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MAVERICKS
When playing missions like scud busting and other missions in
which you need designations, just use the AGM-65D's the easiest,
and fastest way to finish missions.
AI PILOTS
When you decide to land after finishing a mission, always tell
your wingmen to bugout by holding ALT+B if not they will never
land, run out of fuel and crash.
Test pilot
Due to the pervasive record-keeping nature of the game's Pilot
Feedback System, you should create a second "test pilot"
as a guinea pig for dodgy missions or experimental flights. This
way, your primary on-screen persona can advance through the ranks
more quickly and not have to make up for the thousands of
negative points that failed missions and destroyed aircraft can
generate (even in Training mode).
AI Wingman
Conversely, when designing missions from the Quick Mission Editor
or the separate Mission Builder utility, you should have your
multiship flights start in the air. The AI wingman pilots are
highly prone to crashing into one another on the taxiways when
you start them on the ground.
Wingmen
When entering into a furball with a flight of enemy planes, use
your wingmen as much as possible. By issuing regular commands
such as "engage the other one" or "protect me,"
you will carve out a little more flying room for yourself and
shouldn't see quite as many inbound missiles with your name on
them.