Judging in a nutshell
- Personal prejudices of the judge on the topic are to be set aside.
- The best argument wins, not the best sounding speaker -- this is a debate, not an interpretive event.
- You are the judge. The debaters' job is to convince you. The activity is specifically designed for presentation to "lay" audiences; if a debater is too esoteric, or too fast, or too complicated, it is the debater who doesn't know what he or she is doing, not the judge.
- Points -- on a scale of 0-30 (the starting point actually being 22): 30 = Amazing; 29 = Superb; 28 = Excellent; 27 = Very Good; 26 = Good; 25 = Decent; 24 = Okay; 23 = Fair; 22 = Improve
- Write constructive ballots. Give reasons for decisions based on the round ("aff's value of justice outweighed neg's value of home-cooking", "aff dropped the argument about individual rights") rather than vague generalities ("aff was the better speaker" or "neg was more pursuasive.")
HOW TO JUDGE LINCOLN-DOUGLAS DEBATE
Judging out of a nutshell
Since we often need to enlist parents and friends as LD judges, we've put together this guide to explain what LD is all about. It is not that hard to judge, and it's not that unusual for people to do it without a lot of prior experience. In fact, in many cases it is parents from other schools who are judging our kids. In this brief guide we'll explain LD, discuss the mechanics of a round, explain what to do as a judge, how to pick a winner, and how to prepare a ballot.
What is LD
Lincoln-Douglas is a one-on-one debate between two people affirming and negating a resolution. The resolutions change roughly every two months , and the topics are along the lines of, Which is Better, Anarchy or Tyranny? or, Is Multi-culturalism Good or Bad? or, Is the Death Penalty Just? What the topics usually boil down to is a conflict between the rights of one individual or group of individuals measured against the rights of some other individual or group, or, is a certain action right or wrong (i.e., moral). What the debaters offer in their cases is the greatest inherent value of either the affirmative or negative; they defend that value on their side, while attacking their opponent's value. And the thing is, there's no objectively right answer, which makes the topics eminently arguable. In any tournament, the debaters are required to argue both sides of the resolution; the point is to be persuasive on either side, by acquiring and demonstrating the skills of reasoned argument. LD was specifically designed for lay audiences, as a response to the more technical and hard-to-follow Policy style of debate. The style of presentation and content is specifically defined as being analogous to a presentation in a community meeting; there should be nothing about it beyond the abilities of any student, or any judge.
What to do as a judge
There are three kinds of judges: coaches, parents/friends like you, and former debaters. The coaches and former debaters are experienced, and they'll probably be judging the toughest rounds of the day, which gets you off the hook. But LD also draws a lot of less experienced judges precisely because not that much experience is necessary, and when a school hosts a debate they usually beat the bushes for LD judges. Any sentient adult who knows how to listen and who's willing suspend his or her own prejudices for a half an hour can judge LD. And judge it well.
Prior to a round, schematics will be distributed, listing the names of the debaters, who's judging them, and where. Most LD rounds consist of two flights, an A flight and a B flight, which simply means that each round is actually two rounds cleverly disguised as one, but at least they're both in the same room. After consulting the schematic, go to the ballot table, check in and pick up your ballots. Then go to the correct room, where as judge you should find the most comfortable seat available, excluding the overstuffed La-Z-Boy at the teacher's desk -- teachers are more territorial than grizzly bears, and any hint of disturbance at a teacher's desk can set the National Forensic League back a hundred years. The debaters will logically take places where you can get a good look at them. Then everyone does a little bookkeeping. The debaters pre-flow, i.e., get organized (which will always make you wonder why they waited until the last minute, especially if it's B flight and they've been camped outside your door for the last forty-five minutes). What the judge should do is prepare a pad to flow the coming argument. Flow? The thing is, you've got to take notes if you really want to track what's going on, and what's going on in debate parlance is "the flow" -- the flow of the arguments, the flow of the debate. We'll explain how to do a flow by showing it to you rather than writing it up here; it's mostly just taking notes on a legal pad in such a way that you can compare the contentions with the refutations.
When the debate begins, the judge has to time it. After the first minute has elapsed, raise your hand with the correct number of fingers showing the time remaining. I is five, going down to G as one. Then a big C to show thirty seconds, a flat hand like a shadow duck to show fifteen seconds, countdown the last five seconds with your fingers one at a time to a closed fist that means time up. They can complete the sentence they're in the middle of, but that's it. Having a stopwatch of some sort is, of course, highly desirable.
