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Homeworld Cheats For PC

The Mighty Salvage Corvettes

This is for all you people that have already read the Prima strategy guide and wondered if there was a better way. Well I’ve come to tell you there is. My friend and I are coming from a fleet that currently has 2 cruisers, 7 Destroyers, 50 Frigates, and tons of strike craft. And we still have over 10,000 resources to spend as we please. How did we manage that? I’ll tell you, we used the most powerful weapon in the game, Salvage Corvettes. 90% of our fleet is stolen from one of the three races in the game, all 50 frigates are Tidan. Salvage Corvettes make even the weakest navy something to reckon with.

This is a quick over view on how to use these little guys to turn the weapons of the enemy against them. First of all, don’t over exert your Corvettes, they do kick ass but they can’t do everything. For starters, the you can’t grab the Carrier on mission 2 and 4, no matter how many of those guys you send it just won’t switch sides. Also, you can’t gab Motherships ether, so no big plans grabbing the needle ship in the Nebula.


Your First Run


But don’t despair, nether of those ships will matter when you get done talking all there support. First of all, you really don’t need more than one tell the end of mission 2. Then you will need at least six (same number given by Prima). Now here is where the strategy differs from Prima. Before you jump to Mission 3, set all your strike craft to group 1. Then set each of your Salvage Corvettes to a different group. After you jump have your strike craft attack in evasive on all ships, this does little damage but does make for a good cover. Then send your first five Corvettes and latch on to one Frigate each. This starts each frigate into a spin, making it hard to target your Corvettes. Then move in your last Corvette to grab one of the frigates and continue until you get all of them. This gives you a good fleet of Assault Frigates to start the game.


The riches of the Nebula


The next major time that Prima underestimated the Salvage Corvette is the first and second Nebula Missions. If used correctly, the resources you gather in the nebula will seem like your back in the first missions. In the Prima book they talk about the Fuel pods, but they tell you to target them so that the swarmers are useless. Although this plan does work, you are throwing away a large amount of money. Each Fuel pod brings in 600 resources, not something you would want to destroy. Use your strike craft to hit the Swarmers then move your Salvage Corvettes to grab the Fuel pods. Now the good part about this is that not only are you stealing resources, but you’re also depriving the Swarmers of their fuel. And best of all, the swarmers hardly ever hit the Salvage Corvettes so you should have no problem, (Another stratagy if you feel lucky, once you have taking out the local Fuel pods, you can grab the Swarmers as well, there is no real economic reason for this, they only give you about 20, but if you like fast fighters, you grab about 20 or more of these guys then you can have a little fun for free). Repeat this strategy on the second Nebula Mission and grab the Multi-Beam Frigates and you will have a lot of money. WARNING: Near the end of the second Nebula mission you will find a small group of Fuel Pods (4), keep an eye on your salvage corvettes when you go in, each of those helpless looking Pods carries a gun capable of destroying a Corvette in a few shots. You might have to send more than one wave to grab them, but don’t just let them get away.


The greatest Salvage Mission


Now for the best part of the salvage corvette strategy that won’t cost you more then a few hundred. The Field Inhibitor Mission, I think it is the Third one from the end, the enemy is defended by a ball of Ion Frigates defending the target. At this point your salvage teams are drooling, but it is to dangerous to go right in and grab them one by one. And Prima’s solution to this is the clocking generators, this can work, but you lose to man Frigates when the come back trying to free their friend. The way to solve this is simple, first you need a group of 15 Salvage Corvettes, split them into 5 groups of three with the numbers 6 though 0. Next split your battle fleet (what ever it is) into 3 groups, place them to the left, right and front of the Mothership (just incase someone tries to come and play with your group). Make these groups 1, 2 and 3. Next, have a group of bombers around 8 or 9 and assign them to group 4. Finally what ever you do, don’t send out your Collectors, you will find out later why. Ok, you first mission is to get a few of the Frigates away from the circle. Send your bomber to the closest Frigate in X or Claw formation with Evasive Tactics and have them target that first frigate. Once they have fired the first volley of bombs, press the D button and send them back to dock with the Mothership. Once you send them to dock, watch the frigates as the leave the circle, there should be about 6 of them. They should stop after a little while and hold at about 30 Kilometers. If they stop they you have got them. Send your bombers in again and hit one of the frigates. Then once again dock, this should make one frigate fallow you. Move a single group of three Corvettes after him, come in from one of his two sides, this makes it to where he has to turn to attack, making chances for a hit less likely. Continue the last few steps until you have taken about haft of the Frigates from the circle, leaving you with a monstrous fleet and the enemy is now out gunned and you a big whole to the enemy.

Now if the frigates don’t stop you will have to think fast. Move all your Corvettes to one of the sides of the line of travel for the Frigates. Once they pasted you move the Corvettes in behind the Frigates and grab all of them, you might loose around 3 or so, but hell you got 6 Frigates, you could lose them all and still as long as you get the frigates you are making a bunch of money.

If life wasn’t stressful enough for you, you got to watch for something else while your doing this. Sooner or later two blips will show up under your Mothership. These are the Resource Collectors for the enemy. They have no escorts so they are easy pickings, grab them and you got an extra two Collectors or some resources to scrap. Now the bad side of this is if they got under you that means they have cleared out the resources for this level, but with all the extra Frigates you get will line your pockets quite well. But if you didn’t head my advice and sent out you Collectors, it will be one more thing you will have to worry about, and in a mission like this more than likely at least one of them will be killed.


How do you kill a Junkyard Dog?


You ever ask your self about that damn Super Salvage ship they call the Junkyard Dog on the graveyard mission. They also tell you that it is impossible to kill him, and too keep your fleet away. Well that is a load of crap. Those are undetermined warriors that run as soon as a blast of Ion Frigates doesn’t take out. Well it takes a little bit more then a few ships to destroy him but it can be done. First of all fallow the strategy from Prima. But make the fleet a group of Bombers, around 20, and 3 Missile Destroyers. Then head strait down at the objective in Sphere Formation. Once the Junkyard dog comes your way, stop and turn all guns on him aggressively. He more than likely will grab one of the Destroyers, don’t let this stop you, let him have it. After a lot of firepower is punched into him, he will blow up. But you will still have to salvage that Missile Destroyer if you lost it. But you don’t have to worry about that Dog no more. You can take your big ships in and kill all the guns and grab all the resources and come out way ahead, and if you really want to, you can salvage the Scanners in the. This gives you very little money, but it does give you some free scanners for the next mission.

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