The Lords of Seven Race

The Lords of 7 might be recommended as the second race to try. They have multiple differences from the other races. No matter which races you’ve tried before this one, you’ll find many differences from all of them.
         If you’ve played Starcraft© before, you’ll find the Lords of 7 are most similar to the Zerg. In particular, both are biological. However, the Lords are not entirely biological. They have two non-biological items: the Temple, their main base, and the Graviton, their worker unit.

The Organic Army

Graviton

Cost: 100   Time: 200
Hit Points: 105
Sight: 15   Speed: 4
Gnd. Atk.: 5
Gnd. Rng.: 1
Gnd. Rate: 25
Gnd. Arm.: 0

The Graviton is the worker of the Lords’ army. To collect resources, the Graviton attaches itself to the energy crystal and sends the energy to the Temple by means of an energy sphere that flies towards the Temple. The Graviton is a poor fighter, with only 5 attack and as much range as the Extractor (i.e. hand-to-hand only).

Snake

Cost: 50   Time: 200
Hit Points: 36
Sight: 9
Gnd. Atk.: 8
Gnd. Rng.: 1
Gnd. Rate: 15
Gnd. Arm.: 0

The Snake is the simplest ground unit in the Lords’ army. Although the Snake has no range, it has the fastest possible ground speed, making range of little concern. A small army’s worth of Snakes assaulting a enemy base that is ill defended can destroy most of it in little time.

Echinda

Cost: 150   Time: 270
Hit Points: 125
Sight: 15   Speed: 3
Gnd. Atk.: 10   Air Atk.: 25
Gnd. Rng.: 9   Air Rng.: 10
Gnd. Rate: 35   Air Rate: 25
Gnd. Arm.: 0   Air Arm.: 0

If there’s a unit to be compared with the Hydralisk, the Echinda is it. The Echinda is a powerful Lord ground unit, a sort of super-Ranger. To cause some carnage at the enemy base, send some of these at them and see what happens. Echinda are powerful, though a tad slow.

Lord

Cost: 300   Time: 450
Hit Points: 150
Sight: 14   Speed: 2
Cyclone - 125   Wind - 100

The Lord, though not a fighting unit, deserves some respect. The Lord is a spell caster. Keeping some of these units near the front lines can help you defeat an overwhelming enemy.
         The Lord’s two spells, Cyclone and Wind, draw their energy from the Lord’s stamina value. The Cyclone spell produces a cyclone that pulls down to Earth any aircraft over it. It also seems to keep the aircraft from being able to return fire once it is caught in the cyclone, which seems to be very difficult to escape.
         The Wind spell I have no clue about.

Scheleton

Cost: 180   Time: 450
Hit Points: 166
Sight: 8   Speed: 4
Gnd. Atk.: 16
Gnd. Rng.: 1
Gnd. Rate: 95
Gnd. Arm.: 1

The Scheleton is second ground unit. The Scheleton is a powerful hand-to-hand ground unit. Scheletons are the only unit produced at the Grave Yard structure. The Scheleton would best be put to use destroying ground-to-air units and structures. The Scheleton’s lack of range and low speed make it ill-fit for active combat.

The Winged Menaces

Hunter

Cost: 250   Time: 600
Hit Points: 50
Sight: 11   Speed: 8
Gnd. Atk.: 22   Air Atk.: 10
Gnd. Rng.: 9   Air Rng.: 8
Gnd. Rate: 20   Air Rate: 30
Gnd. Arm.: 0   Air Arm.: 0

The Hunter is the basic air unit of the Lords of 7. Being so, it’s also the fastest, and can go around stopping the enemy’s assaults quickly. While the Hunter is best fit for taking out ground targets, en masse Hunters can still take down air units.

Shadow

Cost: 290   Time: 600
Hit Points: 200
Sight: 10   Speed: 4
Gnd. Atk.: 12   Air Atk.: 25
Gnd. Rng.: 9   Air Rng.: 13
Gnd. Rate: 50   Air Rate: 30
Gnd. Arm.: 0   Air Arm.: 0

The Shadow is the Hunter of air units. While the Shadow is capable of attacking ground units, its true power lies in its air-to-air attack ability. Unfortunately, the Shadow is twice as slow as the Hunter, making groups less suitable for damage control as compared with the Hunter.

Titan

Cost: 500   Time: 975
Hit Points: 550
Sight: 13   Speed: 1
Gnd. Atk.: 40   Air Atk.: 40
Gnd. Rng.: 12   Air Rng.: 12
Gnd. Rate: 40   Air Rate: 60
Gnd. Arm.: 0   Air Arm.: 0

The Titan is the Lords’ Battle Ship. The Titan is the most powerful aircraft of the Lords’ force. In terms of attack power, the Titan is more powerful than either the Hunter or the Shadow. Unfortunately, this power comes at a price; the Titan is the most expensive aircraft, takes the longest to build, and it’s the slowest known aircraft.

Vorken

Cost: 225   Time: 675
Hit Points: 365
Sight: 12   Speed: 3

The Vorken is the drop ship of the Lords. The Vorken also has an interesting ability. The Vorken can descend down to the ground and become a ground unit. This can be used to evade anti-air fire.

Graviton Transformations

Pilar

Cost: 600   Time: 825
Hit Points: 300
Sight: 13
Gnd. Atk.: 1   Air Atk.: 1
Gnd. Rng.: 10   Air Rng.: 10
Gnd. Rate: 16   Air Rate: 16
Gnd. Arm.: 0   Air Arm.: 0

Like the Rotor Defender of the Terrans’, the Pilar is the static defense unit of the Lords. Unlike the Rotor Defender, however, the Pilar can’t attack more than one unit at once. To attack, the Pilar extends a tongue-like appendage to the enemy, which causes damage when it strikes.
         The Pilar is also where half of the Lords’ buildings are produced: the Entrance, Dark Tower, and Fire Tower. The Pilar is indeed an interesting structure.