During the prep time between speeches, the judge will usually call out each thirty seconds. Each debater usually takes prep twice; the first time it makes sense to tell them -- and you will call this out verbally -- "30 seconds," "Minute used," "Minute and a half used." Their second prep, it's probably better to count down. "Minute remaining," "Thirty seconds remaining." "Time."
Aside from timing, the judge is under no obligation to utter a word during the round. As a rule, there is no disclosure of your decision to the debaters, and they usually don't expect a verbal critique. The exception to this is the Mid-Hudson League (MHL) debates, which are learning debates for novices and junior varsity, so verbal critiques are actually be encouraged, but if you're not comfortable giving one, you don't have to. Whatever you do, don't get involved in yet another debate! The judge's word is law. Make sure you don't end up starting up the argument again.
As soon as the debate is over, the kids will leave the room. Write up your ballot now, while it's still fresh in your mind. If the B flight comes into the room while you're writing up the A flight -- and they will -- tell them to cool their heels for two minutes. If B flight is over and people are trying to start a whole new round, leave the room yourself and find a quiet corner to write up your ballot. Occasionally a tournament will be running behind time and they'll ask you to "white sheet" a round -- that is, give them the top white sheet filled in with only the names of the winner and loser and the points awarded, after which you can write up your commentary immediately thereafter and submit it separately. In either case, ballots are returned to the ballot table where they'll check that all the information is accurate, and set you free for a much needed doughnut in the judges' lounge.
The mechanics of LD
The debate itself is a series of speeches on both sides. In order they are:
1) The affirmative constructive (AC -- 6 minutes). First up is the
affirmative side, for a six minute speech. Usually the aff will begin with
a quotation, then perhaps some definitions of key terms in the resolution,
and perhaps an observation or two setting some boundaries to the discussion.
The aff will then usually declare the value that he or she is going to defend,
and perhaps a criterion through which to measure that value (we'll explain
that later). Then the aff will then go into its contentions, which are the
meat of the argument: these are usually two or three areas of analysis explaining
the affirmative position detail.
2) Cross-examination by negative (CX -- 3 minutes). At the conclusion
of the AC, the negative debater will directly question the affirmative for
three minutes. There are no boundaries on CX, short of abusing your opponent;
any question can and will be asked. In CX, the best debaters both chisel
away at the flaws in their opponent's case and set the framework for their
own case.
3) The negative constructive (NC -- 7 minutes). Next up (after a couple
of minutes preparation time) is the neg to make the opposing argument. Again,
we'll probably start with a quote, then perhaps new definitions if for some
reason neg feels that the aff's definitions are inadequate or misleading,
followed perhaps by more observations. Then there's neg's value, which may
be the same or different from aff's. Next neg argues, as did aff, with two
or three contentions, this time against the resolution (contentions, by the
way, are also sometimes referred to as lines of analysis). When the neg is
finished its contentions, neg then goes on to refute the aff case, point
by point. In other words, now the debating begins as neg attacks aff's
contentions.
4) Cross-examination by the affirmative (CX -- 3 minutes). At the
conclusion of the NC, the aff debater will grill the negative, just like
aff was grilled by negative before. Same no-rules apply.
5) First affirmative rebuttal (1AR -- 4 minutes). From now on, it's
all argument. Both sides have made their cases. Now they defend their side
and attack their opponent's. The first affirmative rebuttal is a four-minute
speech by aff, and it's not much time to cover everything, but covering
everything is the order of the day. Usually aff begins by going point by
point refuting the neg case, then aff defends against the neg's previous
refutations of the aff case. It can get hectic, but it's one of the high
points of the debate.
6) Negative rebuttal (NR -- 6 minutes). Neg is up again, to defend
the neg case and once again refute the aff. But neg has six minutes, plenty
of time to go into deep analysis of the issues. Usually neg will attempt
to sum up or "crystallize" the round at the conclusion of the NR, urging
you to deliver a negative ballot.
7) The second affirmative rebuttal (2AR --3 minutes). To make up for
the apparent time imbalance, aff gets the last word in the 2AR. Aff usually
uses the time to summarize the round, crystallizing the key voting points
and, of course, urging an affirmative ballot.
