#wxSand: Owen Piette's Falling Sand Game #Version 4.5, File subversion 2 group Enemies EnemyA EnemyB EnemyC EnemyD EnemyA2 EnemyB2 EnemyC2 EnemyD2 group Friendlies Building1 Building2 group Weapons Laser Plasma Missile Rocket Starburst Scatter Shift #Unlit pixels at the back of the arcade screen. element Empty 0 0 0 0.000 0.000 1.000 0.000 1 #-----==Begin Enemy Code==------ element ProduceEnemy 192 192 192 0.000 0.000 1.000 0.000 1 element ProduceEnemy1 192 192 192 0.000 0.000 1.000 0.000 0 element ProduceEnemy2 192 192 192 0.000 0.000 1.000 0.000 0 self 0.03 ProduceEnemy 0.92 Empty 0.05 ProduceEnemy1 0.03 ProduceEnemy2 neighbor 1.0 EnemyBuffer ProduceEnemy 1.0 EnemyBuffer Empty neighbor 1.0 EnemyBuffer2 ProduceEnemy 1.0 EnemyBuffer2 Empty neighbor 1.0 EnemyBuffer3 ProduceEnemy 1.0 EnemyBuffer3 Empty neighbor 1.0 Empty ProduceEnemy 1.0 Empty Empty neighbor 1.0 ProduceEnemy1 Empty 0.25 Empty EnemyA 0.25 Empty EnemyB 0.4 Empty EnemyC 0.1 Empty EnemyD neighbor 1.0 ProduceEnemy2 Empty 0.25 Empty EnemyA2 0.25 Empty EnemyB2 0.4 Empty EnemyC2 0.1 Empty EnemyD2 element EnemyDie 255 1 1 0.000 0.000 1.000 0.000 1 neighbor 1.0 EnemyDie Enemy1 1.0 EnemyDie EnemyDie neighbor 1.0 EnemyDie Enemy2 1.0 EnemyDie EnemyDie neighbor 1.0 EnemyDie CoreA 1.0 EnemyDie Core1E neighbor 1.0 EnemyDie CoreB 1.0 EnemyDie Core1E neighbor 1.0 EnemyDie CoreC 1.0 EnemyDie Core1E neighbor 1.0 EnemyDie CoreD 1.0 EnemyDie Core2E self 0.01 EnemyDie 1.0 Empty #Explosion Stuff element EXP 2 2 2 0.000 0.000 1.000 0.000 0 element EXPa 4 3 3 0.000 0.000 1.000 0.000 0 element EXPb 3 4 3 0.000 0.000 1.000 0.000 0 element EXPc 3 3 4 0.000 0.000 1.000 0.000 0 neighbor 0.2 EXP EXP 0.7 EXPa Empty 0.2 EXPb Empty 0.1 EXPc Empty pexplosion EXPa Empty 4 EXP1 pexplosion EXPb Empty 8 EXP1 pexplosion EXPc Empty 16 EXP1 element EXP1 255 69 0 0.001 0.000 1.000 1.200 0 element THEX 255 141 0 0.001 0.500 1.000 1.100 0 element THR2 255 165 0 0.001 1.000 1.000 1.000 0 self 0.03 EXP1 1.0 THEX self 0.07 THEX 1.0 THR2 self 0.07 THR2 1.0 Empty neighbor 0.3 THR2 Empty 1.0 Empty THR2 #More Explosion Stuff element EXP2 128 192 255 0.000 0.000 1.000 1.200 0 element EXHM 64 128 255 0.000 0.000 1.000 1.100 0 element THM2 0 64 255 0.000 0.000 1.000 1.000 0 self 0.07 EXHM 1.0 THM2 self 0.07 THM2 1.0 Empty neighbor 1.0 THM2 Empty 1.0 Empty THM2 neighbor 1.0 EXHM Empty 1.0 Empty EXHM neighbor 0.3 EXP2 Empty 0.5 EXHM