No One
Lives Forever
Cate Archer is still working
for UNITY and trying to thwart H.A.R.M.'s latest plan, Project
Omega. While it first seems pretty tame -- setting up a
nice vacation spot for Communists -- it soon spills over
into something larger with the USSR and the US teetering
on the brink of nuclear annihilation. Over the course of
forty missions set in more than a dozen locations, you're
expected to sort all this out and save the world...again.
Along the way you make new friends, meet new enemies and
turn old enemies into allies.
The levels are also designed much more openly now, with
two or three ways to get in and out of each area. And while
you can take advantage of this to get around behind your
enemies, they can do the same to you. The game compensates
for this by giving you a new set of traps -- banana peels,
bear traps -- to lay in places enemies might approach. Cool
locator darts can be shot at enemies and let you track them
around the levels. Cameras can be circumvented with yet
another kind of dart, giving you a little more freedom to
get around.
While the levels allow for a fair bit of flexibility, the
missions themselves are very tightly centered on the collection
of a seemingly endless stream of items. The whole urgency
of the game shifts in to low gear once you've spent 20 minutes
looking for that last briefcase. Then there are the classic
instances where a whole chain of things have to occur in
order to trigger a single event. To open a door, you have
to restore the power, to restore the power you have to find
the generator. Then you discover that the generator's missing
a fuse, and etcetera. There's even a fair bit of backtracking
in some of the larger levels as you move from one objective
to another through areas you've already cleared.
In a year of fantastic shooters, No One Lives Forever 2
stands with the best.