Reviews
Donkey Kong Land
By
Corey
Introduction
After
a successful adventure on the Super Nintendo,
Donkey and Diddy Kong make their first run
together on the Game Boy. Does the first DKL game
stand toe to toe with the first Donkey Country
title?
Graphics:
5 (GBP) or 8 (GBC)
"They
look great!" is what you'd say when you can
actually see the screen. The problem is that it
is kind of hard to see everything when playing on
an original Game Boy or GB Pocket. If you are
playing on a Game Boy Color, however, the color
helps it out tremendously.
Game
Play: 5
This
is just really a normal platformer. The fast pace
of the DKL series isn't present in this game;
there isn't enough to do to keep you from wanting
to just turn the system off. You only have one
objective in this game and that's to get to the
end of the level. With some games that is plenty,
but not this one. Not enough hidden secrets to
keep me satisfied. Sure, there are the hidden
bonus barrels but they were too easy to find and
I'll just go out and say it, the bonus games suck
in this game.
Sound:
4
Blah!
Not good at all. The music is terrible and
repetitive. The sound effects really are good,
but the music forces me to turn the sound all the
way down.
Lasting
Value: 4
Playing
through the game itself is boring so that in
itself is bad, but after you beat it there is no
reason to play again anyway. You could try and
find all the bonus barrels but that doesn't add
much to the game and its too easy anyway.
Bottom
Line
One
of the worst Game Boy games I've played. Rare
either tried to make this game too unlike the
original or just hoped the hype of DKC would sell
the game. Either way the game isn't good.
Final
Score: 5 out of 10 (This
is not an average)
|