EXHM 0.5 Empty EXP2 element CoreA 0 255 0 0.000 0.000 1.000 0.000 0 element CoreA2 0 255 0 0.000 0.000 1.000 0.000 0 element CoreB 0 255 1 0.000 0.000 1.000 0.000 0 element CoreB2 0 255 1 0.000 0.000 1.000 0.000 0 element CoreC 0 255 3 0.000 0.000 1.000 0.000 0 element CoreC2 0 255 3 0.000 0.000 1.000 0.000 0 element CoreD 0 255 4 0.000 0.000 1.000 0.000 0 element CoreD2 0 255 4 0.000 0.000 1.000 0.000 0 element 3I4 0 255 254 0 0.000 0.000 1.000 0.000 0 element 1I2 0 255 255 0 0.000 0.000 1.000 0.000 0 element 1I4 0 254 255 0 0.000 0.000 1.000 0.000 0 neighbor 0.375 CoreA 3I4 1.0 Enemy1 EnemyA neighbor 0.25 CoreA 1I2 1.0 Enemy1 EnemyA neighbor 0.125 CoreA 1I4 1.0 Enemy1 EnemyA neighbor 0.375 CoreA2 3I4 1.0 Enemy3 EnemyA2 neighbor 0.25 CoreA2 1I2 1.0 Enemy3 EnemyA2 neighbor 0.125 CoreA2 1I4 1.0 Enemy3 EnemyA2 neighbor 0.375 CoreB 3I4 1.0 Enemy2 EnemyB neighbor 0.25 CoreB 1I2 1.0 Enemy2 EnemyB neighbor 0.125 CoreB 1I4 1.0 Enemy2 EnemyB neighbor 0.375 CoreB2 3I4 1.0 Enemy4 EnemyB2 neighbor 0.25 CoreB2 1I2 1.0 Enemy4 EnemyB2 neighbor 0.125 CoreB2 1I4 1.0 Enemy4 EnemyB2 neighbor 0.375 CoreC 3I4 1.0 Enemy1 EnemyC neighbor 0.25 CoreC 1I2 1.0 Enemy1 EnemyC neighbor 0.125 CoreC 1I4 1.0 Enemy1 EnemyC neighbor 0.375 CoreC2 3I4 1.0 Enemy3 EnemyC2 neighbor 0.25 CoreC2 1I2 1.0 Enemy3 EnemyC2 neighbor 0.125 CoreC2 1I4 1.0 Enemy3 EnemyC2 neighbor 0.375 CoreD 3I4 1.0 Enemy2 EnemyD neighbor 0.25 CoreD 1I2 1.0 Enemy2 EnemyD neighbor 0.125 CoreD 1I4 1.0 Enemy2 EnemyD neighbor 0.375 CoreD2 3I4 1.0 Enemy4 EnemyD2 neighbor 0.25 CoreD2 1I2 1.0 Enemy4 EnemyD2 neighbor 0.125 CoreD2 1I4 1.0 Enemy4 EnemyD2 neighbor 1.0 CoreA Empty 1.0 EnemyDie Empty neighbor 1.0 CoreB Empty 1.0 EnemyDie Empty neighbor 1.0 CoreD Empty 1.0 EnemyDie Empty neighbor 1.0 EnemyDie 3I4 1.0 EnemyDie EnemyDie neighbor 1.0 EnemyDie 1I2 1.0 EnemyDie EnemyDie neighbor 1.0 EnemyDie 1I4 1.0 EnemyDie EnemyDie pexplosion CoreA2 Empty 16 EXP2 pexplosion CoreB2 Empty 16 EXP2 pexplosion CoreC2 Empty 8 EXP2 pexplosion CoreD2 Empty 32 EXP2 item Core1E 0 EXP # " ########### ", " ############# ", "###############", "###############", "###############", "###############", "###############", "###############", "###############", "###############", "###############", "###############", "###############", " ############# ", " ########### " item Core2E 0 EXP # " ################# ", " ################### ", " ##################### ", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", "#######################", " ##################### ", " ################### ", " ################# " element Enemy1 0 192 0 0.000 0.000 1.000 1.000 0 element Enemy2 0 128 0 0.000 0.000 1.000 1.000 0 element Enemy3 192 128 0 0.000 0.000 1.000 1.000 0 element Enemy4 128 64 0 0.000 0.000 1.000 1.000 0 self 1.0 Enemy1 1.0 EnemyDie hotself 25 Enemy1 self 1.0 Enemy2 1.0 EnemyDie hotself 50 Enemy2 neighbor 0.01 Enemy1 Empty 1.0 Empty Empty neighbor 0.01 Enemy2 Empty 1.0 Empty Empty neighbor 1.0 Enemy1 MSL1 1.0 Core1E Empty neighbor 1.0 Enemy2 MSL1 1.0 Core2E Empty neighbor 1.0 Enemy1 MSL 1.0 Core1E Empty neighbor 1.0 Enemy2 MSL 1.0 Core2E Empty neighbor 1.0 Enemy1 Rocket 1.0 EXPa Empty neighbor 1.0 Enemy2 Rocket 1.0 EXPa Empty neighbor 1.0 Rocket Enemy1 1.0 EXPa Empty neighbor 1.0 Rocket Enemy2 1.0 EXPa Empty neighbor 1.0 Enemy1 SBSex2 0.9 SBSex SBS 0.1 EnemyDie EnemyDie neighbor 1.0 Enemy2 SBSex2 0.9 SBSex SBS 0.1 EnemyDie EnemyDie neighbor 1.0 Enemy1 SCT 1.0 EnemyDie SCT neighbor 1.0 Enemy3 MSL1 1.0 Core1E Empty neighbor 1.0 Enemy4 MSL1 1.0 Core2E Empty neighbor 1.0 Enemy3 MSL 1.0 Core1E Empty neighbor 1.0 Enemy4 MSL 1.0 Core2E Empty neighbor 1.0 Enemy3 Rocket 1.0 EXPa Empty neighbor 1.0 Enemy4 Rocket 1.0 EXPa Empty neighbor 1.0 Rocket Enemy3 1.0 EXPa Empty neighbor 1.0 Rocket Enemy4 1.0 EXPa Empty neighbor 1.0 Enemy3 SBSex2 0.9 SBSex SBS 0.1 EnemyDie EnemyDie neighbor 1.0 Enemy4 SBSex2 0.9 SBSex SBS 0.1 EnemyDie EnemyDie neighbor 1.0 Enemy3 SCT 1.0 EnemyDie SCT neighbor 1.0 Enemy3 LSR 1.0 Empty Empty neighbor 1.0 Enemy3 LSR1 1.0 Empty Empty neighbor 1.0 Enemy4 LSR 1.0 Empty Empty neighbor 1.0 Enemy4 LSR1 1.0 Empty Empty neighbor 1.0 Enemy3 PLS 1.0 Empty Empty neighbor 1.0 Enemy3 PLS1 1.0 Empty Empty neighbor 1.0 Enemy3 PLS2 1.0 Empty Empty neighbor 1.0 Enemy3 PLS3 1.0 Empty Empty neighbor 1.0 Enemy4 PLS 1.0 Empty Empty neighbor 1.0 Enemy4 PLS1 1.0 Empty Empty neighbor 1.0 Enemy4 PLS2 1.0 Empty Empty neighbor 1.0 Enemy4 PLS3 1.0 Empty Empty neighbor 1.0 Enemy3 Empty 0.5 Empty Enemy3 0.4 Empty Empty 0.1 EnemyDie EnemyDie neighbor 0.5 Enemy4 Empty 0.5 Empty Enemy3 0.4 Empty Empty 0.1 EnemyDie EnemyDie element EnemyBuffer 128 0 0 0.000 0.000 1.000 1.000 0 neighbor 1.0 EnemyBuffer Empty 1.0 Empty Empty neighbor 1.0 EnemyBuffer LSR1 1.0 EnemyDie Empty neighbor 1.0 EnemyBuffer