Reviews
Sonic Advance
By
Corey
It seems awkward reviewing a Sonic the Hedgehog
title for a Nintendo site. It wasn't all that
long ago I was playing the first Sonic game on
the Genesis. How times have changed.
Graphics:
9
Sonic
Advance is easily the best looking of the 2D
Sonic games, as it should be. The characters are
modeled after their Sonic Adventure designs and
this is for the better. The animation is smooth
and the levels have nice detail. My only
complaint here is that the it is almost
impossible to see anything in the beginning of
the Secret Base Zone because of the GBA's
transparency capabilities being put into use, but
since this only lasts for a few seconds this
isn't really a problem.
Gameplay:
9
The
familiar fast paced action of Sonic games is back
here. The goal is speed through levels collecting
rings, which serve the purpose of keeping your
character alive. As long as you have at least one
ring, you cannot be killed by an enemy's attack.
At the end of each stage's second act, you will
fight Dr. Eggman (more commonly known as Dr.
Robotnik). There are total of six stages.
The
four playable characters - Sonic, Tails,
Knuckles, and Amy - all have different abilities.
Sonic is the fastest and can grind on rails.
Tails can fly to higher platforms. Knuckles can
climb walls and glide. These three characters all
use a spin attack and a unique second move to
dispose of enemies. Amy needs to use her hammer
to kill her enemies. The difficulty of the game
varies depends on who is being used. To
completely beat the game, you must beat it with
all four characters. Because of their abilities,
all of the characters can take different paths
through the levels. Beating the game four
separate times doesn't seem like a chore because
of this.
Hidden
in each stage is a special springboard, which
will take you to a 3D-bonus stage. Here you can
collect the game's chaos emeralds. The problem is
that the bonus stages can be unnecessarily hard
because it is difficult to tell where exactly the
rings and obstacles are. This leads to much
frustration until the course is memorized.
After
completing a stage in the main game, it can be
tried in time attack. The only goal is to get
through the stage as fast as possible. There is
also a Tiny Chao Garden where you can raise a
Chao on the GBA and transfer it to Sonic
Adventure 2: Battle for GameCube. The Garden
contains two mini-games, versions of
Rock-Paper-Scissors and Memory. They are amusing
for a little while but quickly become repetitive.
There
are multiplayer options, but since no one I know
currently owns a GBA yet I cannot comment on
them.
Sound:
8
The
music and sound effects are both very good. The
new music tracks that maintain the Sonic feel.
Some classic songs can be heard and a re-done
very well. Sadly there is no familiar
"SEGA!" voice when the system is turned
on, but I cannot take points off for that.
Lasting
Value: 5
Beating
the game 100% will probably only take up to 10
hours. It could be slightly longer depending on
how much trouble the bonus stages are. The Chao
raising is only interesting if you have Sonic
Adventure 2: Battle. The time attack may make
playing the levels again more interesting. I
cannot comment on any of the link or multiplayer
capabilities. Those may very well bring the
replay up a couple of notches if you have the
means to use them.
Bottom
Line
This
is a very solid game while it lasts. It may not
last very long, however. Unless you have people
to play multiplayer with, have Sonic Adventure 2:
Battle, or plan on replaying the single player
mode many times it probably isn't worth the $40
asking price.
Final
Score: 7.5 out of 10
|