| Cost: | 100 | Time: | 225 | |
| Hit Points: | 55 | |||
| Sight: | 2 | Speed: | 7 | |
| Gnd. Atk.: | 5 | |||
| Gnd. Rng.: | 1 | |||
| Gnd. Rate: | 35 | |||
| Gnd. Arm.: | 0 |
Anyone whose played Starcraft© should be able to tell what the point of this unit is. The Extractor is what gathers energy and builds your structures. These, however, are it’s main purposes, and using the Extractor as a fighting unit is a very bad idea, since it only has an attack of 5 and a range of 1 (which is "hand-to hand"). What you should use these for is gathering energy.
| Cost: | 80 | Time: | 150 | |
| Hit Points: | 45 | |||
| Sight: | 8 | Speed: | 1 | |
| Gnd. Atk.: | 5 | Air Atk.: | 6 | |
| Gnd. Rng.: | 7 | Air Rng.: | 8 | |
| Gnd. Rate: | 25 | Air Rate: | 20 | |
| Gnd. Arm.: | 0 | Air Arm.: | 0 |
To anyone whose played Starcraft©, this unit will likely look like the Marine. The Ranger is the basic fighting unit of the Terrans. It has a strong offense, but it would best be used in bulk. The AI is known for sending groups of Rangers to attack, so you better get a strong defense build up fast. If you want to test your enemy’s defense, send a group of 16 Rangers at him and see what happens.
| Cost: | 110 | Time: | 330 | |
| Hit Points: | 90 | |||
| Sight: | 7 | Speed: | 0 | |
| Gnd. Atk.: | 12 | |||
| Gnd. Rng.: | 7 | |||
| Gnd. Rate: | 20 | |||
| Gnd. Arm.: | 1 |
The Scout Drone is a ground transporter. I believe you can load two units in it at once. The Scout Drone is also capable of recursive transportation, which means you can load two Rangers into a Scout Drone and then load the Scout Drone into Big Bird.
| Cost: | 550 | Time: | 525 | |
| Hit Points: | 210 | |||
| Sight: | 10 | |||
| Gnd. Atk.: | 38 | |||
| Gnd. Rng.: | 11 | |||
| Gnd. Rate: | 45 | |||
| Gnd. Arm.: | 1 |
The Siege Tank might be referred to as a “defense breaker.” It has a strong attack and good range. The slow rate of fire and lack of anti-air firepower, however, prove to be a substantial weakness. The AI will commonly sent two or three siege tanks at you to cause some chaos. A proper defense, however, should stop them quickly before they cause too much damage.
| Cost: | 180 | Time: | 270 | |
| Hit Points: | 160 | |||
| Sight: | 13 | Speed: | 16 | |
| Gnd. Atk.: | 6 | Air Atk.: | 16 | |
| Gnd. Rng.: | 9 | Air Rng.: | 10 | |
| Gnd. Rate: | 25 | Air Rate: | 16 | |
| Gnd. Arm.: | 0 | Air Arm.: | 0 |
The Burner is the basic Terran air unit. It has a strong ground attack, a strong air attack, and good range. These devils are also very fast. They’re also the fastest to produce and the cheapest air unit. In groups, these guys can travel around putting an end to enemy fire. Burners being probably the fastest air unit there is, this can be effective.
| Cost: | 200 | Time: | 525 | |
| Hit Points: | 180 | |||
| Sight: | 10 | |||
| Gnd. Atk.: | 30 | |||
| Gnd. Rng.: | 11 | |||
| Gnd. Rate: | 25 | |||
| Gnd. Arm.: | 0 |
These seem to be the second air unit in the Terran Air Force. The AI likes sending them at you as backup to Battle Ships. I don’t use them, so I have nothing else to say.
| Cost: | 550 | Time: | 900 | |
| Hit Points: | 550 | |||
| Sight: | 10 | Speed: | 3 | |
| Gnd. Atk.: | 22 | Air Atk.: | 45 | |
| Gnd. Rng.: | 10 | Air Rng.: | 12 | |
| Gnd. Rate: | 45 | Air Rate: | 40 | |
| Gnd. Arm.: | 2 | Air Arm.: | 0 |
The Battle Ship is big, expensive, and powerful. It is second only to the Resurrection Class Ship. The AI loves sending them in with Nighthawk backup. In groups of 16, throw them at an enemy base to cause some chaos.
| Cost: | 1500 | Time: | 2250 | |
| Hit Points: | 800 | |||
| Sight: | 17 | Speed: | ||
| Gnd. Atk.: | 16 | Air Atk.: | ||
| Gnd. Rng.: | 9 | Air Rng.: | ||
| Gnd. Rate: | 35 | Air Rate: | ||
| Gnd. Arm.: | 2 | Air Arm.: |
The Resurrection may not have the power that the Battle Ship has, it make up for it by being able to internally produce Burners and Extractors. That means you can create an army of Burners to assist the Resurrection and create Extractors to colonize the area after the enemy is gone. The Resurrection also has a spell which heals nearby units and structures. A very useful ability.
| Cost: | 600 | Time: | 825 | |
| Hit Points: | 300 | |||
| Sight: | 13 | |||
| Gnd. Atk.: | 1 | Air Atk.: | 1 | |
| Gnd. Rng.: | 10 | Air Rng.: | 10 | |
| Gnd. Rate: | 16 | Air Rate: | 16 | |
| Gnd. Arm.: | 0 | Air Arm.: | 0 |
The Rotor Defender is the Terran detector and static defense unit. It attacks by producing yellow spheres that fly around it. When they fly over an enemy, it causes damage.
| Cost: | 1500 | Time: | 2250 | |
| Hit Points: | 800 | |||
| Sight: | 17 | Speed: | 2 |
The Watcher building is blessed with many special abilities. First is the fact that it’s the building where Resurrection Class Ships are produced. That alone makes the Watcher of reasonable value. The watcher can also lift buildings and set them back on the ground at another location. Dropping a building on top of units destroys them and dropping a building on a cliff of anywhere where it could not be build normally causes its destruction. While lifted, buildings seem to be still active. This means you can lift a Rotor Defender and take it near front lines to cause some damage. A funny idea would be to lift a Mechanized Center and drop it on top of enemy units. Also, when the Watcher lifts a building, it makes it possible to recycle it into another building that costs less. A word of caution, however, you can’t lift HQs.