Training and Research:
Tips from the Elders
The training of your skills and research
of your spells can greatly impact your future, versus the creatures that
inhabit our lands and the humanoid enemies we face in Carendel and the
other cities of Olmran. The Elders have graciously come together in order
to provide you with some information on how to make the most of the skills
you are born with, and future ones you will acquire as you reach higher
ranks in the Arcanum guild. Note: Training an armor type is futile, as
anything higher than cloth effects your spells and your ability to tap,
while significantly lowering your evade.
Skills inherited upon birth:
-
Climb ~ Your ability at climbing objects.
-
Jump ~ Your ability at jumping over objects.
-
Use Item ~ Your ability at using magic
items, such as wands.
-
Slash ~ The ability to use a slashing
weapon, such as a dagger
-
Flexible ~ The ability to use flexible
weapons, such as whips.
-
Leathers ~ Your ability to wear leather
armor.
-
Platemail ~ Your ability to wear platemail
armor.
-
Swim ~ You ability at swimming through
watery areas.
-
Lockpick ~ Your ability at unlocking chests
and doors.
-
Research ~ Your ability at learning new
spells.
-
Percept ~ Your ability at perceiving hidden
objects.
-
Hide ~ Your ability at hiding.
-
Crush ~ The ability to use crushing weapons,
such as a staff.
-
Thrust ~ The ability to use a thrusting
weapon, such as a spear.
-
Fired ~ Your ability to use a firing weapon,
such as a bow.
-
Chainmail ~ Your ability to wear chainmail
armor.
-
Evade ~ Your ability at evading your blows,
no matter what your armor type.
-
Bandage ~ A critical skill for low level
characters. Your ability at bandaging wounds.
-
Direct ~ Your ability at to aims spells
at targets.
Skill
acquired during advancement:
-
Tap ~ Your ability at acquiring additional
power points, thus allowing you to cast spells at more than normal power.
(Level 11)
All
of the skills listed above can be trained twice, with the exclusion of
hide and crush. Below is a detailed list of how and when to train these
skills. Please be aware, this is more of a guide than a strict training
regimen. ***Remember, it's YOUR life, in the end it's up to you how you
train your own skills.
-
Train climb and jump twice every level, until
the skill reaches 150%.
-
Train precept, evade, direct, and tap (when you
receive it) twice every level.
-
Train research until it reaches 90%+. * Remember,
ask the guild for research enhancing items to save you points!
-
If you have enough points, train crush once per
level. If not, wait to train it at later levels when your research will
naturally higher to produce a greater success rate when researching spell
lists.
Researching of spells (Keep in mind, you CAN research at level 1):
-
Wizard Shields
-
Storm Mastery
-
Light Law
-
Earth Law
-
Ice Law
-
Arcane Travels
-
Essence's Perceptions
-
Water Law
Keep Fire Law, Wizard Shields, and Light Law all up-to-date! If you still
aren't sure of you to research after you've consulted the list of spells,
ask the guild, we are here to help.
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