#wxSand: Owen Piette's Falling Sand Game #Version 4.5, File subversion 2 group StructuralMaterials SMetal WGCeramic group PartsCreation WGCrystal WGMetal WGCeramic group EnergyRelated HQMetal MWire TPG group RightWeapons L9Bri group RightParts group LeftWeapons group LeftParts group Omniweapons group Omniparts FG #The vast, empty expanse of Space... element Empty 0 0 0 0.000 0.000 1.000 0.000 1 #--------Structural-------- #Structural Crystal. So shiny, so very shiny... SPACEHOLDER #Structural Metal. Use some! Iron deficiency causes morbidity and mortality! element SMetal 210 222 210 0.000 0.000 1.000 0.230 1 hotcolor SMetal 249 129 114 self 0.07 SMetal 1.0 THEX hotself 25 SMetal #SMetal2. Used for certain things. element SMetal2 210 222 213 0.000 0.000 1.000 0.230 0 hotcolor SMetal2 249 129 114 self 0.07 SMetal2 1.0 THEX hotself 25 SMetal2 neighbor 1.0 SMetal Empty 1.0 SMetal2 Empty #Structural Ceramic. Makes great heat shields and pretty pottery. SPACEHOLDER #Structural Biomass. It's tough, it regenerates, and it smells bad. SPACEHOLDER #-----Weapons Creation----- #Weapons Grade Crystal. So much shinier. Another misnomer, projects shields, among other things. element WGCrystal 0 192 255 0.000 0.000 1.000 0.000 1 neighbor 1.0 WGCrystal EXP1 1.0 EXPS Empty #Weapons Grade Metal. Basically does what real-world metal can do. Used to protect barrels, etc... element WGMetal 192 192 192 0.000 0.000 1.000 0.300 0 hotcolor WGMetal 249 129 114 self 0.07 WGMetal 1.0 THEX hotself 33 WGMetal #Weapons Grade Ceramic. Actually a misnomer, as it isn't used in weapons. It simply protects heat-prone objects. element WGCeramic 250 250 210 0.000 0.000 1.000 0.500 1 neighbor 0.01 WGCeramic WGCeramic 1.0 WGCeramic WGCeramic hotneighbor 4 WGCeramic WGCeramic self 0.1 WGCeramic 1.0 THEX hotself 39 WGCeramic #----------Energy---------- #High Quality Crystal. It's so... Shiny... so... Pretty... SPACEHOLDER #High Quality Metal. It's dense, it's hard, and it conducts energy. element HQMetal 177 195 222 0.000 0.000 1.000 0.500 1 hotcolor HQMetal 321 63 6 neighbor 1.0 HQMetal Empty 1.0 THEX Empty hotneighbor 15 HQMetal Empty neighbor 0.03 HQMetal HQMetal 1.0 HQMetal HQMetal hotneighbor 15 HQMetal HQMetal neighbor 0.001 HQMetal THEX 0.4 HQMetal Empty 0.5 EXPS Empty 0.09 EXPM Empty 0.01 EXPL Empty self 0.01 HQMetal 1.0 ELM3 hotself 6 HQMetal #Metal Wire. Use in SMetal element MWire 180 198 225 0.000 0.000 1.000 0.000 1 neighbor 1.0 MWire SMetal 1.0 HQMetal WGCeramic neighbor 1.0 MWire Empty 1.0 WGCeramic Empty neighbor 0.01 WGCeramic MWire 1.0 WGCeramic HQMetal neighbor 1.0 HQMetal MWire 1.0 HQMetal HQMetal #Temporary Power Generator. Breaking the laws of physics, one rule at a time. element TPG 0 255 0 0.000 0.000 1.000 1.000 1 neighbor 0.01 TPG HQMetal 1.0 TPG ELM4 self 1.0 TPG 0.5 EXPL 0.5 Empty