LSR 1.0 EnemyDie Empty neighbor 1.0 EnemyBuffer PLS 1.0 EnemyDie Empty neighbor 1.0 EnemyBuffer PLS1 1.0 EnemyDie Empty neighbor 1.0 EnemyBuffer PLS2 1.0 EnemyDie Empty neighbor 1.0 EnemyBuffer PLS3 1.0 EnemyDie Empty pexplosion EnemyBuffer MSL1 16 EXP2 pexplosion EnemyBuffer MSL 8 EXP2 neighbor 1.0 EnemyBuffer Rocket 1.0 EXPb Empty neighbor 1.0 Rocket EnemyBuffer 1.0 EXPb Empty neighbor 1.0 EnemyBuffer SBSex2 1.0 SBSex SBSex neighbor 1.0 EnemyBuffer SCT 1.0 EnemyDie SCT self 1.0 EnemyBuffer 1.0 EnemyDie hotself 25 EnemyBuffer element EnemyBuffer2 128 128 0 0.000 0.000 1.000 1.000 0 element EnemyBuffer3 192 192 0 0.000 0.000 1.000 1.000 0 neighbor 1.0 EnemyBuffer3 Empty 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 LSR 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 LSR1 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 PLS 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 PLS1 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 PLS2 1.0 Empty Empty neighbor 1.0 EnemyBuffer2 PLS3 1.0 Empty Empty pexplosion EnemyBuffer2 MSL1 16 EXP2 pexplosion EnemyBuffer2 MSL 8 EXP2 neighbor 1.0 EnemyBuffer2 Rocket 1.0 EXPb Empty neighbor 1.0 Rocket EnemyBuffer2 1.0 EXPb Empty pexplosion EnemyBuffer3 MSL1 16 EXP2 pexplosion EnemyBuffer3 MSL 8 EXP2 neighbor 1.0 EnemyBuffer3 Rocket 1.0 EXPb Empty neighbor 1.0 Rocket EnemyBuffer3 1.0 EXPb Empty neighbor 1.0 EnemyBuffer2 SBSex2 1.0 Empty SBSex neighbor 1.0 EnemyBuffer3 SBSex2 1.0 Empty SBSex neighbor 1.0 EnemyBuffer2 SCT 1.0 Empty SCT item EnemyA 1 EnemyBuffer # CoreA C Enemy1 E 3I4 1 1I2 2 1I4 3 " ####### ", " ## ## ", "## EEE ##", "# EEEEE #", "# EEE22EE #", "# EE3C1EE #", "# EEE22EE #", "# EEEEE #", "## EEE ##", " ## ## ", " ####### " item EnemyA2 1 EnemyBuffer2 @ EnemyBuffer3 # CoreA2 C Enemy3 E 3I4 1 1I2 2 1I4 3 " ####### ", " ##@@@@@## ", "##@@EEE@@##", "#@@EEEEE@@#", "#@EEEE2EE@#", "#@EE3C1EE@#", "#@EEEE2EE@#", "#@@EEEEE@@#", "##@@EEE@@##", " ##@@@@@## ", " ####### " item EnemyB 1 EnemyBuffer # CoreB C Enemy1 E Enemy2 N 3I4 1 1I2 2 1I4 3 "###########", "# #", "# NNNENNN #", "# NEEEEEN #", "# NE323EN #", "# EE3C2EE #", "# NE323EN #", "# NEEEEEN #", "# NNNENNN #", "# #", "###########" item EnemyB2 1 EnemyBuffer2 @ EnemyBuffer3 # CoreB2 C Enemy3 E Enemy4 N 3I4 1 1I2 2 1I4 3 "###########", "#@@@@@@@@@#", "#@NNNENNN@#", "#@NEEEEEN@#", "#@NEE2EEN@#", "#@EE3C2EE@#", "#@NEE2EEN@#", "#@NEEEEEN@#", "#@NNNENNN@#", "#@@@@@@@@@#", "###########" item