ARMORED CORE 2: ANOTHER AGE Author: Dash-X E-mail: dash_x@msn.com Version 2.0 Contents ================= 1. Version History 2. Introduction 3. General Tips 4. Guide A. Neo Isaac B. Old Zam C. Horwick Mountains D. Old Gal E. Zearm Desert F. Burroughs Hill G. Thorn Garden H. Old Avalon I. Earth Central J. Colnart Bay City K. Balboa City L. Whiteland M. Rapture N. Lost Field O. Eyelet City P. Scissors Forest Q. Arkot Ocean R. Folk City 5. 2P VS. mode tips 6. Credits ================= 1. Version History ------------------------ 9/1/01: ver. 1.0- Began writing guide. All missions completed. Notes written for the missions on the west side of the map. 9/5/01: ver. 1.5- Notes written for the central, north, and south regions on the map. Fixed an error (enemies will not come in five's). Also, new 2P VS. mode tips. Expanded the credits section a bit. 9/6/01: ver. 2.0- Notes written for the east side of the map. Fixed a grievous grammatical error (sentences need prepositions). Expanded on the DESTROY RADAR ARRAY mission because a certain some one is pulling out his hair (a little Rogaine will clear that up). Also, I added new tips to the General Tips section. I can't help wondering, "where do I go from here?" And, added to the credits. ------------------------ 2. Introduction ------------------------ Hi, welcome to my first FAQ. As mentioned above, this FAQ covers the game Armored Core 2: Another Age (Hereafter referred to as AC2AA). This guide is meant to get you through the missions ALIVE. Meaning, you may or may not be sitting pretty in the end, and you may or may not make much money. AC2AA has a lot of missions that fit into the "Destroy All Enemies" Category. For that reason, the guide will not cover the "Destroy All Enemies" missions in as much detail. I will cover the strategies you need for these types of missions in the "General Tips" section. These Are the AC Parts I began the game with: Head: ZHD-MO/EGRET Core: ZCL-XA/2 Arms: ZAN-202/TEM Legs: ZLN-ZA2/FF Booster: ZBT-GEX/3000 FCS:LODD-BLAZER Generator:GR-XR/15000 Radiator: RBG-CM6 Inside: (none) Extension: ZEX-RS/HOUND Back Unit R: ZWM-M24/IMU Back Unit L: (none) Arm Unit R: KARASAWA-MK2 Arm Unit L: LS-MOONLIGHT Have fun. -------------------------- 3. General Tips -------------------------- A. Staying Alive- The name of the game may be Armored Core, but that armor won't last you for long if you can't evade enemy attacks. One of the easiest ways to aviod enemy attacks is to jump in the air. By jumping in the air, you either a.) force the enemy to look up, or b.) avoid several rounds. Another, more effective way of evasion is to strafe to the left/right (depending upon the amount of room you have, duh!). By employing this maneuver, you will probably avoid getting hit by several rounds. You will use this more than anything else. Finally, the circle strafe. It is an effective way to take out a single opponent. All you do is hold a strafe button (left/right) and hold the D-pad in the opposite direction of the strafe (if strafing left, hold right, and vise versa). B. Destroy All Enemies- Believe it or not, about seventy to seventy-five percent of the game fits into this category. All you really need to do is try to conserve ammo with sure-shots*. If the area requires you to crawl around corridors, make sure you boost- strafe around corners. Not only does it save time, but you will normally be facing an enemy, and you will probably avoid an attack or two. If the area of ops is a wide open space, feel free to dodge enemy attacks. That is why the area is a wide open space to begin with. Most of the enemies in these missions are weak, and they really don't take much damage to destroy. A good thing to have is the Remnants of Enemies Gauge (available in the cockpit config.). That way there are no surprises. C. Equipment, Equipment, Equipment!- If you are starting a New Game, before you start any mission, BUY THE KARASAWA-MK2!!! This was the best weapon in AC2, and is the best weapon in AC2AA! It is easily affordable at the beginning of the game, well balanced, and ULTRA POWERFUL. There is no reason you should not be using it. One question, why is it available at the beginning of the game? D. Never Give Up- Sure, I know it sounds lame. But, you should never give up. It may seem like you'll be down and out, but try anyway. I've made it through missions with less than 10 AP remaining. "You never know until try." E. Extensions- At the beginning of any mission, the first thing you should do is turn on your extension. These things neutralize the real killers...missles. F. Defending Stuff- One of the best things to do when you have to defend a stationary target is put your back to it (while your extensions are on). That way, you recieve most of the attacks while nullifying missles. If your defensive target is of the mobile variety, stay alert