Playstation Specification

The Short List

  • Multiple independent custom processors with a 32-bit RISC CPU
  • CD-ROM drive
  • Renders up to 360,000 polygons per second
  • Full-frame video at 30 frames per second
  • 360-degree camera movement
  • CD-quality sound
  • Digital lighting and texture mapping capabilities
  • Displays 16.8 million colors simultaneously

    CPU

    CD ROM DRIVE

    GRAPHICAL CAPABILITIES

    NTSC Display Resolution

    MODE Resolution (H x V)
    (non-interlaced)
    0
    1
    2
    3
    4
    256x480
    320x480
    384x480
    512x480
    640x480
    (non-interlaced)
    5
    6
    7
    8
    9
    256x480
    320x480
    384x480
    512x480
    640x480

    Color Depth

    MODE COLORS
    4
    8
    15
    24
    16
    256
    32,768
    16,777,216

    All calculations are performed to 24 bit accuracy
    Texture mapping color mode

    2D GRAPHICAL CAPABILITIES

    Sprite display capability
    Size:1X1 pixels to 256X256 pixels

    SPRITE SIZE BIT DEPTH
    4 bit 8 bit 16 bit
    8X8
    16X16
    280K
    110K
    280K
    70K
    160K
    40K

    Rectangles per second

    GEOMETRY ENGINE (GTE)

    Type Per second
    Flat shaded 1.5 M
    Gouraud, textured and light sourced 500 K

    GTE performs high speed matrix multiplies

    DATA DECOMPRESSION ENGINE (MDEC)

    HARDWARE RENDERED POLYGONS (GPU)

    I/O SYSTEM OVERVIEW

    MEMORY CONFIGURATION

    SOUND PROCESSOR

    SPRITE AND BACKGROUND GRAPHICS

    Virtually Unlimited:

    SPRITE SPECIAL EFFECTS


    PLAYSTATION



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