Powerful Class Combinations
Here are a few recommendations for a few powerful or interesting character
builds. These combos offer fairly different game play experiences. You'll
probably note right off the top that every build starts as an adept--they're
just so survivable early on while still having useful magic.
- Adept/Mage/Paladin/Battlemage/Warlock This is probably the
most powerful and flexible build possible. Adept/Paladin gives early
access to the useful advanced celestial spells for defense as well as
decent learning bonuses for all major combat skills. The Mage/Battlemage/Warlock
path opens up the full range of mage spells as well as excellent
protection. Plus the drain life ability turns the annoying and dangerous
magic attackers into your own personal healing attendents. Warlock also
makes nether magic cheaper so feel free to call up a few meat shields to
distract the enemy if they're making life difficult. This build is so
powerful that it actually makes the end game a bit dull.
- Adept/Mage/Celestial/Sorcerer/Wizard Another powerful class
focusing on spell casting at the cost of the ability to wade into battle
with a sword. Harder to play early on as you posses no real benefits to
combat skills, take advantage of the adept's armour learning bonuses and
the cheap magic weapon skill as an equaliser. Spellfire from the Wizard
class boosts all classes of magic, so it can tip the balance for
encounters in the character's favour if things have been difficult
before.
- Adept/Mage/Monk/Shugenja/Kenjasai Pure magic with an Asian
flavour and much stronger nether magic. Plus the concept of a sorcerous
ninja is pretty appealing. Also a good choice for the ultimate challenge
of playing a naked mage in a fighting game.
- Adept/Fighter/Paladin/Marauder/Deathlord The master of
slaughter. Pesky spell casters or elemental attackers? The paladin class
permits access to the critical defensive spells. Cast Ward of Fire and
just stand in front of the jaws of a Fire Drake, contemptously hacking
it down with any winter weapon as it futilely spews fire at you. Even
better, cast Divine Intervention and stand back as an angel does your
dirty work for you. (Good thing being a paladin isn't a moral choice in
this game.)
- Adept/Mage/Enchantress/Sorcerer/Wizard The ultimate arcane
spell slinger. The most powerful possibility for mage spells while good
celestial capabilities. (The drawback to this is the lack of access to
the better celestial spells since you've traded away your access to this
for an extra learning bonus to arcane spells from enchantress.)