and follow the target(s). Destroy the ground based enemies first, then, destroy the enemies in the air. G. Borrowing Parts- To "borrow" a part, buy it at the shop. If you decide that you do not want it, after it has served its purpose, you can sell it back to the shop for the full price. H. Try, Try Again- If you fail a mission, go to the System screen and re-load the game. This is perfect for keeping that "spotless" record. WARNING: Pay very close attention to what you are doing on that System screen. You might accidentally save the game. I. Do not inform me of AC parts that I didn't mention- Jackal has a near-perfect list of hidden parts and how to get them. Thank you for the consideration, though. *sure-shots: firing the weapon when, and only when, the reticle is red. -------------------------- 4. Guide -------------------------- A. Neo Isaac- 1. Stop Terrorist Sabotage- No time limit, no pressure, no problem. 2. Destroy Prototype MTs- You'll have to shoot them out of the sky, first. 3. Defend Elevator Facility- Really straight-forward. The only thing to worry about is getting all the enemies on both sides of the cylinder. 4. Attack Transport Convoy- Run through the city streets, destroying the enemy MTs as you go. You may have to back track to get the last transport. 5. Assist Emeraude Forces- Nothing difficult,really. Just dash through the streets, destroying any attackers as you go. Check your fire, though. As the MTs you're trying to defend have a knack for getting in your line of fire. 6. Pursue Emeraude Forces- The only real danger in this mission is the landmines. To avoid taking too much damage, only stay in the middle of the street. Believe it or not, there are more landmines on the side of the street than in the middle. Another safety measure worth taking is to stay at the ends of the streets, shoot all the visible enemies, and overboost to the other side. B. Old Zam- 1. Defend Bomber- Just rush in and destroy all the enemies. Simple. 2. Disarm the Bombs- The Operator will tell you where you need to go. The only thing you need to worry about is getting to all the bombs before the counter times out. To save time, overboost when you are in a long straightway. Another way to save time is to only shoot at enemies in your way. The enemies in this area are really weak. You should be able to shrug off most of the damage. 3. Destroy Security System- Rush through the facility and destroy ONLY what gives you trouble. Also, REMEMBER WHERE YOU'VE BEEN! After you destroy the security panel, hurry back to the point at which you entered the stage. To save time, just jump down the elevator shaft, and don't bother to destroy ANY enemies. 4. Enter Waste-Treatment Plant- After destroying the enemies on your level, Drop down and destroy the enemies on the lower levels. If you notice that you still have one enemy to go, just wait awhile. Eventually he will destroy himself. 5. Raven Assessment- Can you say, "Ultra Easy?" I knew you could. Don't let the floating legs intimidate you. Just use standard evasive maneuvers while blasting away, and he will fall. C. Horwick Mountains- 1. Attack the Airbase- To save ammo and trouble, run across the mountain tops. To cross the huge chasms turn on your overboost and jump. Remember to hold the jump button for two seconds to get enough height. When you reach the third mountain, be sure to look down and to the left (if you are facing the top most shutter). You will see a lower shutter. Before you can destroy the bomber, you must destroy an enemy AC (just make sure to stay in the doorway while strafing). After the AC is gone, the bomber is your's to destroy. 2. Destroy the Radar Array- Ugh! I vowed that I would never play this mission again (I suppose some vows are meant to be broken). But, a fifty-first run through the gauntlet eased some of my fears. To complete this mission more efficiently, carry a back-mounted chain gun (instead of missles), and your Karasawa. Stay alert and move quickly (this one had me cursin'). If you don't, the auto-fighters will take you out. Remember, THERE ARE FOUR DISHES ON EACH MOUNTAIN. If for some reason, you can't make it all the way across the chasm, aim for one of the shutters (with a platform portruding out of it). When you reach the platform, hold your position, put your back to the shutter, and use the chain gun to defend yourself until you get your energy back. From there, fly up to the ledge, ready your chain gun, and PAY ATTENTION TO YOUR RADAR! Defend yourself until you get your energy back again, and continue on with the rest of the mission. For defense, try using a shield that doesn't drain a lot of energy. 3. Defend Airbase- Stand with your back to the shutter, turn on the extensions, and fire away! You must protect the base for at least three minutes. 