EnemyC 1 EnemyBuffer # CoreC C Enemy1 E 3I4 1 1I2 2 1I4 3 "######### ", "### ## ", "###EEE2 ##", "###EEEEC1 #", "###EEE2 ##", "### ## ", "######### " item EnemyC2 1 EnemyBuffer2 @ EnemyBuffer3 # CoreC2 C Enemy3 E 3I4 1 1I2 2 1I4 3 "########## ", "###@@@@@@## ", "###@EEE2@@## ", "###@EEEEC1@# ", "###@EEE2@@## ", "###@@@@@@## ", "########## " item EnemyD 1 EnemyBuffer # CoreD C Enemy1 E Enemy2 N 3I4 1 1I2 2 1I4 3 " ### ", " ## ## ", " ## ## ", " ## E ## ", " ## EEE ## ", " ## EEEEE ## ", " ## EEE EEE ## ", " ## EEE N EEE ## ", " ## EEN NNN NEE ## ", "## EEN NEE1N NEE ##", "# EEN NNNC3NN NEE #", "## EEN NEE1N NEE ##", " ## EEN NNN NEE ## ", " ## EEE N EEE ## ", " ## EEE EEE ## ", " ## EEEEE ## ", " ## EEE ## ", " ## E ## ", " ## ## ", " ## ## ", " ### " item EnemyD2 1 EnemyBuffer2 @ EnemyBuffer3 # CoreD2 C Enemy3 E Enemy4 N 3I4 1 1I2 2 1I4 3 " ### ", " ##@## ", " ##@@@## ", " ##@@E@@## ", " ##@@EEE@@## ", " ##@@EEEEE@@## ", " ##@@EEE EEE@@## ", " ##@@EEE N EEE@@## ", " ##@@EEN NNN NEE@@## ", "##@@EEN N221N NEE@@##", "#@@EEN NNNC3NN NEE@@#", "##@@EEN N221N NEE@@##", " ##@@EEN NNN NEE@@## ", " ##@@EEE N EEE@@## ", " ##@@EEE EEE@@## ", " ##@@EEEEE@@## ", " ##@@EEE@@## ", " ##@@E@@## ", " ##@@@## ", " ##@## ", " ### " neighbor 1.0 LSR Enemy1 1.0 Empty EnemyDie neighbor 1.0 LSR Enemy2 1.0 Empty EnemyDie neighbor 1.0 LSR1 Enemy1 1.0 Empty EnemyDie neighbor 1.0 LSR1 Enemy2 1.0 Empty EnemyDie neighbor 1.0 PLS Enemy1 1.0 Empty EnemyDie neighbor 1.0 PLS Enemy2 1.0 Empty EnemyDie neighbor 1.0 PLS1 Enemy1 1.0 Empty EnemyDie neighbor 1.0 PLS1 Enemy2 1.0 Empty EnemyDie neighbor 1.0 PLS2 Enemy1 1.0 Empty EnemyDie neighbor 1.0 PLS2 Enemy2 1.0 Empty EnemyDie #-----==Begin Friendlies Code==----- element Build1 224 192 128 0.000 0.000 1.000 0.200 1 element Build1B 255 128 64 0.000 0.000 1.000 0.300 0 self 1.0 Build1 1.0 Build1B hotself 15 Build1 neighbor 0.03 Build1B Empty 0.7 Build1B THR2 0.2 Build1B THEX 0.1 Empty THEX neighbor 1.0 LSR Build1 1.0 Empty Build1 hotneighbor -15 LSR Build1 self 0.07 Build1B 1.0 EXP1 hotself 45 Build1B neighbor 1.0 Build1B EXP1 0.7 EXPa Empty 0.2 EXPb Empty 0.1 EXPc Empty neighbor 0.03 THR2 Build1 1.0 Empty Build1B neighbor 0.01 Build1B Build1 1.0 Build1 Build1 hotneighbor -15 Build1B Build1 neighbor 1.0 Rocket Build1 1.0 EXPa Build1 neighbor 1.0 Rocket Build1B 1.0 