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Starting
An explosion leaves you outside the cafe.Look at the bottom of
the lamp and you'll find a newspaper.Pick it up and go inside the
cafe. Examine the dead man and then the girl. It doesn't matter
how you respond to her questions (fist down for no and fist up
for yes). If you want to give her a drink (it's not necessary
though) use the bottle on the bar. Interrogate her about every
single topic active at the bottom of your screen. Leave and go
outside. Try to go left (in the direction of the telephone booth).
A policeman will draw a gun at you. Answer their questions any
way you like. If you mention the clown the waitress will deny any
knowledge of him. If you don't, she will inform them about the
clown's suspicious behaviour. Go outside again and introduce
yourself to Nicole Collard, the young photographer who is taking
pictures.(You may skip this part for now and follow a different
approach : later on the game when you are all done with the cafe
site you can go and ask sergeant Moue about her .He will be very
happy to provide you with her telephone number). Go towards the
worker again. Talk to him and before starting to ask questions
show him Rosso's card. He will mistake you for a policeman and be
a little more cooperative. Ask him about the active topics. Give
him the newspaper and he will leave his site to place a horse
race bet. Go by his tent and search inside his tool box.
You'll get yourself a seward tool.Go back to the cafe and then
across the square right where you saw the clown heading. Use the
seward tool on the seward lid and go down. Pick up the red thing
in front of you. It's a clown's false nose which indicates that
you are on the right trail. Go straight ahead and in the next
screen pick up the tissue and the cloth. Go up the ladder. You'll
find an ex-military man yelling at you. Show Rosso's card once
more to deceive him. Interrogate him about every subject
available. Show him the cloth you found and he will mention a
suit he found. A similar discussion topic will appear. Ask him
about it and he will give you a new lead.When you are done
talking to him you'll find yourself outside in the street again.(
If you didn't introduce yourself to Nicole before now is the time
to talk to Moue about her). Use the box next to where the worker
used to stand. It's a telephone. You must have two telephone
numbers available by now : Nicole Collard and Totryx .Call Nicole
and she will give you her address. A new site will appear on your
map called Rue Jarry. Go there.
Rue Jarry : Nico's apartment
You'll find yourself talking to Nico. Show her the cloth you
found in the sewards. She will give you a photo of the killer.
Ask her about it. Show her the clown's false nose. She will
notice something inside it. A new site will be added to your map.
Try all the conversation topics available. You will find out that
the dead man's name was Plantard and the background story of two
similar killings. Use her phone by clicking on the telephone
topic and call Todryx. He is not very coopoerative but after
talking to him he will offer to help you if you tell him the
killer's name. Leave Nico's apartment and go to La Risee Du Mond.
La Rissee Du Monde
This is the costume shop where the false nose was bought by the
killer clown.Talk to the shop owner. Ask him about the clown :
too many clown costumes were hired.Try showing him the photo Nico
gave you. It sure helped. Show the photo once more: you just got
the killer's name 'Khan'. You also found out that he will be
killing again dressed as a pixie. Show him the tissue. Leave the
place. The shop owner will give you a hand buzzer.Go back to Nico's
apartment.
Rue Jarry : Nico's apartment
Talk about the clown, Khan. Use Nico's phone and call Todryx. He
will help you and give you a new clue . Hotel Ubu is added to
your map. Leave the apartment and visit the Hotel.
Hotel Ubu
You won't find out anything from the guys outside so there's no
need to talk to them. Go inside. Talk to the receptionist. Ask
him about the clown, Plantard and Khan. Show him the picture. No
matter how hard you try he won't tell Khan's real name. Notice
the keys on the board on the wall. Try to pick them up.Talk to
the man reading the paper. Ask about Plantard and the clown. Show
him Khan's picture. Ask about Khan.Talk to the woman playing the
piano. Ask about Khan, herself (keep repeating this topic 3 or 4
times and she will tell you about Moerlin). Show her Khan's photo.
Bingo: Khan's real name is Moerlin. Ask her again about Khan and
you 'll find out that he put documents in the hotel's safe. Try
now the keys topic. She will offer to help you get the keys.While
the receptionist is retrieving her jewellery from the safe get
the keys from the board and go upstairs. Try the doors.You have
the keys for the first room and Khan is staying next door as
Todryx told you. Use the keys on the first door to get inside.
