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    Editorials

    Is Perfect Dark truly Perfect?

    Finally, Rare's followup to Goldeneye has been released, but does it live up to the hype?

    By Jorden


    Goldeneye was probably the biggest game on N64 in the first 3 years it existed. Many people loved it because of it was easy to control and had an addictive fun multiplayer mode. Mission objective in 1p mode probably didn't hurt either. In the credits for the game, James Bond will Return was displayed plain as day. But sadly, Rare didn't get the license for Tomorrow Never Dies. They then began production on its semi-sequel, and Perfect Dark was born. PD has come a long way in those 2 years. Many modes have been announced and then canned, such as the GB Camera thing. One of the original plans for PD was to allow gamers that had a GB Camera and a Transfer Pak was that they would be able to take their picture and then import it into PD so that they could be used in Death matches. This was later canned because of the game crashing when GB Cameraized skins were trying to be loaded. Later, when PD for GBC was announced, it was reveled that it would use the Transfer Pak. This is not needed to beat the game but just makes it easier to get some cheat options. Originally PD was supposed to be the big game last Christmas but about a month before it was released it was delayed to April 11, 2000; and then May 22, 2000; and then finally a day later to May 23 2000. These delays were made to put the Perfect into Perfect Dark. Yesterday PD was finally released to the world and I picked up my copy ASAP. Being a big fan of Goldeneye I had high expectations. When I finally put the game in I was amazed by the quality in the product that was much better than GE's. I won't get into that because Daniel will have a review up soon. Easily one of the best games of all time and FPS fan, or even a fan of Goldeneye will most definitely enjoy.

       
     


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