| Type/Model: |
Clint CLNT-2-3T |
| Tech: |
Inner Sphere / 3025 |
| Config: |
Biped BattleMech |
| Rules: |
Level 1, Standard design |
| |
|
| Mass: |
40 tons |
| Chassis: |
Andoran Model III Standard |
| Power Plant: |
240 Pitban Fusion |
| Walking Speed: |
64.8 km/h |
| Maximum Speed: |
97.2 km/h |
| Jump Jets: |
6 Andoran Model JJII Standard Jump Jets |
| Jump Capacity: |
180 meters |
| Armor Type: |
Durallex Medium Standard |
Armament:
1 Armstrong Autocannon/5
2 Martell Medium Lasers
Manufacturer: Andoran Industries Limited
Location: (Unknown)
Communications System: Raldon R1
Targeting & Tracking System: Sloane 220 Lockover System
Overview:
Andoran Industries began construction of the CLNT-2-3T under the Star League Armaments Act of 2507, which law provided border areas with the latest in battlefield technology. The Andoran Industries project resulted in the construction of over 200 of this class. The original Clint prototypes mounted a heavier autocannon (Armstrong Buster class) and carried more ammunition. However, the chassis of these models developed stress problems, and the armament was downgraded to its current configuration.
This 'Mech functioned as a recon 'Mech as well as a well-armed, lower-end medium 'Mech. Its history and combat performance shows that it served those purposes well.
Capabilities:
To secure their bid on the project, Andoran Industries cut costs in the Clint design. Unfortunately, these design flaws are not easily repaired. Many modular parts that can be exchanged between different types of BattleMechs simply cannot be used on the Clint without a great deal of modification. This is particularly true of the gyro systems. Thus, the Clint can be a technician's nightmare at times, taking much longer to repair than other 'Mechs. The Clint's only other problem is the lack of ammunition for the Armstrong autocannon. In a prolonged combat situation, the 'Mech can quickly be forced to rely totally on its lasers for attack and defense.
The Sloane 220 Lockover targeting system tends to make up for the Clint's repair difficulties and its lack of ammunition. This simple-to-use system is one of the most advanced designs available in the Successor States, as it allows for many battlefield variables that are not taken into account by most systems. While the Clint does have a limited amount of ammunition, it does hit what it shoots at.
Finally, the jump capability of this 'Mech offers some advantage in a combat situation. In urban combat, its jump ability coupled with its Death from Above tactic can mean the difference between victory and defeat. Though many MechWarriors consider this tactic reckless, it still is a strong advantage that many larger 'Mechs do not have.
Battle History:
Most of the factories that built the Clint were destroyed during fighting between House Davion and House Liao. Both sides shipped the captured Clints to remote locations for defense purposes. Thus, there are no strong concentrations of this 'Mech in any one area, though some units of House Liao still maintain several Clints in front-line units.
During the First Succession War, Davion and Liao forces clashed on the world of Bell. Several bombing attacks soon reduced the cities of that world to rubble. The planet's only remaining resource was water, and the Liao forces wanted it. They deployed ten Clint Class 'Mechs in the urban centers, where they proved their worth and overall quality.
House Liao sent several of these 'Mechs to its Marik front, where they participated in the battles on Teng and Ingersol. During these battles, Marik's Pesht Regulars engaged units of the St. Ives Armored Calvary, and several of Liao's Clints fell on these worlds. Thus, this 'Mech managed to work its way into yet another Successor State, the Free Worlds League.
Few of House Marik's Clints have seen battle since that time. ft is believed that the difficulty in securing repair parts for the 'Mechs has led technicians to strip the Clints for their parts.
Still unexplained is how Clint 'Mechs ended up at the far end of the old Star League. The Arcturan Guard of House Steiner used a Clint in the battles of Alexandria and Ryde, where it performed efficiently in urban attacks. Even more odd is the rumor that King Redjack Ryan has several Clints.