You won't find anything in the closet. Open the window and step
outside on the ledge. Walk to the right to get into Khan's room.
Open the drawer: there is nothing inside it. Pick up the
briefcase by the bed: it's empty. Now you know that the documents
in the safe are probably what you are after of. Search the bed :once
more you find nothing. Leave the room using the door. Moerlin is
coming. You'll hide inside the closet and after Moerlin leaves go
search the pair of trousers he left on the bed. You'll find an id
pass with his name on it and a matchbook. Leave the room using
the door. Go down to the receptionist and talk to him. He will
refuse to give you the documents Moerlin put in the safe even
though you have his id pass. Perhaps the Lady playing the piano
can prove herself useful once more. Show her Moerlin's pass and
she will take over.
If you show her the manuscript she will advice you to hide it.if
you try to leave the Hotel the two gangsters outside will search
you, take the manuscript and then kill you. Go upstairs again.
Open room 21 using the keys on the door.Step on the ledge again
and throw the manuscript to the alley. Go inside the room , leave
through the door, go downstairs and leave the hotel. Those two
gangsters will search you but won't find anything on you. Go to
the left side of the Hotel where the alley is and pick up the
manuscript. Go to Nicole's apartment.
Rue Jarry : Nico's apartment
You will examine the manuscript and find out the story behind the
Templars. Show Nicole the Matchbook. Ask her about the briefcase
and the manuscript. Nicole will advice you to visit her friend
Andre Lobinau who is able to help you.The museum he is working in
will be added to your map. Ask her about the four figures. Each
one is a clue which will prove itself useful in time. Leave the
apartment and go to the museum.
Musee Crune
Talk to the guard. He will tell you Lobinau is not there at the
moment. Ask about the manuscript and the Templars. Check all the
exhibits one by one and check frequently with the guard.He is no
good in history. Finally check the tripod. You'll find out it was
discovered in Ireland. Ireland is added to your map. Leave the
museum and go back to Nicole's apartment.
Rue Jarry : Nico's apartment
Nicole will tell you more about Lobinau and Ireland. You will
also learn about professor Peagram who is conducting a dig in the
castle connected to the Templars. Ask about Peagram and then
leave. Choose the airport site from your map and then Ireland.
Ireland
Talk to the boy outside the pub. Introduce yourself either way
you want. Ask about the clown, Peagram, the Castle and after that
ask about the ghost and the dig. Go inside the pub. Talk to the
man wearing glasses. Offer him a drink and ask about the dig,
Peagram and the castle. Ask about the gem. Show him the photo. Go
talk to the old man in the right side of the screen. Offer him a
drink and ask about the castle, Peagram and the ghost. Abort the
conversation. Notice that everytime he takes a sip from his drink
he leaves something on the table in front of him. Pick it up. It's
a string and you never know when it may come handy. Go talk to
the fat man at the left corner of the bar stool. He is Mr O'Brien.
Ask him about the Castle and Peagram. Ask him about the tripod.
Ask about the ghost,the gem and the owner of the pub. Tell him
you are not a reporter (they don't seem to like them). Talk to
the man who has his back turned to you. Ask him about the Castle,
Peagram and the dig. Ask about the gem. Offer him a drink and
then ask about Sean Fitzerald. You will now know for sure that
Sean Fitzerald (the man wearing the glasses) worked at the dig
although he denied it. Talk to Fitz again and ask him about the
dig. Talk to the landlord. Tell him you need a vacancy. Ask about
the Castle, the clown, Peagram (it doesn't matter what your
answer will be) and finally ask about Fitz. Go outside and talk
to Maguire. Ask about the gem and the dig (you'll find out that
Fitz was given a box by Peagram). Ask about Fitz.
