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Magic Trainer Creator Cheat
As the game moves the address for health to different places, a
search can be done for a specific string which indicates the
health value. Set the beginning address to 3000000 and the ending
adress to 4000000. Search for 000000240000000000000003 if the
prince has 3 full bottles of elixir. The hex 24 in the string can
be set to a maximum of hex 76, which gives the prince 10 full
bottles of elixir. This 76 should now be frozen by Magic Trainer
Creator so that the next time it is played, it will be known what
string to search for, e.g.
000000760000000000000003
However, for some reason, this doesn't always work.
Save Game Hex Cheats
Saved games are the files named SAVE001, SAVE002, SAVE003, etc.
in the directory the game was installed into (C:\POP3D, for
instance). Using a hex editor, the following game values may be
adjusted.
First search for the all lower-case word "buffer". It
will be at the end of a long string of paths containing the word
geometry. Now count 330 more bytes from the end of "buffer".
This location contains the amount of health the prince currently
has. The maximum value this may be set to is hex 76. Count four
more bytes and this location contains the maximum amount of
health the prince *may* have. This maximum value is also hex 76.
262 bytes past the end of "buffer" are the two bytes
that enable the three bladed weapons and six types of arrows. Hex
1F 1F enables everything.
238 bytes from the end of "buffer" contains the number
of type 1 arrows the prince has. The maximum value this may be
set to is hex FF (255). The display for the number of arrows will
not show correctly on the game screen for values greater than 99.
4 bytes further contains the value for type 2 arrows. Max is hex
FF.
4 bytes further is type 3 arrows. Max is hex FF.
4 bytes further is type 4 arrows. Max is hex FF.
4 bytes further is type 5 arrows. Max is hex FF.
4 bytes further is type 6 arrows. Max is hex FF.
Sometimes the first of the six values for arrows starts 222 bytes
past the end of "buffer" instead of 238 bytes past
"buffer". Then the type 2 arrows are at 238, type 3
four bytes from there, and so on.
Level select
Load the game with one of the following command lines, then
select "New Game" to start at the corresponding level.
Note: The game cannot be completed normally once this method is
used. Each level must be loaded with the same method to continue
or else the game will load level two after the current level is
completed.
pop3d.exe -l "geometry\rooms\prisonfix"
pop3d.exe -l "geometry\rooms\ivorytwr"
pop3d.exe -l "geometry\rooms\cistern"
pop3d.exe -l "geometry\rooms\palace2"
pop3d.exe -l "geometry\rooms\palace3"
pop3d.exe -l "geometry\rooms\palace4"
pop3d.exe -l "geometry\rooms\roof1"
pop3d.exe -l "geometry\rooms\cityanddocks"
pop3d.exe -l "geometry\rooms\dirig1a"
pop3d.exe -l "geometry\rooms\dirig1b"
pop3d.exe -l "geometry\rooms\dirig2"
pop3d.exe -l "geometry\rooms\dirigfinale"
pop3d.exe -l "geometry\rooms\ruins"
pop3d.exe -l "geometry\rooms\cliffs"
pop3d.exe -l "geometry\rooms\solar1"
pop3d.exe -l "geometry\rooms\moontemple"
pop3d.exe -l "geometry\rooms\finale"