<BODY>
</BODY> Tagları arasına koymanız gereken kod |
-
-
- <body
topmargin="0" leftmargin="0" bgcolor="#0F1167">
- <div
id="dot0" style="position: absolute; visibility: hidden; height: 11; width:
11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot1" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot2" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot3" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot4" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot5" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><div
id="dot6" style="position: absolute; height: 11; width: 11;">
- <dd><img
src="MISKET1.GIF" width="12" height="12"
alt="MISKET1.GIF (561 bytes)"></dd>
- </div><script
LANGUAGE="JavaScript">
- <!-- hide code
- /*
- Elastic Trail script
(By Philip Winston @ [email protected], URL:http://members.xoom.com/ebullets)
- Script featured on
Dynamicdrive.com
- For this and 100's more
DHTML scripts, visit http://dynamicdrive.com
- */
-
- // Thanks to Troels
Jakobsen <[email protected]>
- // for fix which makes
it work when the page is scrolled
- var nDots = 7;
- if
(document.all&&window.print)
- document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
- var Xpos = 0;
- var Ypos = 0;
- // fixed time step, no
relation to real time
- var DELTAT = .01;
- // size of one spring
in pixels
- var SEGLEN = 10;
- // spring constant,
stiffness of springs
- var SPRINGK = 10;
- // all the physics is
bogus, just picked stuff to
- // make it look okay
- var MASS = 1;
- var GRAVITY = 50;
- var RESISTANCE = 10;
- // stopping criterea to
prevent endless jittering
- // doesn't work when
sitting on bottom since floor
- // doesn't push back so
acceleration always as big
- // as gravity
- var STOPVEL = 0.1;
- var STOPACC = 0.1;
- var DOTSIZE = 11;
- // BOUNCE is percent of
velocity retained when
- // bouncing off a wall
- var BOUNCE = 0.75;
- var isNetscape =
navigator.appName=="Netscape";
- // always on for now,
could be played with to
- // let dots fall to
botton, get thrown, etc.
- var followmouse = true;
- var dots = new Array();
- init();
- function init()
- {
- var i = 0;
- for (i = 0; i <
nDots; i++) {
- dots[i] = new dot(i);
- }
-
- if (!isNetscape) {
- // I only know how to read
the locations of the
- // <LI> items in
IE
- //skip this for now
- //
setInitPositions(dots)
- }
-
- // set their positions
- for (i = 0; i <
nDots; i++) {
- dots[i].obj.left =
dots[i].X;
- dots[i].obj.top =
dots[i].Y;
- }
-
-
- if (isNetscape) {
- // start right away
since they are positioned
- // at 0, 0
- startanimate();
- } else {
- // let dots sit there
for a few seconds
- // since they're hiding
on the real bullets
- setTimeout("startanimate()",
2000);
- }
- }
-
-
- function dot(i)
- {
- this.X = Xpos;
- this.Y = Ypos;
- this.dx = 0;
- this.dy = 0;
- if (isNetscape) {
- this.obj =
eval("document.dot" + i);
- } else {
- this.obj =
eval("dot" + i + ".style");
- }
- }
-
- function startanimate() {
- setInterval("animate()",
20);
- }
-
- // This is to line up
the bullets with actual LI tags on the page
- // Had to add -DOTSIZE
to X and 2*DOTSIZE to Y for IE 5, not sure why
- // Still doesn't work
great
- function
setInitPositions(dots)
- {
- // initialize dot positions
to be on top
- // of the bullets in
the <ul>
- var startloc =