Go once more inside the pub and talk to Fitz. Ask about the dig,
Peagram,the package and then Marquet. You really pulled his leg
cause he will rush outside and a few seconds later Maguire will
burst in to inform you about a car accident. Go outside to check
it out. Maguire will tell you what happened and you should notice
that the lid was broken by the car.The pixie hit as expected. Ask
Maguire about Fitz. It's only logical to assume that the box fell
down the grate. You must gain access to the pub's cellar. Use the
fuse box that is now uncovered. You just messed up with the beer
pump. Go inside and ask the landlord to fetch you a drink. Show
him Moerlin's card. Use the wire on the washing machine plug. The
machine will start operating again and the pub owner will ask you
to fix the pump in the cellar as well. Go downstairs and you'll
find a lever. Use it once. It probably released the lock that
gave you a hard time outside the pub. Go again outside the pub
and Moerlin will make his appearance. Lift the trapdoor. Go
inside the pub and then down to the cellar. Look around you.You
will find a torch and a package containing the gem. Go upstairs ,pass
Maguire and follow the trail to the castle. You'll find Fitz's
uncle sitting in front of a heystack. Talk to him. Ask about his
book, the castle. Ask about the Templars, Peagram , the Ferrari
and then Fitz. He will leave to seek out for Fitz and ask you to
guard the heystack.Use the haystack to climb up the castle's wall
and the seward tool in the hole to your left. Now you can climb
further up and go inside the castle. You'll find a nasty goat. It
took me about an hour of trying to get past it. You must head
towards the ladder. Billy will knock you down and just as he is
retrieving to his original position use the pole in the left side
of the screen. You'll jump there and use the pole trapping Billy.Go
down the ladder now. On the desk you'll find some plaster of
Paris. Pick it up. In front of the altar a little statue is
standing. Try to pick it up and it will fall on the ground. Move
it once more and you will notice five holes. Use them. Use the
plaster on them. Now you need some water. Go back to the pub
cellar. As you enter the pub you should notice a towel in front
of the man sitting with his back turned to you. Pick it up when
he lifts his hand to drink his beer. Go downstairs and use the
faucet.Use the towel twice on the running water. Go back to the
altar and use the towel on the plaster. Pick up the plaster and
fit it at the left of the altar. Go inside. You'll see a tapestry
writing Montfaucon on it. Next thing you know you'll find
yourself in Nico's apartment. Leave her apartment and visit Andre.
Musee Crune
Talk to Andre. Ask him about Montfaucon, Peagram (you''ll learn
he was connected to the other victims) and the Templars. Talk to
him about Nicole and then leave. Go to the police station.
Poste de Police
Talk to Moue. Ask him about Plantard, Marquet (he will provide
you with a new lead and a new site on your map) and then about
the two gangsters. Ask about Khan and Rosso. Ask Rosso about his
Psyco-investigating methods, Marquet, the Templars, Khan Peagram,
gangsters and Plantard. Leave the police station and head for the
hospital.
Hospital
Go inside. Talk to the receptionist and ask about Marquet (answer
no). Show her Moerlin's id pass.Ask about the clown, the
gangsters and the nurse. Go down the corridor. Talk to the man
with the vacuum cleaner. Pull out the plug by the water cooler
and then open the red door. Go down the ward in front of you
dressed as a doctor.Talk to the patients as the nurse instructs
you. When you are done with them head for Marquet's room. The
patient in the first bed won't let you anywhere near it unless
you take his blood pressure. However as hard as you may try you
don't qualify to do it. Go back to the reception desk and talk to
the old doctor. He will mistake you for another doctor he's been
expecting and assign you to take care of his nephew Bunny. Go
back to Marquet's room. Bunny will follow you. Hand him the
pressure gauge and talk to him. Instruct him to the first patient
and he will take over. You may now visit Marquet. Watch the video.
Rue Jarry : Nico's apartment
Talk to Nicole about the Templars, Marquet and the Hashashasin.
Go to Andre.
Musee Crune
Ask Andre about Lui de Bele, the Hashashasin and the Templars.
Next to the window you can see a window mechanism. When the guard
is not paying any attention to you,use the mechanism. He will go
there to close the window again. Just then hurry to operate the
sarcophagus. You will hide inside it and the museum will close.
When the night falls the two gangsters will come to steal the
tripod. Use the totem when the two goons appear. The totem will
fall breaking the glass case protecting the tripod and setting
off the alarm. At the same time you will fall unconscious and a
pantomime cat will enter the room from the roof and steal the
tripod. Next day you will find yourself at Nico's apartment
explaining her what happened the night before. Guess who was the
cat woman. She will hand you the tripod, inform you about Andre
and the manuscript. Hurry there.At the museum talk to Andre and
ask him about the manuscript until the topic disappears. You have
a new clue. Go to the airport and then choose Villa de
Vasconcellos.
