The Titan Race
The sole purpose of adding this is for my own personal fun. This section, however, is a good place to find information about the Titan units. Here, you can find relatively up to date information on the Titans’ units. As the Titans do not yet exist, I am only able to give broad information about each suggested unit.
Titan units with concurrent attack properties also have an attack queue and can form an attack network. An attack queue is a queue (list) of the units a concurrent attacker can target. An attack network is formed between concurrent attackers within each other’s maximum ranges. When a unit is added to the attack queue of a unit, the same unit is propagated through an attack network, making the unit targeted by all units within the attack network.
The Hovering Army
(Yes, that’s correct. Titans ground units can hover, making them indifferent to terrain. Moving over difficult terrain without the proper upgrade, however, has a hefty Stamina cost with it.)
Particle Unit
As the name states, the Particle unit is a unit composed entirely of particle robots. The size of individual particle robots makes nano-robots look big. Particle units attack by surrounding the enemy and disassembling it’s atoms. While attacking an enemy, the Particle unit is quite literally attached to the enemy. This means that the enemy must shoot at their own units to destroy them. Particle units only receive approx. three fourths of the damage it is supposed to receive. The other fourth is given to the unit instead. The unit being attacked is also unable to attack the attacking Particle Unit.
Particle units are also the Titans’ builders and repair units. Particle units can be put on repair duty for a structure to repair it automatically. Particle units are also what actually build the units on the Construction Center. Up to three particle units can be assigned build duty at a Construction Center to make for three units being built concurrently.
Mini-Sphere
This unit, as is stated by the name, is a smaller version of the Sphere unit. The Mini-Sphere also is cheaper and much quicker to produce. Unfortunately, the Mini-Sphere only has a concurrent attack limit of eight and a short range (5) without the double range property.
Sphere
The Sphere unit is a simplified, mobile SDU. The Sphere cost only a little more than the Mini-Sphere, but takes twice as long to build. The Sphere has a concurrent attack limit of 16, a little less range (4), but has the double range property.
Psion
Psions are basically infantry units. They are the only Titans to see the battle themselves. Psions are masters of the psionic energy moving through their bodies. They may be biological, but you can consider them powerful tanks. Psions are not speed demons, but they pack a powerful punch in their attacks.
The Air Units
Disk
The Disk is the initial air unit of the Titans. In power, the Disk is simply an areal Sphere with greater range (7), but lacking the double range property.
Double Disk
In looks, the Double Disk is two disks stacked on top of each other. In use, the Double Disk is air-to-air only attacker that fires at the nearest unit, even while in motion. The Double Disk is not a concurrent attacker. Double-Disks attack by shooting energy at enemy units from between the two disks.
Energy Disk
The Energy disk looks like a larger Disk, but it has a lightning generator on the bottom that shoots lightning at the three nearest enemy units. This is not controllable. Lightning is generated when either still or in motion. The Energy Disk’s attack cannot, unfortunately, be used on structures, except in one case: the Energy Disk’s lightning attack disables the antennas on Titan buildings, making them useless until replaced.
Psionic Bombers
Psionic Bombers are aircraft that drop splash damage psi-bombs on the enemy units. They also shoot (weak) psi-missiles at enemy aircraft. The Psionic Bomber’s weapons contain powerful psionic energy rivaling that of the Psion.
Psi-Fighters
The Psi-Fighters are the air-to-air attack crafts of the Titans. They fly around very quickly and dispense massive amounts of pain to enemy aircraft. If the enemy is stupid enough to send only a few units at your base, then a group Psi-Fighters can annihilate their aircraft before they know what hit them.
The Hovering Army
SDU
The SDU is the static defense unit of the Titans (hence the name). The SDU is blessed with a concurrent attack limit of 32 and a range of 5, with a quadruple range property.
Concurrent Attack Limit:
The concurrent attack limit is the method of concurrent attacking employed by many Titan units. For each processor in the unit, the unit may attack that many units per attack iteration. As with many things, this is best explained by an example.
Imagine nine Bug units approaching a Mini-Sphere. During the first attack iteration, the Mini-Sphere attacks the first eight units to enter the Mini-Sphere’s attack range. During the second iteration, the Mini-Sphere attacks the ninth unit to enter it’s range. In this case, the attack queue is exhausted and targeting continues at the start of the queue on the next iteration.
Double Range Property:
The double range property is when a unit outside the normal range of a Titan unit is still within twice the range is added to the attack queue of a concurrent attack unit and propagates through the attack network.
Quadruple Range Property:
The quadruple range property is the double range property except the range extension is four times the normal range instead on twice the normal range.