeblemind S Control 1/game 2/2 50�
Immolation FE Flame 1/game 1/4 T
Reincarnate E Spirit 1/game 2/2 T

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Healer Magic

Magic name Type School Uses Cost/Max Range
First Level          
Cancel S Sorcery Unlimited 0/- 50�
Cure Poison E/S Spirit 1/life 1/4 T
Heal S Spirit Unlimited 0/- T
Lost S Subdual 1/game 1/4 20�
Mend S Sorcery 1/life 1/8 T
Mute S Control 1/life 2/4 20�
Talk to Dead S Spirit 1/game 1/- T
Second Level          
Banish S Sorcery 1/life 1/4 20�
Bless E Protection 1/life 2/4 T
Cure Disease S Spirit 1/life 2/4 T
Swords to Plowshares S Spirit 1/life 1/2 20�
Entangle B Subdual 1bolt/U 1/2
Heal Extend S Spirit 1/life 1/- 20�
Sleep S Subdual 1/life 2/4 20�
Third Level          
Mass Sleep S Subdual 1/game 1/1 LOS
Protect E Protection 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Resurrect S Spirit 1/game 1/8 T
Stun S Sorcery 1/game 1/4 20�
Wounding S Death 1/life 1/2 20�
Yield S Control 1/game 2/4 50�
Fourth Level          
Enhancement N Neutral 1/game 1/1
Harden E Protection 1/game 1/4 T
Release S Sorcery 1/life 1/4 20�
Sever Spirit S Spirit 1/life 2/4 T
Touch of Death E Sorcery/Death 1/game 1/4 T
Fifth Level          
Awe/Fear S Control 1/game 1/4 20�
Extension N Neutral 1/life 1/2
Protection from Death E Protection 1/game 1/4 T
Summon Dead S Spirit 1/life 1/- 50�
Sixth Level          
Circle of Protection FE Sorcery Unlimited 2/- T
Dispel Magic S Sorcery 1/game 1/4 20�
Protection from Magic E Protection 1/game 1/4 T
Teleport S Sorcery 1/game 1/4 T

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Wizard Magic

Magic name Type School Uses Cost/Max Range
First Level          
Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Cancel S Sorcery Unlimited 0/- 50�
Imbue Shield E Protection 1/game 1/4 T
Heat Weapon S Flame 1/life 1/4 20�
Honor Duel S Sorcery Unlimited 1/- 20�
Iceball B Subdual 1 bolt/U 1/2
Magic Bolt B Sorcery 1 bolt/U 1/4
Shove S Sorcery 1/life 1/4 20�
Stun Weapon E Subdual Unlimited 0/- T
Talk to Dead S Spirit 1/game 1/- T
Second Level          
Circle of Protection FE Sorcery Unlimited 2/- T
Forcewall FE Sorcery 1/game 1/4 T
Harden E Protection 1/game 1/4 T
Hold Person S Subdual 1/life 1/4 20�
Lightning Bolt B Flame 1 bolt/U 1/4
Liplock E Sorcery Unlimited 2/- T
Mend S Sorcery 1/life 1/4 T
Messenger E Sorcery 1/game 1/- T
Protection from Flame E Protection 1/game 1/4 T
Wounding S Death 1/life 2/2 20�
Third Level          
Ambidexterity N Neutral Unlimited 2/-
Anti-Magic FE Sorcery 1/game 1/2 T
Dispel Magic S Sorcery 1/game 1/4 20�
Extension N Neutral 1/life 1/2
Mutual Destruction S Death 1/game 1/4 50�
Protection from Projectiles E Protection 1/game 1/4 T
Protect E Protection 1/game 1/2 T
Touch of Death E Sorcery/Death 1/game 1/4 T
Wind S Sorcery 1/game 2/2 LOS
Yield S Control 1/game 1/2 50'
Fourth Level          
Doomsday S Death 1/game 2/1 LOS
Imbue Weapon E Sorcery 1/game 1/4 T
Finger of Death S Death 1/game 2/2 50'
Fireball B Flame 1 bolt/U 2/2
Protection from Magic E Protection 1/game 1/4 T
Pyrotechnics S Flame 1/game 1/4 50'
Sever Spirit S Spirit 1/life 2/4 T
Teleport S Sorcery 1/game 1/4 T
Fifth Level          
Advancement N Neutral 1/game 1/1
Flight N Sorcery 1/game 2/4 Self
Lend N Neutral 1/game 1/4
Lich E Spirit 1/game 1/2 Self
Reanimate E Spirit 1/life 2/2 T
Vivify N Neutral 1/game 2/1
Sixth Level          
Defend E Protection 1/game 2/1 Self
Expertise N Neutral 1/game 2/1
Killing Grounds FE Death 1/game 2/1 T
Sphere of Annihilation B Sorcery 1 bolt/U 2/1
Stack N Neutral 1/game 1/4
Transform E Sorcery 1/game 2/1 T

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