4. Eliminate Tresspassing AC- It's another "Destroy All Enemies" mission (hereafter referred to as DAE). Remember to save enough ammo for the AC at the end! 5. Intercept Mine Intruders- Another DAE. GET GOOD BOOSTERS! Do not miss anything on the way up. Backtracking is a pain in the behind! D. Old Gal- 1. Attack Storage Complex- Ammo conservation is ultra important. Go from floors 5 to 10, 10 to 20, 20 to 10 , 10 to 5, and 5 to 30. 2. Defend Materials Cache- Put your back to the materials cache. For some odd reason, the guy's upstairs will let some enemies through (can they do anything right?). Enemies come down in two's, and three's. 3. Defend Storage Complex- Wander around the floor you are stationed on, and blast everything. 4. Eliminate Search Team- Prioritize, Prioritize, Prioritize. Kill off as many MTs as you can before the enemy ACs arrive. When they do arrive, ignore them, your real targets are the MTs. 5. Eliminate Patrolling AC- You will want to stay as far away from this guy as possible. If you don't believe me, just let him get close (you won't last long). To defeat this one, just stay away, turn on your extensions, and fire away. For some odd reason, the enemy AC will purposely destroy materials. 6. Takeover Military Warehouse- To minimize collateral damage, only fire when the reticle is red. Destroy the MTs on the ground before terminating the MTs in the air. Complete the mission without destroying any thing to get an AC part. E. Zearm Desert- 1. Destroy Insertion Team- GET A GOOD FCS! It's really quite simple. Just shoot the pods as they are coming down. Even if they do manage to land, the MTs just sit there like idiots. They literally wait for you to blast them. 2. Eliminate Raven- This one had me cursin', too! Floating leg parts and a general magazine are HIGHLY recommended. Be warned: YOU WILL BE UP AGAINST THREE POWERFUL ACs!!! When the battle starts, turn on your extensions, and rush to where Pendulum will land. Shoot him a few times to stall him. When he turns to face you, RUN FOR COVER!!! Ignore the other two ACs, and continually pop out from cover to pepper him with your Karasawa's shots. To make things easier, defeat Pendulum first, Pit Viper second, and Heaven's Blaze last. Pendulum has a grenade launcher, Pit Viper has a Machine gun and a Plasma Cannon, and Heaven's Blaze packs two vertical missle launchers and a slow, weak rifle. 3. Attack the terrorists- Almost the same as "Destroy Insertion Team", but nothing is dropping out of the sky. Just another DAE. 4. Destroy Top Secret Unit- As soon as the battle begins, RUSH UNDER THE HEAD!!! Stay under the head and continually attack the head. Doing so will neutralize the left arm. The only thing you will have to worry about is the right arm. Get rid of that, and the mission is complete. 5. Destroy Massive MT- Remember him? He's back for round two, and it looks like he got his legs back! He really isn't as difficult as he looks. Repeat after me,"Patience + Cover = Success." All you need to do is hide behind some rubble, and wait for him to stop shooting. While his back is turned to you, follow him and shoot what you can. Repeat the process several times. Eventually, he'll fall down and go BOOM! Floating leg parts are recommended. 6. Training Exercise- There is really no way you can loose. The Indies always pilot weak MTs. Just sock it to 'em. 7. Training Rematch- This is not much more difficult than the last "Training Exercise". Just make sure that you squeeze off the first shots, and you'll be fine. You may have to destroy a couple of train cars. 8. Reactivate Facility Gates- This level is very straight-forward. If you get stuck, look around. There's always a cracked wall to smash through. The enemies are weak, but do not ignore them. Find the security panel to finish the mission. 9. Infiltrate the Weapons Facility- Almost the same as "Reactivate Facility Gates", except it's another DAE. F. Burroughs Hill- 1. Eliminate Outlaw Organization- Try to destroy all the enemy tanks before the AC arrives. Once the AC is there, fire away! 2. Recover Research Project- This is why you need Bio-Sensors! These Bio-enemies can easily cause an "Out Put Down" system error. Destroy these overgrown fleas quickly! 3. Attack Secret Warehouse- Another DAE... Just be sure to use the AC supply vehicles (they're free!) 4. Eliminate Bureau Forces- There are landmines all over the place! Rush in and find an area where you can shoot at everyone without worrying about landmines. If you must move about, watch your step! 5. Rescue Trapped Indies- Get a strong weapon with lots of ammo. Turn on your extensions and follow the Indie's tanks. As always, drop the enemies on the ground before tackling the enemies in the air. 6. Eliminate Raven- Lumberjack is a frickin' liar! Circle strafe to destroy him. When victim two shows up, vary your speed to defeat him. Make all your shots count. G. Thorn Garden- 1. Attack Abandoned Facility- Destroy all insects outside of the glass before destroying the insects inside of the glass. 