hotself 15 TPG #Electromagnetic Energy (temp) element ELM4 3 191 255 0.000 0.000 1.000 1.000 0 element ELM5 138 206 235 0.000 0.000 1.000 1.000 0 element ELM6 135 206 250 0.000 0.000 1.000 1.000 0 neighbor 0.9 ELM4 HQMetal 1.0 ELM4 ELM4 neighbor 0.9 ELM4 ELM2 1.0 ELM4 ELM4 neighbor 0.9 ELM4 ELM1 0.99 ELM1 ELM4 0.01 ELM4 ELM4 neighbor 0.02 ELM4 ELM4 1.0 ELM5 ELM4 neighbor 0.02 ELM5 ELM5 1.0 ELM6 ELM5 neighbor 0.5 ELM6 ELM5 1.0 ELM6 ELM6 neighbor 0.5 ELM6 ELM4 1.0 ELM6 ELM6 neighbor 0.5 ELM5 ELM4 1.0 ELM5 ELM5 neighbor 1.0 ELM4 ELM6 1.0 ELM5 ELM4 self 0.07 ELM6 0.99 HQMetal 0.01 ELM1 element ELM1 135 206 250 0.000 0.000 1.000 1.000 0 element ELM2 3 191 255 0.000 0.000 1.000 1.000 0 element ELM3 138 206 235 0.000 0.000 1.000 1.000 0 neighbor 1.0 ELM1 HQMetal 1.0 ELM2 ELM1 hotneighbor -2 ELM1 HQMetal neighbor 0.01 ELM2 ELM2 1.0 ELM2 HQMetal neighbor 0.01 ELM2 HQMetal 0.5 HQMetal ELM2 0.5 HQMetal HQMetal neighbor 1.0 ELM3 HQMetal 1.0 HQMetal ELM3 neighbor 1.0 ELM3 ELM2 1.0 HQMetal ELM3 neighbor 0.01 ELM1 ELM2 1.0 ELM2 ELM1 hotneighbor -4 ELM1 ELM2 neighbor 1.0 ELM1 Empty 1.0 HQMetal ELE1 self 0.03 ELM3 1.0 HQMetal hotself -6 ELM3 neighbor 1.0 ELM3 Empty 1.0 HQMetal Empty hotneighbor -5 ELM3 Empty neighbor 0.03 ELM3 ELM3 1.0 HQMetal HQMetal hotneighbor -15 ELM3 ELM3 #------Weapons/Aiming------ #Laser element LSR 255 228 228 0.000 0.000 1.000 0.000 0 element LSR1 255 195 195 0.000 0.000 1.000 0.000 0 element LSR2 255 132 132 0.000 0.000 1.000 0.000 0 element LSR3 255 0 0 0.000 0.000 1.000 0.000 0 self 0.03 LSR1 1.0 Empty self 0.03 LSR2 1.0 Empty self 0.03 LSR3 1.0 Empty self 0.05 LSR 1.0 Empty neighbor 1.0 LSR Empty 1.0 LSR LSR1 neighbor 1.0 LSR LSR2 1.0 LSR LSR1 neighbor 1.0 LSR1 Empty 1.0 LSR1 LSR2 neighbor 1.0 LSR1 LSR3 1.0 LSR1 LSR2 neighbor 1.0 LSR2 Empty 1.0 LSR2 LSR3 #Laser Aiming System element LSRl 255 231 228 0.000 0.000 1.000 0.000 0 element LSRr 255 228 231 0.000 0.000 1.000 0.000 0 neighbor 1.0 Empty LSRl 1.0 Empty LSRle neighbor 1.0 Empty LSRr 1.0 Empty LSRri neighbor 1.0 LSRl Empty 1.0 LSRle Empty neighbor 1.0 LSRr Empty 1.0 LSRri Empty neighbor 1.0 LSR1 LSRl 1.0 LSR1 LSRle neighbor 1.0 LSR1 LSRr 1.0 LSR1 LSRri neighbor 1.0 LSRl LSR1 1.0 LSRle LSR1 neighbor 1.0 LSRr LSR1 1.0 LSRri LSR1 neighbor 1.0 LSR2 LSRl 1.0 LSR2 LSRle neighbor 1.0 LSR2 LSRr 1.0 LSR2 LSRri neighbor 1.0 LSRl LSR2 1.0 LSRle LSR2 neighbor 1.0 LSRr LSR2 1.0 LSRri LSR2 neighbor 1.0 LSR3 LSRl 1.0 LSR3 LSRle neighbor 1.0 LSR3 LSRr 1.0 LSR3 LSRri neighbor 1.0 LSRl LSR3 1.0 LSRle LSR3 neighbor 1.0 LSRr LSR3 1.0 LSRri LSR3 #Laser, Left. item LSRle 1 LSR # LSRl L "L## " #Laser, Right. item LSRri 1 LSR # LSRr R " ##R" #Plasma Cannon element PLS 228 255 228 0.000 0.000 1.000 1.100 0 element PLS1 195 255 195 0.000 0.000 1.000 1.200 0 element PLS2 132 255 132 0.000 0.000 1.000 1.300 0 element PLS3 