Mediaval
Total War
is a thoroughly absorbing game that takes a few new elements
while sticking to the eminently successful formula of the
original game.
This time you are the ruling
sovereign trying to keep your empire growing during the
turbulent Middle Ages. It is the time of The Crusaders,
knights in shining armour and peasants with rather large
warts in all sorts of embarassing places.
If you haven't seen Shogun
then it is worth covering the basics. In Mediaval you wage
war by controlling massive armies, overseeing stronghold
construction and engaging in spying, political subterfuge
and diplomacy. This is set in motion in the map mode, which
takes a turn-based approach and works on territories. However
in Mediaval there is then the 3d combat aspect of the game
which you get to resolve once you have made the overarching
strategic decisions about your ongoing campaign. Having
sent your armies in to occupy or besiege enemy territory
the game then thoughtfully pops you in the midst of a 3d
real time formation based combat mode where literally thousands
of troops thrash it ou the good old-fashioned way with sharpened
steeland belief in the Almighty.
There are three principal
unit types and each unit type is good at dispatching a particular
enemy and susceptible to an attack from another type. Cavalry
and especially Knights are great at mowing down archers,
but are vulnerable to spearmen. Archers are superb at cutting
down other slow moving footsloggers, but can be ripped to
shreds by a fast moving cavalary charge.
Geography has also been factored
into action. If you attack one province, say a mountains
region such as Scotland from a flatter area like the North
of England, then the ingame action map will reflect this
putting your troops at the bottom of a huge hill. There
are also historical campaigns which take the form of quick
scenarios you can play in strategic mode by itself.
Mediaval is the only 'serious'
real time war game better than Shogun and will challenge
you on a strategic and tactical level.