2. Eliminate Bio Menace- Run through and shoot the first two insects you see. When you drop down into a room with the giant insect, immediately rush the thing (not doing so will result in a quick death). Get behind it while shooting. In the time it will take for it to turn around, you will be delivering the ultimate "Candy-gram"! If it looks like he will be facing you soon, rush to get behind him again! 3. Eliminate Unmanned Weapons- This is another DAE. Your main concern is the auto-fighters. Remain Alert and avoid the floating mines and you should be fine. 4. Shutdown Nuclear Shelter: Easy! Drop down to the lowest level and destroy the enemy AC. With him out of the way, you can destroy the mechanism behind the door with the white lights. Quickly leave the door you came into and enter the door opposite the huge cylynder. Don't worry about the time, you will recieve additional time at certain points in the facility. As far as the enemy MTs are concerned, you make the call to decide if you destroy them or not (note: there is a hefty bonus for destroying all ten MTs). 5. Assist Research Team- Run through the facility destroying the MTs as you go. Just be quick about it. The researchers don't have a lot of AP. 6. Clear Disposal Facility- This is another DAE, but with a unique twist. YOUR AP IS RAPIDLY DECREASING!!! If and when you find a generator, destroy it. When you do, you will recieve a small boost in AP. The Disorders are relatively weak, so destroying them should not be much of a problem. 7. Remove Occupant in Facility- This is a standard DAE mission. The only difficulty you should have is in the vertical shaft. Destroy any and all enemies, but do not use the floating platforms. Just fly up to the high ledge. The enemy AC won't shoot at you much. Just to be safe, stay on the opposite side of the room. H. Old Avalon- 1. Special Arena Appearance- Zaltehook is a snap! Just keep shooting him until he falls. DO NOT LET HIM GET BEHIND YOU. 2. Special Arena Rematch- Your AP will be constantly dropping. Keep your sights on Zaltehook. DO NOT LET HIM GET CLOSE! 3. Eliminate AC- First, turn on your extensions. Then, stay where you are and shoot at him. When he gets close, start circle strafing him. 4. Terminate Raven- There are two of them. Stay high and wait for one of them to come to you. Destroy him, quickly, then drop down. Destroy the other one. Beware, one uses an orbit cannon, the other uses multi- warhead missles. I. Earth Central- 1. Rescue VIP- Sounds a lot more difficult than it actually is. To avoid detection, do not use your boosters. If an enemy sees you, It can be easily destroyed before it can warn its buddies. Observant players will notice that the enemies formation is more like a path. 2. Eliminate Unmanned Weapons- This is Another DAE. The number of Disorder units really doesn't seem to decrease until you are low on ammunition. Watch where you step. The squashing of cars and street lights costs a pretty penny. 3. Eliminate Intruder- This is just like the second battle with Zaltehook, except the scenery is beautiful. If you can find the time, enjoy it... just don't enjoy it for too long! J. Colnart Bay City- 1. Defend Shipyard- Yet another DAE. This is actually a lot easier if you buy floating leg parts (they float on water, y'know). That way you can take the fight to them, and minimize the chance that they will break through. 2. Escort Transport Convoy- Follow the convoy and destroy all the attacking planes with sure-shots. Be sure to turn on your extensions. 3. Disarm the Explosive Devices- It is wise to ignore the enemies (unless one gets in your way). All of the bombs are on the supports on the bottom of the bridge. Use floating leg parts. 4. Destroy Submarine- First, destroy the submarine. Since you won't be pressed for time, you can proceed to destroy the enemy AC. To minimize damage while destroying the submarine, turn on your extensions. 5. Probe Balena's Defenses- If you ventured away from the transport, ALWAYS CHECK BEHIND YOU! If you notice that you are taking damage constantly, look up (there's probably a floating MT shooting you). When you hear the operator say,"You make the call", keep destroying enemies (until you are low on AP). If you manage to make more than 100,000c (after ammo and repair expenses) you get a new AC part. 6. Attack Coastal Defenses- This is actually more difficult than it sounds. As soon as the mission begins, boost-strafe to the right while firing on the turrets. You should be able to destroy at least three of them. After the first salvo, the shutters only seem to open when you are directly in front of them, and a certain distance away. When the shutters open, strafe to the left or right and fire at the turrets. After you have disposed of the turrets on one side, cross to the other side an repeat the entire process again. K. Balboa City- 1. Attack Space Dock- Shoot the first three enemies you see. Stay where you are (near the exit), and turn on your extensions. The other two enemies will get stuck behind a wall. From there, you can just sit there until the time runs out. After you recieve the all clear, enter the door behind you. To make up for ammo costs,destroy all of the containers near your position. 