Villa de Vasconcellos
Talk to the gardener. He is determined not to let you see the
Countess de Vasconcellos. Tell him that she didn't won the
lottery. You should try to distract him. Since he seems so
occupied in watering the garden go mess up with his hose. At the
left hand side of the house you can see a window where the hose
comes out. Attach the pressure gauge on it. When he leaves go
inside the house. In front of you by the armour you can see an
iron gate. Go there to upset the dogs to and right after that use
the armour to hide behind it. It worked. Time to go upstairs to
visit the Countess. Talk to her about the Templars. Ask about the
chess. Examine the altar. On removing the Bible you find
something interesting. Examine the pattern. Talk to the Countess.
Ask again about the Templars and then the chess board. Ask about
the chess figures. Ask about the Templars again(it will help you
understand the background story if you haven't read the game
manual). When Lopez arrives you will find yourself facing a chess
puzzle. A piece of cake for those of you who know how to play
chess. For the rest of you here is what you have to do: the
middle column of the chess board is moveable and you can see
three white figures in the following order the horse (up),the
king(middle) and the officer(down). You must move those three
figures in the middle column and put them in such an order that
the red won't threaten you. Put your king between the two red
horses(square no4 counting from the top) and place your officer
on the first square(up). Finally place your horse on the 3rd
square. Check mate on the red. This way you will recover a grail
and find yourself once more in Nico's apartment. It looks like
Nico is jealous. Leave and go to Montfaucon.
Montfaucon
You can find there a policeman, a crowd and a joggler.Ask about
himself. It's obvious that you don't qualify for a joggler.Talk
to the policeman. Ask about the joggler,the red nose. What he
tells you should give you an idea what to do next. Go talk again
to the joggler and try to joggle once more. The joggler seems
raged. You got rid of the crowd and the officer. You can now lift
up the seward lid and go downstairs. On the right wall, by the
boat, there are three inscriptions. Examine all three of them and
then use the seward key on them. The first one is hollow. Examine
it once more. Go on the boat and use the handle (a friend of mine
was unable to use the handle so he demolished the door by using
once more the seward tool on it). Pick up the chain and attach it
on the wall you demolished. Use again the handle of the mechanism
on the boat. There goes the door. Enter now the passage you
revealed. If you go down the stairs you simply get killed since
you bumped into the conspirators. Try instead to spy on them by
using the small shiny crack on the rock. They seem to have
problems of their own. When the first part of the conversation is
over spy them once more. This time you will see them leaving and
by then you'll know for sure you have to follow Klausner's trail
in Syria,but where exactly should you go? Since they left you can
go down the stairs. Examine the circle. Use the stump in the
centre. Put the tripod on the stump and after that the gem on top
of it. Marib is what you get and Nico will enlighten you on that.
Leave and go to the airport. Destination Marib.
Marib
Talk to the boy who looks like aladin. You're in for a surprise.
Ask him about the stand and then the Templars and himself. Ask
about the knight. When you're done talking show him the red bell
you got from the joggler.Show the ball to him once more since he
got so excited the first time. He offers to do something for you
as a trade for the ball. Keep this in mind cause it might prove
useful in the process.Talk to the tourist man. His name is Duane
Henderson and ask him about himself, his wife Pearl, the bull,
the woman with the mirror, the Templars, the knight with the
crystal ball and finally Nejo. Talk to Pearl now. Ask about
herself and to her poem, Duane, the Templars, Nejo and the
medieval wieving. You are aware of her desire to find some
artefact really old. Go on the right of the screen all the way to
the end up into the door by the kebab stand. There is a man
selling carpets. One carpet in the middle looks familiar. It's
the pattern on the matchbook. Show it to the man who sells the
carpets and you'll gain access to club Alamut. You'll find a
rather untalkative bartender and a taxi driver. Talk to Ultar the
taxi driver. Ask him about the bartender, Nejo ,the Templars and
Duane and Pearl. Try the door in the right. It's locked and
examine the spit bucket and read the note on the door. Talk to
Ultar again. Show him the photo of Khan. Ask about bulls head
hill. Answer yes(you definitely want to visit the place). Ask
about the note on the door. It's time you discovered the brush.