document.all.tags("LI");
- var i = 0;
- for (i = 0; i <
startloc.length && i < (nDots - 1); i++) {
- dots[i+1].X =
startloc[i].offsetLeft
- startloc[i].offsetParent.offsetLeft
- DOTSIZE;
- dots[i+1].Y =
startloc[i].offsetTop +
- startloc[i].offsetParent.offsetTop
+ 2*DOTSIZE;
- }
- // put 0th dot above
1st (it is hidden)
- dots[0].X = dots[1].X;
- dots[0].Y = dots[1].Y -
SEGLEN;
- }
- // just save mouse
position for animate() to use
- function MoveHandler(e)
- {
- Xpos = e.pageX;
- Ypos = e.pageY;
- return true;
- }
- // just save mouse
position for animate() to use
- function
MoveHandlerIE() {
- Xpos = window.event.x +
document.body.scrollLeft;
- Ypos = window.event.y +
document.body.scrollTop;
- }
- if (isNetscape) {
- document.captureEvents(Event.MOUSEMOVE);
- document.onMouseMove =
MoveHandler;
- } else {
- document.onmousemove =
MoveHandlerIE;
- }
-
- function vec(X, Y)
- {
- this.X = X;
- this.Y = Y;
- }
- // adds force in X and
Y to spring for dot[i] on dot[j]
- function springForce(i,
j, spring)
- {
- var dx = (dots[i].X -
dots[j].X);
- var dy = (dots[i].Y -
dots[j].Y);
- var len =
Math.sqrt(dx*dx + dy*dy);
- if (len > SEGLEN) {
- var springF = SPRINGK *
(len - SEGLEN);
- spring.X += (dx / len)
* springF;
- spring.Y += (dy / len)
* springF;
- }
- }
-
- function animate() {
- // dots[0] follows the
mouse,
- // though no dot is
drawn there
- var start = 0;
- if (followmouse) {
- dots[0].X = Xpos;
- dots[0].Y = Ypos;
- start = 1;
- }
-
- for (i = start ; i <
nDots; i++ ) {
-
- var spring = new vec(0,
0);
- if (i > 0) {
- springForce(i-1, i,
spring);
- }
- if (i < (nDots - 1))
{
- springForce(i+1, i,
spring);
- }
-
- // air
resisitance/friction
- var resist = new
vec(-dots[i].dx * RESISTANCE,
- -dots[i].dy *
RESISTANCE);
-
- // compute new accel,
including gravity
- var accel = new
vec((spring.X + resist.X)/ MASS,
- (spring.Y + resist.Y)/
MASS + GRAVITY);
-
- // compute new velocity
- dots[i].dx += (DELTAT *
accel.X);
- dots[i].dy += (DELTAT *
accel.Y);
-
- // stop dead so it
doesn't jitter when nearly still
- if
(Math.abs(dots[i].dx) < STOPVEL &&
- Math.abs(dots[i].dy)
< STOPVEL &&
- Math.abs(accel.X) <
STOPACC &&
- Math.abs(accel.Y) <
STOPACC) {
- dots[i].dx = 0;
- dots[i].dy = 0;
- }
-
- // move to new position
- dots[i].X +=
dots[i].dx;
- dots[i].Y +=
dots[i].dy;
-
- // get size of window
- var height, width;
- if (isNetscape) {
- height =
window.innerHeight + document.scrollTop;
- width =
window.innerWidth + document.scrollLeft;
- } else {
- height =
document.body.clientHeight + document.body.scrollTop;
- width =
document.body.clientWidth + document.body.scrollLeft;
- }
-
- // bounce of 3 walls
(leave ceiling open)
- if (dots[i].Y >=
height - DOTSIZE - 1) {
- if (dots[i].dy > 0)
{
- dots[i].dy = BOUNCE *
-dots[i].dy;
- }
- dots[i].Y = height -
DOTSIZE - 1;
- }
- if (dots[i].X >=
width - DOTSIZE) {
- if (dots[i].dx > 0)
{
- dots[i].dx = BOUNCE *
-dots[i].dx;
- }
- dots[i].X = width -
DOTSIZE - 1;
- }
- if (dots[i].X < 0) {
- if (dots[i].dx < 0)
{
- dots[i].dx = BOUNCE *
-dots[i].dx;
- }
- dots[i].X = 0;
- }
-
- // move img to new
position
- dots[i].obj.left = dots[i].X;
- dots[i].obj.top = dots[i].Y;
- }
- }
- // end code hiding
-->
- </script>
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