8) Note that both sides do have an allotment of preparation time,
usually a total of four minutes, which they will usually use prior to making
their rebuttal speeches (although once in a blue moon a kid uses prep before
a CX).
What to look for in a debate round in order to pick a winner
Choosing in favor of a debater is called picking them up. Choosing against them is called dropping them. Regardless of your abilities as a judge, debaters you pick up will consider you an expert (provided your allotment of speaker points is commensurate with their normal expectations -- we'll discuss speaker points later), while the debaters you drop will suspect that their pet ferret could have done a better job than you have. But that's to be expected.
Obviously, the person who makes the best argument wins. If the subject is one on which you have a personal opinion (for example, the death penalty), it is still the person who makes the best argument in that round, and not what you happen to believe yourself. Of course, usually the resolutions are so broad that either side could win, so you won't have to worry about your own prejudices.
Crystallization points. Often debaters wind up by offering crystallization points, or voting issues, at the end of their last speeches. These are the aspects of their side of the case that the debaters claim to have won. It is a good idea to use these voting issues as your own issues when making a decision. Of course, you may not agree that the debater won a point that he or she claims he won, and you may rank the importance of the issues differently than the debaters, but that's precisely why you earn the big bucks. Newer debaters don't often use crystallization points, but more difficult varsity debaters usually are adept at this part of the presentation, which is very helpful to any judge, no matter how experienced.
Values. Each debater should uphold his value. If the value is justice for both sides, for instance, which case ultimately came across as the most just? If the values are different for the two sides, say justice for aff and individual rights for neg, you have to measure which value applies better to the resolution after you've heard their arguments. Which debater convinced you that he or she best supports his or her value? If it's equal, which proved to have the "higher" -- more important -- value?
Criteria. If a debater establishes a criterion for a case, you should use this criterion to measure the value. A good analogy to understand values and criteria is that, let's say you want to buy a car because you need transportation. Transportation is your value. What are the criteria you use to buy the car? If you want speed and fashionability and fun, you might opt for a sports car, while if you want spaciousness and safety for a family you might opt for a minivan. The end result is still a car, but it's a different kind of car, and your reasons -- or criteria -- for buying it are entirely different. Criteria in LD usually come into strongest play when the values are the same for both sides. However, there is no "rule" that a debater must have a criterion (despite what some debaters might say to you during the round). Not having a value to uphold, however, means that the debater misses the point of LD in the first place (which doesn't mean they will, however. This is a very controversial area of LD, but as a rule, Northeastern debaters do clearly set out to uphold a value).
Style. LD debate is not an event where the style of speech comes into play, so it is not the best orator that wins but the best debater. You do not vote for the debater who sounds the best; it is what they say that is important. That's why you have to listen carefully and take notes. There has to be a clash, and someone has to win it. Essentially, each side defends two or three contentions of his or her own, and replies to the opponent's two or three contentions. The best arguments are the ones that you found the most logically compelling. It's as simple as that. Some arguments might sound entirely ridiculous to you. That means that, as far as the judge in this round is concerned, an argument is entirely ridiculous. YOU ARE THE JUDGE. Be open to what they're saying, but don't turn off your brain, only your prejudices. You want to be an impartial evaluator of their debating. Who outdebated whom?
Interventionist vs. non-interventionist judges. An interventionist judge applies some of his or her own thinking on a topic, while a non-interventionist judge only evaluates what is said by the debaters. This is not as simple as it sounds. If a debater argues something that you know is wrong, but the opponent doesn't know it, and concedes it, you would not want to intervene and give the point to the opponent who misguidedly conceded it. Similarly, if you hear a contention and can think of a great argument against it, but the opponent instead comes up with a pretty lousy argument, you have to follow what was actually said rather than what should have been said. That is simple non-intervention, and this is what you should be trying to do.
