Illustrate how assembly sourcecode is assembled to produce objectcode Illustrates Assembling Process
Illustrates how assembling process on new subwindow Demonstrate how assembly program is assembled by assembler become machine codes.    Input is assembly source codes with implicit addresses.    Output is deck or memory format module. 
Memperagakan bagaimana program assembly dirakit oleh assembler menjadi kodemesin.   Masukan berupa kode mentah assembly dengan pengalamatan menggunakan label.   Hasilnya adalah modul dalam format memori

 

Illustrate how program is loaded to memory Illustrates Loading Process
Illustrates loading process on new subwindow Demonstrate how object (in deck or memory formatted module) is loaded into memory and aligned in memory-word format. 
Memperagakan bagaimana obyek kodemesin dimuat ke dalam memori dan diatur menurut penyelarasan word (word = 4byte)

 

Illustrate how machinecodes are executed by central processor Illustrates Program Execution Process
Illustrates program execution on new subwindow Demonstrate how machine codes are executed by processor.    Machine codes in memory are fetched into processor cache and taked by instruction register (IR), then decoded, fetch operands and execution.     Unfortunately animation can not show how all of those mechanism are arranged in pipelining way.   
Memperagakan bagaimana kodemesin diexekusi oleh prosesor.   Kodemesin di memori dijiplak ke dalam penampung prosesor lantas dibaca oleh IR untuk diurai,  disusul menjiplak operan, kemudian diexekusi.    Proses ini sebenarnya berjalan secara sul-menyusul (pipelining).    Sayangnya sulit dibuat animasi untuk memperagakannya.  

 

Illustrate how processes are managed by operating system Illustrates Process Management
Illustrates how processes are managed by operating system on new subwindow Demonstrate 2 simple programs run together and call the same routine in common/shared memory segment.    Process objects are illustrated in assembly source codes since no other way to explain better.  
Memperagakan 2 program sederhana jalan bersama dan memanggil rutin yang sama di kapling memori yang disediakan untuk akses sama-sama.    Obyek proses digambarkan dalam kode assembly untuk memudahkan penjelasan.  

 

Back to HOME page Home Visit Nusantara Freeware pages Nusantara Freeware
Visit Agromatika page Agromatika
Hosted by www.Geocities.ws

1