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Reviews
Rayman 2: The Great Escape
By
Corey
Ubi Soft does
it again. They published possibly the most
underrated game on the N64, Rocket: Robot
on Wheels, and now they bring you
another great platformer. But how good is it?
Graphics:
10
Easily
among the best graphics on the N64. The
backgrounds alone would probably give this part a
10. If you've seen how good Jet Force Gemini's
backgrounds look, picture something better than
that. There is no fog or pop-up in sight which is
another bonus. The characters are highly detailed
and colorful like everything else in the game.
The art work is just so well done. And the with
the Expansion Pak in, the game looks even better.
Plus, there is never any type of slowdown or
framerate problems.
Gameplay:
10
I
want to first mention that this game has the best
controls on the system. It is so easy to just
pick up and play it's mind boggiling. Everything
you do in the game - run, jump, shoot, climb,
swim, fly, and more - is so easy to do because
they only involve pushing one button (maybe two)
to perform the move. Just take a second to get
used to what button does what, then go on and
play.
Now,
the main objective of the game is to collect 100
Lums. That may sound like a lot, but it really
isn't. Most of the 17 stages (plus bonus levels)
hold 50 of these Lums. Now as you go from the
beginning to the end of each level, the Lums are
generally on your path. Sure, you'll have to use
a bit of thinking to find some, but you never go
completely out of your way to find them. And I
should mention that the game is just so fun to
play, it wouldn't matter if there were 5000 Lums
to find.
Even
with so many levles, the game never gets tedious.
The main reason is because there are a lot of
things going on. You'll be interacting with many
characters, who will help you along the way by
doing various things. For example, one character
allows you to grab it's neck while it takes you
to the other side of a swamp. You'll also find
yourself running races, sliding down cliffs, and
solving different kinds of puzzles.
Sound:
5
To
put it simply, I hate the music in this game.
After the first level or two, the music got
extremely boring to listen to. It doesn't seem to
fit with the level you are currently playing. And
at times, there is no music what so ever! The
sound effects aren't bad, but characters voices
are, well, bad. I hated the way everyone talked
in Banjo-Kazooie, and they do that same thing
here. They don't really speak but just make
sounds to let you know who is talking. At least
you can read what they say easily.
Lasting
Value: 6
Once
you beat the game, that's it. Sure, it should
take a good amount of time to get through the
game, but after that there is nothing really to
do. You may feel like playing through the levels
just for the heck of it, but there is no Reason
too. Of course, a lot of platformers don't have
much replay value so this isn't much of a
problem.
Bottom
Line
This
is another greatly underrated game on the N64,
easily a must buy for a fan of any type of
platformers. Seeing how you should be able to
find the game for fairly cheap now, I'd recommend
this game to just about everyone.
Final
Score: 9 out of 10
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