Drops. Intervention get more complex, and controversial, with the issue of drops. As you go down the flow of a case, sometimes a debater will drop an issue; that is, the first debater contends that cows have wings, and the opposing debater never responds to it. That means that the second debater has dropped flying cows. If the original debater stands up in the next speech and points out the drop to the judge, I would suggest that this is a contention that must stand for the original debater; in other words, the debater who first made the statement wins that statement, no matter how cockamamie, if the opponent drops it. Having a point stand in this way is just as good as proving through argumentation that cows have wings. Anything the opponent subsequently says to this point after dropping it is unacceptable. However, if the point is dropped and the original debater does not cite the drop, then it just disappears as an issue from the round. Neither debater can bring up that subject again. If either of them do, all that discussion is wasted, because once a point has been dropped, it cannot be revived. I'm not saying a round should be won or lost on flying cows, but simply that this is how dropping points does work. Sometimes, especially with novice debaters, whole cases will be dropped left and right, and a debater will get a straightforward technical win as a result. You won't see this much at the varsity level. The interventionist issue can be very sticky here. Usually dropped points are good points, but what if the dropped point is indeed that cows have wings? Use your judgment here. If the dropper made all good arguments and dropped some small stuff, go that way. If the round is close, and you need to evaluate on drops and extension, you just have to do it. I hate to think that a debater can win by responding to everything that is said, without having good arguments. Good arguments should win. That should be what debating is all about.
One last thing about drops. The 1AR is that four-minute rebuttal by affirmative, where everything has to be covered in a short amount of time. This is the place where it may appear that an aff is dropping issues, but keep in mind the reality of the time pressure. No matter how fast the aff speaks, he can't have that much depth of analysis, and there's going to be trade-offs in both directions. The aff should cover the main points of the contentions, but when the neg has 112 bitsy little subpoints all the aff has to do is address the meat, not every little detail.
Ad hoc voting issues. One interesting thing that might occur during a cross-examination is that both debaters make an agreement that whoever wins this or that specific point wins the round. This is perfectly acceptable in LD and completely clarifies your job as a judge. You will now give the round to whomever does best what the two debaters agreed had to be done.
Summary. In the final analysis, you are the judge and what you say goes. Sometimes a round will be easy, when two opponents are mismatched and one clearly takes it from the other. In closer rounds, one little dropped point may make the difference. And in the best rounds, with equal opponents, you will simply listen to what they both have to say and award the win to the side that convinced you better that he or she was right.
How to prepare a ballot
There are two parts to the ballot. There's picking the winner and loser and assigning them speaker points, and there's writing up the reasons for your decisions.
Speaker points range from 20 to 30, and are used by the tabulators to balance rounds and award trophies. In LD, ties are acceptable at some tournaments, so if you wish to tie the opponents, you might be able to do so. Check at the ballot table. And when awarding points, remember, points are for the best debating, not the greater oratorical skill. Rules of thumb: 20-21 is too stingy, so don't; 22 is pretty much a disaster, a kid who drops a whole case, whose contentions didn't make any sense, that sort of thing; 23-24 is when they seemed to have the basics down but just didn't debate that well, they hemmed and hawed a lot where they should have been refuting, they repeated themselves over and over rather than adding new levels of analysis; 25-26 are pretty good but they didn't wow you; 27-29 are from really good to really really good to really really really excellent; and 30s are occasionally awarded, not because perfection has been reached, but because you feel this is about as close to perfection as you'll ever see. If you happen to judge an elimination round, speaker points are not necessary, as only the issue of winning or losing is important now. If you're worried about speaker points, it is better to err on the side of generosity. Giving a couple of extra points to a lesser debater won't hurt anybody, and will make the lesser debater feel good. Giving undeservedly low points to a solid debater, however, may be enough of a difference for them that day to lose a trophy. Try to be reasonable on a 2-10 scale, but if you're unsure, especially when you're new to this, err higher rather than lower. (The Whitman college scale should be helpful: 30 = Amazing; 29 = Superb; 28 = Excellent; 27 = Very Good; 26 = Good; 25 = Decent; 24 = Okay; 23 = Fair; 22 = Improve. Another aid for point assignment is to compare points to grades. 22-23 is a D, 25-25 is a C, 26-27 is a B, 28-30 is an A.)
Writing up the reasons for your ballot is not an easy business. There are as many different styles of ballots as there are judges. Whatever you want to say is fine, but certainly more is better than less. In the case of newer debaters, anything you say to both of them will help them improve in the future. But be constructive: these are kids, after all: you want to give them tips for improvement, not traumas that will eventually turn them into serial killers. In the case of more experienced debaters, your decision will probably be pretty complicated and boil down to one or two debating issues from the round. Here you might try to recapitulate what you heard and the way you heard it, compare the arguments, and say what it worked or didn't work because whatever. It's up to you. The biggest thing to keep in mind is that these ballots are torn into after a debate like they're the Dead Sea scrolls. Be fair, clear and constructive.