2. Destroy Space Transport- Move quickly. From the start point, exit the small room and enter the door on the right (this is a hallway). Either destroy this MT or jump over him. In the next room, destroy the two MTs blocking access to the door on the other side. Make your way through another hallway and you will find yourself in a room with a spaceship slowly leaving the port. Ignore all of the enemies, and aim for all of the points labeled "TARGET". After all of the targets on the top of the ship are gone, drop into the half-pipe and finish off the bottom. The faster you move, the more time you will have to destroy the transport. 3. Defend the Development Lab- This enemy AC isn't too difficult. As soon as the fight begins, hit him a few times and drop down. WHATEVER YOU DO, DO NOT REMAIN IN THE HALF-PIPE!!! 4. Attack the Train- They weren't kidding, it is a small window of oportunity. Floating leg parts and powerful rockets are recommended. To buy some time, overboost into the tunnel on the right (but don't leave the area of operations). When you can see the basic shape of the engine, start shooting at it. Let the locomotive push you out of the tunnel. Follow the train while pelting each car with rockets. If you see that the train is going around a curve, HURRY UP! This mission takes several tries to accomplish successfully. The ammo will cost a bundle. L. Whiteland- 1. Infiltrate the Ancient Ruins- This is another DAE. Get rid of the turrets above the room before you concentrate on anything else. You get more money for destroying the red crates (so destroy all the crates you find). 2. Attack Storage Depot- This is not a DAE, but it might as well be. Normally, wherever you find enemies, you will find crates. If you have trouble locating the crates, check the map. Also, do not neglect the cracks in the walls. 3. Eradicate Unmanned Units- Destroy the first set of Disorders you see. After a brief cinema, destroy the newly arrived enemies. Follow the trail of disorders (while destroying them). Eventually,you will find a pillar with a sphere on it. Destroy the sphere, then the Disorders in the room. You may have to go back and eliminate any of the Disorders you may have missed. 4. Attack Zio Matrix Patrol- Low visibility (How low? Have you ever seen a Chicago winter?). This is a DAE. Turn on your extensions to avoid getting clipped by missles. 5. Arctic Battle- Another DAE. Try to destroy the opposing MTs before they can get within firing range of the friendly forces. M. Rapture- 1. Destroy Security Detail- Another DAE. When you find an MT that seems to employ fairly decent evasive maneuvers, kill off the other two MTs in the room, first. 2. Free the Rapture Orbit Elevator- Almost immediately, you will face- off against an AC. He isn't very difficult at all if you can manage to stay away from him. After he eats some dust, look up, and to the right of where you entered the room. You should see a door with white lights. Fly up to it. Follow the trail of auto-turrets, and enter the door at the end. Don't worry about AP and ammo, it will all be restored. While Anatares is airborne, shoot him as many times as possible. Stay on top and wait for Anatares to come to you. When he does, destroy him quickly! With him gone, drop down and get rid of his weaker friend. N. Lost Field- NOTE: PLAY AGAINST ANOTHER HUMAN BEING BEFORE ATTEMPTING THESE MISSIONS! Or, attempt these missions before playing against another human being. These enemies' patterns closely resemble the patterns of human players. 1. Explore Uncharted Region- After the long drop, you will be facing a thin-looking enemy. It's not very articulate, is it? Its attack power is as limited as its vocabulary. It shouldn't pose much of a problem. Use standard evasive maneuvers. 2. Revisit Uncharted Region- Another long drop. This time the enemy resembles a Blackbird jet. The only attack to be cautious of is the "Psychedelic Assault" (you can probably tell that I made this name up). When he charges this attack up, you want to be as far away from him as possible. Try to stay between the streams. 