EXPa Build1 pexplosion Build1 MSL1 16 EXP2 pexplosion Build1 MSL 8 EXP2 pexplosion Build1B MSL1 16 EXP2 pexplosion Build1B MSL 8 EXP2 neighbor 0.3 Build1 EXP2 1.0 EXP2 EXP2 neighbor 0.3 Build1B EXP2 1.0 EXP2 EXP2 element Build2 128 64 96 0.000 0.000 1.000 0.200 1 self 1.0 Build2 0.6 Core1E 0.4 Core2E hotself 25 Build2 neighbor 1.0 THR2 Build2 1.0 Empty Build2 hotneighbor -15 THR2 Build2 neighbor 1.0 Rocket Build1 1.0 EXPa Build1 neighbor 1.0 Rocket Build1B 1.0 EXPa Build1 pexplosion Build2 MSL1 16 EXP2 pexplosion Build2 MSL 8 EXP2 item Building1 1 Build1 B "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" item Building2 1 Build1 B Build2 N "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB", "BBBBBBBBBBBBBBBBBNNNNNNNNNNNNBBB", "BBBBBBBBBBBBBBBBBNNNNNNNNNNNNBBB", "BBBBBBBBBBBBBBBBBNNNNNNNNNNNNBBB", " NNNNNNNNNNNN ", " NNNNNNNNNNNN ", " NNNNNNNNNNNN ", " NNNNNNNNNNNN ", " NNNNNNNNNNNN ", " NNNNNNNNNNNN ", " NNNNNNNNNNNN " neighbor 1.0 EnemyBuffer Build1 1.0 EnemyBuffer Build1B hotneighbor -25 EnemyBuffer Build1 neighbor 1.0 EnemyBuffer2 Build1 1.0 EnemyBuffer2 Build1B hotneighbor -25 EnemyBuffer2 Build1 neighbor 1.0 EnemyBuffer3 Build1 1.0 EnemyBuffer3 Build1B hotneighbor -25 EnemyBuffer3 Build1 neighbor 1.0 EnemyBuffer Build2 1.0 EnemyBuffer EXP1 hotneighbor -25 EnemyBuffer Build2 neighbor 1.0 EnemyBuffer2 Build2 1.0 EnemyBuffer2 EXP1 hotneighbor -25 EnemyBuffer2 Build2 neighbor 1.0 EnemyBuffer3 Build2 1.0 EnemyBuffer3 EXP1 hotneighbor -25 EnemyBuffer3 Build2 #-----==Begin Laser Code==------ element LSR 255 224 224 0.000 0.000 1.000 0.050 0 element LSR1 255 160 160 0.000 0.000 1.000 1.050 0 element LSR2 255 0 0 0.000 0.000 1.000 0.000 0 neighbor 0.3 LSR2 Empty 1.0 Empty Empty self 1.0 LSR 1.0 Empty hotself 50 LSR explosion LSR2 Empty 0 64 explosion LSR1 LSR1 0 64 neighbor 1.0 LSR Empty 1.0 LSR LSR1 neighbor 1.0 LSR LSR2 1.0 LSR LSR1 neighbor 1.0 LSR1 Empty 0.9 LSR1 LSR2 0.1 Empty Empty neighbor 0.01 LSR1 LSR1 1.0 LSR1 LSR1 #Fires off a laser shot. element Laser 255 231 228 0.000 0.000 1.000 0.000 1 neighbor 1.0 Empty Laser 1.0 Empty LSRle neighbor 1.0 Laser Empty 1.0 LSRle Empty neighbor 1.0 LSR1 Laser 1.0 LSR1 LSRle neighbor 1.0 Laser LSR1 1.0 LSRle LSR1 neighbor 1.0 LSR2 Laser 1.0 LSR2 LSRle neighbor 1.0 Laser LSR2 1.0 LSRle LSR2 item LSRle 0 LSR # Laser L "###############L###############L###############L#################################################################################" #-----==Begin