Use the door once more. Go down to the market. Examine the kebab
stand. You'll out find out that he is using the toilet brush for
brushing his kebabs . It's time you asked Nejo a favour. Ask
about Duane and Pearl, Ultar,the man selling the kebabs and offer
him again the ball. Ask what the phrase he told you means. Go try
it with Arthur. Talk to him and tell him what Nejo told you to. I
think you saw that coming. Go again down the market and directly
to Nejo. He used you as a diversion to steal the brush. Go to the
Alamut club and offer the brush to the bartender. He will give
you the toilet keys.
It's only logical to explore the toilet. Use the keys on the
locked door. Use the toilet booth and the flush. Use the roller
toilet dispenser and get the towel. Leave the toilet. Go to the
market again. Nejo's playing with the ball. Did you notice the
cat in the stand before? It's not what you call cute. Try to pet
her and when it jumps on the self hurry and ring the bell. Nejo's
father will appear. Pick up from the ground the broken statue.
Didn't Pearl mention that she wanted something old? Use the
tissue with the greasepaint on it and then offer it to Pearl. She
will tell you to talk to Duane. By doing so you'll sell him the
statue and gain 50 bucks. Go to Alamut Club and just talk to
Ultar about Bull's head then pay Ultar to get you there. You may
even find out what you said to Arthur means. Bad luck seems to be
your middle name. The taxi (if you can call it that way) needs
repair. Offer the towel to Ultar.
Bull's Head Hill
Go to the tree and pick up a branch. Attach the half towel you
have on it and use what you just created on the hole in the
ground in the right side of the screen. Use this handmade ladder
to go down to Bull's head. In the upper left corner you'll find a
hole. Stick your hand in it and then use the metal ring. Go
inside the cave. Walk to the left and you'll find Klausner's body
and you'll get trapped inside the cave. Search Klausner and you'll
get hold of the lens mentioned before . Examine the idol in
Klausner's right side. Now the picture on the left. It must be
Britain. By then you must hear the door mechanism operate. You
won't give Khan the lens play it no matter which way you choose
to respond (bad or good). IN NO CASE choose to die like a dog
cause you'll die. Tell Khan you'll die like a man and shake hands
with him using the hand buzzer. While he is lying down don't
hesitate to jump from cliff. It will save your life. Don't go for
his gun or you'll get killed.
Rue Jarry : Nico's apartment
Show her the lens and then pay a visit to Montfaucon site.
Montfaucon
Go inside the church. You'll see a priest there. Talk to him
about himself, the Templars and the stained glass window. Show
him the grail and when he offers to polish it accept his offer.
While he is doing so check the statue and operate the script it
is holding. You'll see a frame from the stained window. Use now
the lens on the scroll only this time you'll see the image of a
Knight Templar burning at the stake and a date. Talk to the
priest again. He will tell you that the coat of armour on the
grail matches one on the tombs. Ask about the stained window
again. Examine the second tomb in front of the rear wall. You
have discovered the resting place of Don Carlos and in addition
to that you have something new to go on investigating about.Go
visit Andre.
Musee Crune
You'll learn more about Ceasar's Latin phrase you read on the
cave wall by talking to Andre.Ask about Baphomet. He will tell
you about a digging site in Paris. Visit the Site de Baphomet
Site de Baphomet
Talk to the worker. You can talk about himself, the Templars and
the dig but he won't be of great help. On your right you can see
an open iron gate. Go in there and talk to the man guarding the
door. Ask about himself and the Templars. You know for sure he
won't let you in. This means that you must obtain the key to the
dig and send the guard away for a while.Try the locked toilet
door and then talk to the guard. Ask him about the toilet and he
will give you the keys. Use the keys on the door to get in. On
the sink there is a bar of soap. Pick it up after examining the
sink. Use the keys on the soap to make an impression of the key.
Use the plaster on the soap. Use the soap on the sink. You now
have a substitute key to the real one however it looks and feels
like plaster. The greasepaint won't help you this time. Go to the
guard and give him the keys. Go outside to use the paint in the
bucket by the painter. He won't let you to. Go downstairs again
and use the phone to call Nicole. She will agree to distract the
painter so go and fetch him. Talk to him and tell him he has a
phone call. While he is away use the key on the bucket. It looks
like the real one but it still feels like plaster.Go to the guard
downstairs. On his left there is a thermostat. Examine it and
talk to the guard about it. Ask for the toilet keys again. Use
the thermostat to turn the heating off and the guard will have to
wear his gloves. Use the keys on the locked toilet door and when
you get inside use your key on his keys. Go outside, give the
keys to the guard and then call Nicole once more, only this time
she will offer to distract the guard. You will go outside and
when the guard and the painter start fighting rush downstairs.