0 255 0 0.000 0.000 1.000 1.400 0 neighbor 1.0 PLS Empty 1.0 PLS PLS1 neighbor 1.0 PLS PLS2 1.0 PLS PLS1 neighbor 1.0 PLS1 Empty 1.0 PLS1 PLS2 neighbor 1.0 PLS1 PLS3 1.0 PLS1 PLS2 neighbor 1.0 PLS2 Empty 1.0 PLS2 PLS3 self 0.07 PLS3 1.0 Empty #Plasma Aiming System element PLSl 0 255 3 0.000 0.000 1.000 0.000 0 element PLSr 3 255 0 0.000 0.000 1.000 0.000 0 neighbor 1.0 Empty PLSl 0.5 Empty PLSle 0.5 PLSle Empty neighbor 1.0 Empty PLSr 0.5 Empty PLSri 0.5 PLSri Empty neighbor 1.0 PLSl Empty 0.5 PLSle Empty 0.5 Empty PLSle neighbor 1.0 PLSr Empty 0.5 PLSri Empty 0.5 Empty PLSri neighbor 1.0 PLS1 PLSl 1.0 PLS1 PLSle neighbor 1.0 PLS1 PLSr 1.0 PLS1 PLSri neighbor 1.0 PLSl PLS1 1.0 PLSle PLS1 neighbor 1.0 PLSr PLS1 1.0 PLSri PLS1 neighbor 1.0 PLS2 PLSl 1.0 PLS2 PLSle neighbor 1.0 PLS2 PLSr 1.0 PLS2 PLSri neighbor 1.0 PLSl PLS2 1.0 PLSle PLS2 neighbor 1.0 PLSr PLS2 1.0 PLSri PLS2 neighbor 1.0 PLS3 PLSl 1.0 PLS3 PLSle neighbor 1.0 PLS3 PLSr 1.0 PLS3 PLSri neighbor 1.0 PLSl PLS3 1.0 PLSle PLS3 neighbor 1.0 PLSr PLS3 1.0 PLSri PLS3 #Plasma, Left. item PLSle 1 PLS # PLSl L " # ", "L##", " # " #Plasma, Right. item PLSri 1 PLS # PLSr R " # ", "##R", " # " neighbor 1.0 PLS Empty 1.0 PLS PLS1 neighbor 1.0 PLS PLS2 1.0 PLS PLS1 neighbor 1.0 PLS1 Empty 1.0 PLS1 PLS2 neighbor 1.0 PLS1 PLS3 1.0 PLS1 PLS2 neighbor 1.0 PLS2 Empty 0.95 PLS2 PLS3 0.05 Empty Empty neighbor 1.0 PLS3 Empty 0.9 Empty PLS3 0.097 Empty Empty 0.003 Empty PLS2 #------Energy Effects------ #Thermal/Explosion element EXP1 255 69 0 0.001 0.000 1.000 1.200 1 element THEX 255 141 0 0.001 0.500 1.000 1.100 0 element THR2 255 165 0 0.001 1.000 1.000 1.000 0 self 0.03 EXP1 1.0 THEX self 0.07 THEX 1.0 THR2 self 0.07 THR2 1.0 Empty neighbor 0.3 THR2 Empty 1.0 Empty THR2 neighbor 0.03 THEX Empty 0.5 THEX THEX 0.5 Empty THEX #Various Explosion sizes element EXPS 255 69 3 0.001 0.000 1.000 1.200 0 element EXPM 255 69 6 0.001 0.000 1.000 1.200 0 element EXPL 255 69 9 0.001 0.000 1.000 1.200 0 pexplosion EXPS Empty 5 EXP1 pexplosion EXPM Empty 13 EXP1 pexplosion EXPL Empty 34 EXP1 #Electromagnetic element ELE1 0 191 255 0.000 0.000 1.000 0.100 1 element ELE2 135 206 235 0.000 0.000 1.000 0.100 0 element ELE3 135 206 250 0.000 0.000 1.000 0.100 0 self 0.1 ELE1 1.0 ELE1 hotself 8 ELE1 self 0.1 ELE2 1.0 ELE2 hotself 8 ELE2 self 0.1 ELE3 1.0 ELE3 hotself 8 ELE3 neighbor 0.1 ELE1 Empty 0.9 ELE2 ELE1 0.1 Empty Empty neighbor 0.15 ELE1 SMetal 0.9 ELE2 ELE1 0.1 SMetal SMetal neighbor 0.03 ELE2 Empty 0.5 ELE3 ELE2 0.1 Empty Empty 0.4 Empty ELE3 neighbor 0.03 ELE2 SMetal 0.1 ELE3 ELE2 0.5 Empty SMetal 0.4 Empty ELE3 neighbor 0.07 ELE3 Empty 1.0 Empty Empty neighbor 0.07 ELE3 SMetal 1.0 Empty SMetal hotneighbor -32 ELE3 SMetal #-------Hit Neighbor------- #Plasma Cannon neighbor 0.01 PLSl SMetal 1.0 Empty SMetal neighbor 0.01 PLSr SMetal 