3. Destroy Designated Target- What are they trying to do?!? This one is extremely difficult ("Commencing Hostilities", that still creeps me out)! He's also ultra fast! It's tough to even draw a bead on him! To get this guy in your sights, try looking behind you (cause thats where the ranger's gonna be...). Or, you can try using the circle strafe defenses 1 and 2. As far as evasion goes, use the Bumble Bee Patterns. One attack that you will definitely want to avoid is his energy blade. To avoid that, use lateral motion. Floating leg parts are HIGHLY RECOMMENDED!!! O. Eyelet City- 1. Test New MT Model- There are four D-1s in the area. Each one seems to control a sector (they don't resemble a team in any way). To finish this mission as quickly as possible, play through it once, (to find out where the D-1s are) and load the game again. When you try the mission again, overboost to each sector to save time. Finish quickly enough, to get an AC part. 2. Performance Evaluation- You will be working with the D-1s to defeat the D-2s. Use the same tactics you used against the D-1s. The only hazard, is the D-1s. They have a tendency to get in the line of fire. 3. Prevent Prototype MT Theft- The first two things you want to do, is turn on your extensions, and fly to the top of the central structure. Ignore the other two, and concentrate on taking out "Big Boy". He may move behind you, but he isn't too difficult. You can make short work out of the other two MTs (as they are ultra weak). P. Scissors Forest- 1. Defend the Fortress- Just put your back to the fortress, and turn on your extensions. When you see an enemy, shoot him. One thing to look out for, is enemies that will try to flank you. 2. Missle Batteries- Check your map frequently, and turn on those extensions. Ignore the enemies, and go after the missle batteries. The missle batteries look like the Junon Cannon (you know, from FFVII). 3. Escort AC Parts Transport- When the mission begins, take out the transport. BUT, DO NOT PICK UP THE AC PART!!! Instead, stand on top of the part. Destroy the AC (you should be able to do this without moving). Before you can recieve the mission success message, press the action button to grab the part! Q. Arkot Ocean- 1. Defend the Transport Ship- This mission is boring! You just sit on the ship, and blast any thing that comes into range. 2. Destroy the Transport Ships- Use floating leg parts and take the fight to the ships. Ignore the helicopters. When you approach a ship, take out the turrets on top of it, first. With the turrets gone, destroy anything with a TARGET marker. Repeat the process on the other ship. Be warned, though, you will recieve more "spirited" resistance when you go to work on the other ship. 3. Escort Transport Plane- Wow, the sky really is beautiful (but, for a little next to nothing, you can step outside and look at the sky as long as you want). Just sit there for three minutes and destroy the occasional enemy. DO NOT BOTHER TO FLY OFF OF THE PLANE! 4. Escort Airborne Transports- NOTE: For the next two mission descriptors, all directions given, are relative to the front of the plane you start on (example: the nose of the plane is north, the tail is south, etc.). This mission is just like the ESCORT TRANSPORT PLANE mission, with the exception being there are two planes (instead of one). If you notice that the plane you are on is no longer being attacked, look west, young man. If one of the pilots says they are taking heavy fire, find a way to get to the plane being attacked. Pronto! 5. Airborne Attack- There are four planes (one for each cardinal direction). Ignore the floating enemies and destroy the planes. After you have destroyed the first plane, jump on the plane to the east of the formation. With that one out of the way, jump on the plane to the west of the formation. After you destroy that one, fly onto the plane to the north of the formation. Now, ride the plane down, wave your cowboy hat in the air, and yell, "YAHOOO!" 6. Destroy the Government Fleet- From the submarine, fly to the cruiser. Destroy everything with a TARGET label, fly to the next cruiser, and do the same. Get to the aircraft carrier, and destroy everything there. After that, rush over to the last cruiser and devastate it. Floating leg parts and a general magazine are recommended. 7. Attack the Ocean Base- You have three minutes to destroy as many of the turrets as possible. For clear sailing, destroy the topmost turrets first. 8. Attack the Bureau's Base- You'll start at the very bottom. Destroy all of the laser turrets on the bottom before you head to the top. Turn on your extensions and only destroy the enemies in your way. 9. Defend the Ocean Base- You have to get rid of all of the helicopters and the aircraft carrier (before the carrier can fully enter the area of ops). By destroying the aircraft carrier, you'll halt the launching of helicopters. By destroying the helicopters, you save the turrets on the top of the base. All that's left for you to do is mop up the remaining MTs. R. Folk City- 1. Test Facility's Defenses- Use floating leg parts to zip through the facility. The word "defense" is used rather loosely here. This is a standard DAE. 2. Remove Germ Warfare Toxin- Just like the TEST FACILITY'S DEFENSES mission. At the fork, hang a left. Turn up the heat, and take the other side of the fork to the escape point. 