Use the key on the excavation door. Examine the pattern in front
of the Baphomet's idol. Do you remember the icon of a woman
looking inside a mirror but saw the reflection of three hideous
faces? Try the chalice on the pattern. You'll see the image of a
church. Leave Nico's apartment and go to the airport. Choose
Spain.
Villa de Vasconcellos
This time Lopez will be a lot friendlier. With Lopez on your side
go upstairs to se the Countess. Talk to her about the chalice and
herself. She can help you with the biblical references but you
must first obtain a Bible. There was one inside the tomb in the
garden. Before going to the garden look inside the utility room
for something useful. You'll find a mirror there. Pick it up and
go to the tomb. Get the Bible. While you are still inside the
tomb get the rod and use it to close the window. In the centre of
the ceiling a yellow candle is hanging. To lit it get the rod,
use the greasepainted tissue on it and then use the rod on the
candles by the altar. Lit the candle now by using the rod on it.
It will burn for a few minutes revealing some sort of key. Go
back to the Countess and talk to her. Give her the Bible and she
will match the quotations you memorised with the religious
references inside the Bible. Show her the key you found by
burning down the candle. Go talk to Lopez. Ask him about the well
and then how to find it. He will point at a hazel tree but if you
examine it you won't find any Y shaped branches on it. Go to the
left side of the house where you messed up with the watering hose
the last time you visited Spain. By the window you can see a
hazel tree. Use it to get the Y shaped stick you where looking
for. Go back to Lopez and give him the stick. Watch what happens.
In the right side of the well there is a lion's head. Examine it,
then use it twice but hurry away from the door or you'll get
killed. Examine what was behind the lion door. It's too dark. If
you go upstairs and talk to Lopez he will tell you that he doesn't
have batteries for the torch but he will give you a hint as well:"light
spreads in straight lines". Go down the well again and use
the mirror on the well's wall by the rope. Use the key on the
door and then go in. You just found the kids and the missing
chess figure. You'll return to Nico's apartment.
Rue Jarry: Nicole's apartment
Andre is there as well. It's your turn to get jealous. After a
short discussion with Nico and Andre you will decide to visit
Bannockburn in Britain. You will travel by train and Nico will
escort you this time. Inside The Train You are sitting by Nicole
and an old lady is sitting opplsed to you. Talk to Nicole since
the Discussion zone is available. Talk to her once more when you
are done for the first time and you will flirt with her (since I
didn't try to skip this part to see what happens in the end the
second time I played the game, I suggest that you don't either).
Talk to the old woman if you want. You won't find out anything
useful. Leave your compartment (you'll have to try it twice since
the ticket collector will appear on your first attempt to do so)
and walk left all the way. Keep walking until One of the
gangsters appear and blocks your way. Head back to your
compartment to inform Nicole about their presence but you'll see
she is missing. So is the old lady. Get inside the compartment in
the middle where the two drunk guys are. Talk to the one that is
not sleeping but he won't be of much help. Mention Nicole and
then Operate their window.
This time he will help you to climb outside and then onto the
roof. Don't go left or you'll get electrocuted. Go right instead
and when you reach the next vagon use the ladder to climb inside
it. The situation looks nasty. Someone is pointing a gun at
Nicole and Khan. Use the emergency break to make him loose his
balance and then you'll find yourself talking to Khan. You'll
find out the truth about the neo- Templars. Hurry outside in the
same way you came in. Nicole will ask you to help her and you'll
take advantage of her situation in a way. Don't worry she won't
mind. Walk inside the ruins of the church. It's the same one you
saw in the reflection of the pattern that stood in front of the
Baphomet idol. Search the ground by the left wall in front of the
window and you'll find a lot of useless things: a plastic pen top,
a clay-pipe,an old coin and a cog. Use the wooden machine on your
right hand side. It's divided in two operable parts. Use the one
which is closer to Nicole . You now have a handle in your
inventory and use the same machine part to get a second cog. Put
the cog in the eyes of the statue which is just behind Nicole.
Put the second cog in the other eye as well. Now put the handle
in it's mouth. Enter the door you just opened. You won!!!