Variants:
Only 20 prototypes of the Clint, which carried an Armstrong Buster autocannon, were produced. General Kerensky took some of these 'Mechs with him when he departed prior to the fall of Star League. To date, none of these earlier variants have surfaced. However, there have been reports that a 'Mech of a similar configuration mounting a twin Armstrong autocannon appeared during the battle for Ronel along the Kurita-Davion border.
As all of the records of Andoran Industries were destroyed during the First Succession War, there is no way to confirm the construction of any other variants of the Clint.
Notable 'Mechs & MechWarriors:
MechWarrior Janos Arthur Denton II
Assigned to the Arcturan Guard of House Steiner, Janos Denton II has had a Clint for some time. His family is well-known throughout the Lyran Commonwealth, but has never revealed how it came to possess the rare Clint. Janos more than proved his and the Clint's capabilities during the battles of Alexandria against House Kurita. To date, he has had little difficulty in getting repair parts for his 'Mech, though his gyro has never been damaged in combat. He is considered the urban combat specialist for his recon lance.
Lieutenant James Wallace
The commander for a heavy recon lance of House Liao's St. Ives Armored Cavalry, James inherited his 'Mech from the family armaments upon the natural death of his father. The Clint has seen action dating back to the late days of the First Succession War, and has recently been engaged in and around the planet Ward against House Davion. At one time, Wallace lost his gyro in combat, and it took him over three months to find a proper replacement. Since then, he has used some of his family's influence to gain a back-up gyro.
MechWarrior Fletcher Raymond
Fletcher is currently assigned to the Fifth Regiment, Crucis Lancers, House Davion. During the battle for Bell of the First Succession War, Fletcher's great uncle happened to capture a Clint. It still works well, but only one of the medium lasers still works, due to damage received during the battle for Bell. Fletcher's performance during the battle for Tarusan on Suul against House Kurita has earned both himself and his 'Mech a great deal of respect.
| Type/Model: |
Clint CLNT-2-3T |
| Mass: |
40 tons |
| Equipment: |
|
Crits |
Mass |
| Internal Structure: |
67 pts Standard |
0 |
4.00 |
| Engine: |
240 |
6 |
11.50 |
| Walking MP: |
6 |
|
|
| Running MP: |
9 |
|
|
| Jumping MP: |
6 |
|
|
| Heat Sinks: |
10 Single |
1 |
.00 |
| (Heat Sink Loc: 1 RT) |
| Gyro: |
|
4 |
3.00 |
| Cockpit, Life Support, Sensors: |
5 |
3.00 |
| Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA |
15 |
.00 |
| Armor Factor: |
72 pts Standard |
0 |
4.50 |
| |
|
Internal |
Armor |
| |
|
Structure |
Value |
| |
Head: |
3 |
9 |
| |
Center Torso: |
12 |
11 |
| |
Center Torso (Rear): |
|
4 |
| |
L/R Side Torso: |
10 |
6/6 |
| |
L/R Side Torso (Rear): |
|
4/4 |
| |
L/R Arm: |
6 |
6/6 |
| |
L/R Leg: |
10 |
8/8 |
| Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
| 1 Autocannon/5 |
RA |
1 |
20 |
5 |
9.00 |
| (Ammo Loc: 1 RT) |
| 1 Medium Laser |
LT |
3 |
|
1 |
1.00 |
| 1 Medium Laser |
CT |
3 |
|
1 |
1.00 |
| 6 Standard Jump Jets: |
|
|
|
6 |
3.00 |
| (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL) |
| TOTALS: |
|
7 |
|
44 |
40.00 |
| Crits & Tons Left: |
|
|
|
34 |
.00 |
| Calculated Factors: |
| Total Cost: |
3,572,380 C-Bills |
| Battle Value: |
672 |
| Cost per BV: |
5,316.04 |
| Weapon Value: |
348 / 348 (Ratio = .52 / .52) |
| Damage Factors: |
SRDmg = 11; MRDmg = 4; LRDmg = 1 |
| BattleForce2: |
MP: 6J, Armor/Structure: 2/3 |
| |
Damage PB/M/L: 2/2/1, Overheat: 0 |
| |
Class: MM, Point Value: 7 |