1.0 Empty SMetal hotneighbor -64 PLS1 SMetal hotneighbor -64 PLSr SMetal neighbor 0.01 PLSl WGMetal 1.0 Empty WGMetal neighbor 0.01 PLSr WGMetal 1.0 Empty WGMetal hotneighbor -32 PLS1 SMetal hotneighbor -32 PLSr SMetal neighbor 0.01 PLSl HQMetal 1.0 Empty HQMetal neighbor 0.01 PLSr HQMetal 1.0 Empty HQMetal hotneighbor -16 PLS1 SMetal hotneighbor -16 PLSr SMetal neighbor 0.1 PLSl WGCrystal 0.7 Empty WGCrystal 0.3 Empty Empty neighbor 0.1 PLSr WGCrystal 0.7 Empty WGCrystal 0.3 Empty Empty neighbor 0.1 PLSl WGCeramic 0.9 Empty WGCeramic 0.1 Empty Empty neighbor 0.1 PLSl WGCeramic 1.0 Empty Empty neighbor 0.1 PLSr WGCeramic 1.0 Empty Empty #Laser neighbor 0.01 LSRl SMetal 1.0 Empty SMetal neighbor 0.01 LSRr SMetal 1.0 Empty SMetal hotneighbor -96 LSR1 SMetal hotneighbor -96 LSRr SMetal neighbor 0.01 LSRl WGMetal 1.0 Empty WGMetal neighbor 0.01 LSRr WGMetal 1.0 Empty WGMetal hotneighbor -72 LSR1 SMetal hotneighbor -72 LSRr SMetal neighbor 0.01 LSRl HQMetal 1.0 Empty HQMetal neighbor 0.01 LSRr HQMetal 1.0 Empty HQMetal hotneighbor -48 LSR1 SMetal hotneighbor -48 LSRr SMetal neighbor 0.01 LSR1 SMetal 1.0 Empty SMetal hotneighbor -96 LSR1 SMetal neighbor 0.01 LSR1 WGMetal 1.0 Empty WGMetal hotneighbor -72 LSR1 WGMetal neighbor 0.01 LSR1 HQMetal 1.0 Empty HQMetal hotneighbor -48 LSR1 HQMetal neighbor 0.01 LSR2 SMetal 1.0 Empty SMetal hotneighbor -96 LSR2 SMetal neighbor 0.01 LSR2 WGMetal 1.0 Empty WGMetal hotneighbor -72 LSR2 WGMetal neighbor 0.01 LSR2 HQMetal 1.0 Empty HQMetal hotneighbor -48 LSR2 HQMetal neighbor 0.01 LSR3 SMetal 1.0 Empty SMetal hotneighbor -96 LSR3 SMetal neighbor 0.01 LSR3 WGMetal 1.0 Empty WGMetal hotneighbor -72 LSR3 WGMetal neighbor 0.01 LSR3 HQMetal 1.0 Empty HQMetal hotneighbor -48 LSR3 HQMetal neighbor 0.1 LSRl WGCrystal 1.0 Empty WGCrystal neighbor 0.1 LSRr WGCrystal 1.0 Empty WGCrystal neighbor 0.6 LSRl WGCeramic 0.95 EXP1 WGCeramic 0.05 Empty Empty neighbor 0.6 LSRr WGCeramic 0.95 EXP1 WGCeramic 0.05 Empty Empty #------Misc Neighbors------ #---------Weapons---------- #===Omni=== #===Right=== #Lucky 9 Beamer element L9B1 0 195 255 0.000 0.000 1.000 0.000 0 element L9B2 127 195 255 0.000 0.000 1.000 0.000 0 element L9B3 195 255 255 0.000 0.000 1.000 0.000 0 element L9B4 198 255 255 0.000 0.000 1.000 0.000 0 element L9BE 255 255 255 0.000 0.000 1.000 0.000 0 neighbor 1.0 L9B1 Empty 1.0 EXPL Empty neighbor 1.0 L9B2 Empty 1.0 EXPL Empty neighbor 1.0 L9B3 Empty 1.0 EXPL Empty self 0.01 L9BE 1.0 L9B1 neighbor 1.0 L9B1 ELM1 1.0 L9B4 ELM2 neighbor 1.0 L9B1 ELM4 1.0 L9B2 ELM5 neighbor 1.0 L9B2 ELM1 1.0 L9B4 ELM2 neighbor 1.0 L9B2 ELM4 1.0 L9B3 ELM5 neighbor 1.0 L9B2 ELM2 1.0 L9B3 HQMetal neighbor 1.0 L9B3 L9B1 1.0 L9B3 L9B2 neighbor 1.0 L9B4 L9B2 1.0 L9B3 L9B3 neighbor 1.0 L9B4 L9B1 1.0 L9B3 L9B3 neighbor 1.0 L9B3 L9B3 1.0 L9B4 L9B2 neighbor 1.0 L9BE