Plasma Code==----- element PLS 228 255 228 0.000 0.000 1.000 1.000 0 element PLS1 195 255 195 0.000 0.000 1.000 1.100 0 element PLS2 132 255 132 0.000 0.000 1.000 1.200 0 element PLS3 92 255 92 0.000 0.000 1.000 1.300 0 neighbor 1.0 PLS Empty 1.0 PLS PLS1 neighbor 1.0 PLS PLS2 1.0 PLS PLS1 neighbor 1.0 PLS1 Empty 1.0 PLS1 PLS2 neighbor 1.0 PLS1 PLS3 1.0 PLS1 PLS2 neighbor 1.0 PLS2 Empty 0.95 PLS2 PLS3 0.05 Empty Empty neighbor 1.0 PLS3 Empty 0.9 Empty PLS3 0.097 Empty Empty 0.003 Empty PLS2 #Fires off a plasma shot. element Plasma 0 255 3 0.000 0.000 1.000 0.000 1 neighbor 1.0 Empty Plasma 0.9 Empty PLSle 0.1 PLSle Empty neighbor 1.0 Plasma Empty 0.9 PLSle Empty 0.1 Empty PLSle neighbor 1.0 PLS1 Plasma 1.0 PLS1 PLSle neighbor 1.0 Plasma PLS1 1.0 PLSle PLS1 neighbor 1.0 PLS2 Plasma 1.0 PLS2 PLSle neighbor 1.0 Plasma PLS2 1.0 PLSle PLS2 neighbor 1.0 PLS3 Plasma 1.0 PLS3 PLSle neighbor 1.0 Plasma PLS3 1.0 PLSle PLS3 item PLSle 0 PLS # Plasma L "L# " #----==Begin Missile Code==---- element MSL 192 192 204 0.000 0.000 1.000 1.000 0 element MSL1 224 1 1 0.000 0.000 1.000 1.000 0 #Fires off a missile. element Missile 224 0 0 0.000 0.000 1.000 1.000 1 element MSLu 224 1 0 0.000 0.000 1.000 1.000 0 element MSLd 224 0 1 0.000 0.000 1.000 1.000 0 neighbor 1.0 Missile MSL 0.98 MSLle Empty 0.01 MSLup Empty 0.01 MSLdn Empty neighbor 1.0 Missile MSL1 0.98 MSLle Empty 0.01 MSLup Empty 0.01 MSLdn Empty neighbor 1.0 Missile Empty 0.8 MSLle Empty 0.1 MSLup Empty 0.1 MSLdn Empty neighbor 1.0 MSLu MSL 0.6 MSLup Empty 0.4 Missile Empty neighbor 1.0 MSLd MSL 0.6 MSLdn Empty 0.4 Missile Empty neighbor 1.0 MSLu MSL1 0.6 MSLup Empty 0.4 Missile Empty neighbor 1.0 MSLd MSL1 0.6 MSLdn Empty 0.4 Missile Empty neighbor 0.03 MSL Empty 1.0 Empty Empty neighbor 0.03 MSL1 Empty 1.0 Empty Empty item MSLle 0 MSL # Missile L THEX T MSL1 M " ###%%", " MM######TT%", " MLM######TTT", " MM######TT%", " ###%%" item MSLup 0 MSL # MSLu L THEX T Empty % MSL1 M " MM######TT%", " MLM######TTT", " MM######TT%", " %%%%%%%%%%", " %%%%%" item MSLdn 0 MSL # MSLd L THEX T Empty % MSL1 M " %%%%%", " %%%%%%%%%%", " MM######TT%", " MLM######TTT", " MM######TT%" #-----==Begin Rocket Code==----- #Fires off rockets. element Rocket 192 192 192 0.000 0.000 1.000 1.000 1 neighbor 1.0 Rocket Empty 1.0 Empty RKTle item RKTle 0 Rocket # EXP2 T EXHM H THM2 M Empty % "#%T%H%M%" #-----==Begin Starburst Code==----- #Fires off a starburst. element SBS 127 192 255 0.000 0.000 1.000 1.000 0 element SBSex 0 255 192 0.000 0.000 1.000 1.000 0 element SBSex2 192 255 255 0.000 0.000 1.000 1.000 0 neighbor 1.0 SBS Empty 0.2 Empty SBSle 0.3 Empty SBSup 0.3 Empty SBSdn 0.1 SBSex SBS 0.1 Empty Empty pexplosion SBSex Empty 5 SBSex2 neighbor 1.0 SBSex2 SBSex2 1.0 SBSex2 SBSex2 explosion SBSex2 SBSex2 255 255 self 0.07 SBSex2 0.2 EXP2 0.4 EXHM 0.4 THM2 element Starburst 0 192 255 0.000 0.000 1.000 1.000 1 neighbor 1.0 Starburst Empty 0.4 SBSl Empty 0.3 SBSu Empty 0.3 SBSd Empty item SBSl 0 Starburst S SBS B "S B " item SBSu 0 Starburst S SBS B "S ", " B ", " " item SBSd 0 Starburst S SBS B " ", " B ", "S " item SBSle 0 SBS S Empty % "S S %" item SBSup 0 SBS S Empty % "S ", " ", " % ", " ", " " item SBSdn 0 SBS S Empty % " ", " ", " % ", " ", "S " #-----==Begin Scatter Code==----- element SCT 255 127 0 0.000 0.000 1.000 1.000 0 neighbor 1.0 SCT Empty 0.6 Empty SCTl 0.1 Empty SCTu 0.1 Empty SCTd 0.1 Empty SCTup 0.1 Empty SCTdn self 0.01 SCT 0.01 Empty 0.99 SCT #Fires off a scatter shot. element Scatter 255 127 1 0.000 0.000 1.000 1.000 1 pexplosion Scatter Empty 64 SCT item SCTl 0 SCT S Empty % "S % " item SCTu 0 SCT S Empty % "S ", " ", " % ", " ", " " item SCTd 0 SCT S Empty % " ", " ", " % ", " ", "S " item SCTup 0 SCT S Empty % "S", " ", "%", " ", " " item SCTdn 0 SCT S Empty % " ", " ", "%", " ", "S" #-----==Begin Shifter Code==----- element HOM 255 0 255 0.000 0.000 1.000 1.000 0 element HOM1 255 0 255 0.000 0.000 1.000 1.000 0 element HOMx 255 0 255 0.000 0.000 1.000 1.000 0 element HOMy 255 0 255 0.000 0.000 1.000 1.000 0 neighbor 0.05 HOMx Empty 0.7 HOMxa Empty 0.3 Empty Empty neighbor 0.03 HOMy Empty 0.3 HOMya Empty 0.7 Empty Empty neighbor 0.07 HOM1 Empty 1.0 Empty Empty pexplosion HOM1 Enemy1 3 Empty pexplosion HOM1 Enemy2 3 Empty pexplosion HOM1 Enemy3 3 EnemyDie #Shoots off a shift. element Shift 255 0 255 0.000 0.000 1.000 1.000 1 pexplosion Shift Empty 6 HOMx item HOMxa 0 HOMx X HOMy Y HOM1 # "X################Y################X##################################" item HOMya 0 HOMx X HOMy Y HOM1 # "Y", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "X", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "X", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "Y" #End