The Short List
CPU
CD ROM DRIVE
GRAPHICAL CAPABILITIES NTSC Display Resolution
Color Depth
All calculations are performed to 24 bit accuracy
Rectangles per second
GEOMETRY ENGINE (GTE)
DATA DECOMPRESSION ENGINE (MDEC)
HARDWARE RENDERED POLYGONS (GPU)
I/O SYSTEM OVERVIEW
MEMORY CONFIGURATION
SOUND PROCESSOR
SPRITE AND BACKGROUND GRAPHICS
SPRITE SPECIAL EFFECTS
150 KB/sec. (Normal)
300 KB/sec. (Double speed)
Audio CD play
XA Interactive Audio
MODE
Resolution (H x V)
(non-interlaced)
0
1
2
3
4
256x480
320x480
384x480
512x480
640x480
(non-interlaced)
5
6
7
8
9
256x480
320x480
384x480
512x480
640x480
MODE
COLORS
4
8
15
24
16
256
32,768
16,777,216
Texture mapping color mode
Sprite display capability
Size:1X1 pixels to 256X256 pixels
SPRITE SIZE
BIT DEPTH
4 bit
8 bit
16 bit
8X8
16X16280K
110K280K
70K160K
40K
Type
Per second
Flat shaded
1.5 M
Gouraud, textured and light sourced
500 K
GTE performs high speed matrix multiplies
Up to 360K polygon/sec.
Two control pad connectors
Expandable with multitap connector
Two removable cards
128 KB Flash Memory
OS support for File Save, Retrieve and Remove
Link Cable Connectivity
Envelope
Looping
Digital Reverb
Supports MIDI Instruments
Virtually Unlimited:
PLAYSTATION
� 1999 Nzumbe Ntoko Jr
Any comments or suggestion Mail to: [email protected]
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