| Type/Model: |
King Crab KGC-0000 |
| Tech: |
Inner Sphere / 3025 |
| Config: |
Biped BattleMech |
| Rules: |
Level 1, Standard design |
| |
|
| Mass: |
100 tons |
| Chassis: |
Hollis Mark II Standard |
| Power Plant: |
300 Vlar Fusion |
| Walking Speed: |
32.4 km/h |
| Maximum Speed: |
54.0 km/h |
| Jump Jets: |
None |
| Jump Capacity: |
0 meters |
| Armor Type: |
Valiant Lamellor Standard |
Armament:
2 Imperator-D Autocannon/20s
1 Doombud LRM 15
1 Magna Mk III Large Laser
Manufacturer: General Motors
Location: Kathil
Communications System: Dalban VirtuTalk
Targeting & Tracking System: Dalban HiRez
Overview:
Introduced just before the collapse of the Star League, the King Crab filled General Kerensky's order for an assault 'Mech able to "cripple or destroy another BattleMech in one salvo." Though not as well-armored as the heaviest assaults, the King Crab's firepower fulfills the role as described.
Originally introduced with advanced communications gear, it quickly became apparent that expensive electronics were not well-suited to a BattleMech whose primary assignment was to close and slug it out with the enemy. The advanced communications suites have been replaced by the more common Dalban VirtuTalk in all production models.
Capabilities:
The KGC-0000's role is simple: smash down any opposition that stands in the way. Its primary weapon systems, the twin Imperator-D super-heavy autocannons, make this an easy task. The combined damage output is enough to strip the armor from even the strongest 'Mech after a few bursts. Because they mounted these weapons in the arms, the designers also installed very simple hand actuators, which serve primarily as housings to protect the massive Imperator autocannons when not in actual use. The actuators open and close during combat, an effect that gives them the appearance of pincers or claws-one of the characteristics from which the 'Mech draws its name.
To soften up the enemy at range, the King Crab houses a Doombud LRM-15 rack in the left torso. The ammunition feed requires a delicate balance and regular, careful maintenance to keep it in working order. Field conditions often tempt techs assigned to this 'Mech to by-pass or jury-rig a constant variety of temporary "fixes" to this system, which only compound the problem after repeated use.
The drawback to using such large weapons is the lack of ammo for extended operations. By mounting the Magna heavy laser in the right torso, the engineers hoped to give the BattleMech some staying power on the field and a little extra punch at long range. Though the Magna is one of the most reliable heavy lasers in the Inner Sphere, that single weapon offers no real solace to a MechWarrior who hears his last reload spin into place.
| Type/Model: |
King Crab KGC-0000 |
| Mass: |
100 tons |
| Equipment: |
|
Crits |
Mass |
| Internal Structure: |
152 pts Standard |
0 |
10.00 |
| Engine: |
300 |
6 |
19.00 |
| Walking MP: |
3 |
|
|
| Running MP: |
5 |
|
|
| Jumping MP: |
0 |
|
|
| Heat Sinks: |
15 Single |
3 |
5.00 |
| (Heat Sink Loc: 1 CT, 1 LL, 1 RL) |
| Gyro: |
|
4 |
3.00 |
| Cockpit, Life Support, Sensors: |
5 |
3.00 |
| Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
| Armor Factor: |
272 pts Standard |
0 |
17.00 |
| |
|
Internal |
Armor |
| |
|
Structure |
Value |
| |
Head: |
3 |
9 |
| |
Center Torso: |
31 |
39 |
| |
Center Torso (Rear): |
|
12 |
| |
L/R Side Torso: |
21 |
29/29 |
| |
L/R Side Torso (Rear): |
|
10/10 |
| |
L/R Arm: |
17 |
33/33 |
| |
L/R Leg: |
21 |
34/34 |
| Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
| 1 Autocannon/20 |
LA |
7 |
|
10 |
14.00 |
| 1 Autocannon/20 |
RA |
7 |
10 |
12 |
16.00 |
| (Ammo Loc: 1 LT, 1 RT) |
| 1 LRM 15 |
LT |
5 |
8 |
4 |
8.00 |
| (Ammo Loc: 1 LT) |
| 1 Large Laser |
RT |
8 |
|
2 |
5.00 |
| TOTALS: |
|
27 |
|
62 |
100.00 |
| Crits & Tons Left: |
|
|
|
16 |
.00 |
| Calculated Factors: |
| Total Cost: |
9,622,000 C-Bills |
| Battle Value: |
1,401 |
| Cost per BV: |
6,867.95 |
| Weapon Value: |
1,521 / 1,521 (Ratio = 1.09 / 1.09) |
| Damage Factors: |
SRDmg = 25; MRDmg = 12; LRDmg = 4 |
| BattleForce2: |
MP: 3, Armor/Structure: 7/8 |
| |
Damage PB/M/L: 4/3/-, Overheat: 2 |
| |
Class: MA, Point Value: 14 |
| |
Specials: if |