3. Restore the Temperature Setting- This is the same as the REMOVE GERM WARFARE TOXIN mission. After tampering with the heat, the mission is over. Don't let the enemies hit you. They can cause an "Out-Put Down" error quickly. 4. Eliminate Hijacker- Follow the trail of auto-fighters (while destroying them). Eventually, you'll find the MT. Don't bother to drop down to face him. Just stand in the doorway (after you have destroyed all of the auto-fighters in the room) and shoot at him. 5. Safeguard Stolen Prototype- This mission is extremely easy. Since the enemy AC will focus mostly on you, (he has a problem with priorities) just blast him. You'll even get help from the MT. 6. New Part Aquisition- Run around the facility and destroy any crates you see. Eventually, you will find a room with a grate. Destroy the grate to find two crates. Destroy the crates to get the part. I strongly suggest that you destroy as many crates as you can. You'll get a special bonus! -------------------------- 5. 2P Versus Tips -------------------------- This section gives basic tips about the two player mode. To get the most out of this mode, I would suggest that you beat the game. That way you can use overweight ACs. 1. Use an AC that best personifies your personality. That's probably the reason they give you so many AC parts. Customization is a lot more fun if it's something you make up yourself. 2. Learn to control the AC well. The process of turning around in this game is a pain. Mainly because it is a slow procedure. If you really want to turn quickly, try this: a.) The Dash Turn- While passing an enemy(left or right side), feather the appropriate strafe button so that you are doing a quarter circle strafe. Let up on the accelerator, and use the time it takes to come to a complete stop to turn. If it worked, you should be facing your enemy's back. Can also be used to turn quickly. b.) The Mid-Air 180- Fly over your opponent (Since only a select few people actually adjust their view to shoot opponents out of the sky, it isn't as risky as it sounds). While in mid-air, turn so that your radar indicates that you are facing your enemy. If it worked you should be facing your foe's back. 3. How to evade the standard evasive maneuvers. Is someone circle strafing you to death? Is a "Strafing Stan" always causing you to cry? If you answered "yes" to any of these questions, these are for you: a.) Circle Strafe Defense- If some one is circle strafing you, you can: 1. boost backwards outside of the circumference of the circle. 2. use the Dash turn to escape the circle. 3. circle strafe in the opposite direction. (least useful, but surprisingly effective) b.) Strafe Defense- If someone is constantly strafing, there is only one thing you can do. For the sake of the argument, let's say that the enemy is strafing to his right. What you have to do is strafe to your right. By doing this, you are making sure that the enemy is always in your sight. The only downside is that you're always in the enemy's sight. 4. Use the Bumble Bee Pattern. When you learn how to control the AC well, try this. The Bumble Bee Pattern is not a pattern at all. Just incorporate all of the different evasive maneuvers so that they look like a random occurence. This really throws some opponents off. 5. Improvise, man! Believe it or not, having a strategy can often mean that you've figured out a new way to lose. Sometimes, the best way to win is to make it all up as you go along. By doing that, you'll find your own style, and, eventually, you can figure out which parts you should and shouldn't use. 6. Feel the rhythm. I know how stupid this sounds, but play some music when you play. I tell you this, because the music that the game gives you sucks! Depending upon the AC you use, play some fast or slow-paced music. For my faster AC, I play something fast (like "Hall of the Mountain King"). For my slower AC, I play something with a slower tempo (like "Quality Control" from the Jurassic 5). If you can't play the music out loud, play it in your head. The results are pretty much the same. ==================== 6. Credits ==================== Thanks to my employer. If I had no job, I wouldn't have been able to buy this game. Also, thanks to the good people at Agetec (you know, the people who made this game). Also, thanks to my mother. Without whom, I wouln't be here (then you'd be up the creek without a paddle!) You! Please do not attempt to contact the author. This document copyright Dash-X 2001. This document may not be used without the WRITTEN CONSENT of the writer.