L9B2 1.0 L9BE L9BE neighbor 1.0 L9BE L9B3 1.0 L9BE L9BE neighbor 1.0 L9BE ELM4 1.0 L9B1 ELM5 element L9Br1 255 255 255 0.000 0.000 1.000 0.000 0 element L9Br2 255 127 127 0.000 0.000 1.000 0.000 0 neighbor 1.0 L9Br1 WGCrystal 1.0 L9Br2 L9Br1 neighbor 1.0 L9Br1 Empty 1.0 L9Br2 L9Brs self 0.03 L9Br2 1.0 WGCrystal element L9Br 0 0 255 0.000 0.000 1.000 0.000 0 element L9Brf 0 255 255 0.000 0.000 1.000 0.000 0 neighbor 1.0 L9Br L9B3 1.0 L9Brf L9BE neighbor 1.0 L9Brf WGCrystal 1.0 L9Br L9Br1 #Lucky 9 Beamer. Most powerful beam weapon in the game. item L9Bri 1 L9B1 @ WGCrystal % HQMetal + WGCeramic O SMetal M MWire W L9Br R WGMetal G "MMMMM ", "MMMMMMMM GGGGGGGGGGGGGG", "MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%", "OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%", "W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%", "W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%", "W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%", "W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%", "W++OO@@@@@@@@@@@@@@@R%%%%%%%%%%%%%%%%", "W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%", "W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%", "W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%", "W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%", "OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%", "MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%", "MMMMMMMM GGGGGGGGGGGGGG", "MMMMM " #Lucky 9 Shot item L9Brs 0 LSRr @ Empty # " #####", " ###@#", " ###@#", " ###@#", " ###@#", " ###@#", " ###@#", " ###@#", " ###@#", " ###@#", " #####" #===Left=== #----------Parts----------- #===Omni=== #Field Generator element FG1 192 255 255 0.000 0.000 1.000 0.000 1 element FGS 127 192 255 0.000 0.000 1.000 0.000 1 element FGF 96 127 192 0.000 0.000 1.000 0.400 1 neighbor 1.0 FG1 WGCrystal 1.0 WGCrystal FG1 neighbor 1.0 FG1 Empty 1.0 WGCrystal FGS neighbor 1.0 FG1 FGF 1.0 WGCrystal FGS neighbor 0.07 FGS Empty 0.98 FGF FGS 0.02 FGF FGF neighbor 0.03 FGS FGF 1.0 Empty FGS self 1.0 FGF 1.0 Empty hotself 5 FGF neighbor 0.1 FGF LSRl 0.1 Empty Empty 0.9 Empty LSRl neighbor 0.1 FGF LSRr 0.1 Empty Empty 0.9 Empty LSRr neighbor 1.0 FGF PLSl 1.0 PLSl Empty neighbor 1.0 FGF PLSr 1.0 PLSr Empty neighbor 1.0 WGCrystal ELM1 1.0 FG1 ELM2 neighbor 1.0 WGCrystal ELM2 1.0 FG1 ELM2 #Field Generator. Very weak shield, but charges quickly; i.e. before larger shields become operational. item FG 1 WGCrystal C WGMetal M MWire + HQMetal Q "+++++++++++++++", " CCCQCCCCCQCCC ", "+++CQCCCCCQC+++", " CCCCCCMCCCCCC", "+++CCCCMCCCC+++", " CCCCMMMMMCCCC ", "+++CCCCCCCCC+++", " CCCCMCMCMCCCC ", "+++CCMCMCMCC+++", " CCCCMCMCMCCCC ", "+++CCCCCCCCC+++", " CCCCMMMMMCCCC ", "+++CCCCMCCCC+++", " CCCCCCMCCCCCC ", "+++CQCCCCCQC+++", " CCCQCCCCCQCCC ", "+++++++++++++++" #End