************************************************* * Guide to Combo City Thru Glitches for KI 1.5d * ************************************************* By KOBTRON Last Update: 11/10/2002 © Copyright 2002 Otakar Molnár López You can always find this FAQ updated at: www.geocities.com/ninboss2001 ********************************************************************** INDEX 1. Combo City 2. Introduction 3. Keys 4. Glitches You Gotta Know 5. Combos ********************************************************************** 1. Combo City ORCHID 66 283000 THUNDER 49 303500 TJ COMBO 49 220000 FULGORE 42 225000 GLACIUS 41 234000 SABREWULF 39 166500 SPINAL 38 155000 JAGO 37 209100 RIPTOR 35 155000 ********************************************************************** 2. Introduction You may asking yourself: "What's in here?" Well, here you'll find the longest, longest combos ever discovered for KI. Something you won't find here is infinite combos. I just hate them :P . So longest but not infinites OK? ;) This faq was made only for advanced KI players, so if you're begginner at this game read better my "Combo Theory" faq and try to do your own combos first. Ah, Another thing you won't find: Combos for Cinder and Eyedol, I hate them too >;B ********************************************************************** 3. Keys B = Joystick Back F = Joystick Forward U = Joystick Up D = Joystick Down DB = Joystick Diagonal Down-Back DF = Joystick Diagonal Down-Forward UB = Joystick Diagonal Up-Back UF = Joystick Diagonal Up-Forward QCF = Joystick Motion D,DF,F QCB = Joystick Motion D,DB,B QCDB = Joystick Motion DF,D,DB QCDF = Joystick Motion DB,D,DF Cx = Charge x Joystick Position 1 = Weak Punch 2 = Medium Punch 3 = Fierce Punch 4 = Weak Kick 5 = Medium Kick 6 = Fierce Kick OH3 = Press Back and 3 when your opponent is crouching H# = Hold # Button R# = Release # Button + = And / = Or , = Then | = See "CCG" glitch. wait = Wait :) []x2 = Repeat twice as fast as you can ********************************************************************** 4. Glitches You Gotta Know "CCG" (Cancel Combo Glitch) When you are doing a combo and you haven't done the reversal move yet and you wait about 0.3 secs. to do it, the hits done before are canceled into a little combo, and a new and longer combo starts. Example: How many hits can you do with riptor until the opponent falls even using the OH3?: CB,OH3,CF+4,1,B+4,CF,1,B+4 and the opponent falls 1 2 3 2 3 2 :13 hits Now, How many hits can you do with the cancel glitch?: CB,CF+3,6|(This is the cancel time)B+4,CF,1,B+4,CF,1,B+4,1 1+ 2=triple combo canceled 2 3 2 3 2 3 :15 hits This glitch is easier to do on Player one because the cancel time is shorter. "TOG" (Time Out Glitch) This glitch will allow you to add extra hits to your combo. The only thing you have to do is a very long combo that normally make your opponent fall, but making the last hit of this combo be when the timer reaches 00 and the "Time Out" screen apears, so the last hit will be missed and that way you can do your ultra motion there. "MFG" (Missed Fireball Glitch) This glitch looks awesome. Playing with characters with shadow fireball finishers like Thunder, Riptor or Orchid versus wide characters like Sabrewulf or Riptor, when the fireball of their shadow finishers should come out, it just doesn't or dissapears. This glitch is very tricky because it's difficult to locate your character and your opponent so the fireball dissapears. "RPG" (Rolling Punch Glitch) If you know TJ Combo's finishers very well you gotta know combo has got 2 rolling punch finishers: one with three hits and other with four, depending on the time you charged back the joystick. But if you charge the joystick too much, and Combo gets some far from the opponent, instead of his 4 hitter rolling punch you'll get his 3 hitter non-finisher rolling punch wich never throws the opponent and that way you can continue your combo. "RFG" (Reversal Fireball Glitch) Playing with someone with fireballs and back-teleportation you can get this glitch. First put your opponent in the corner, then perform a combo to your opponent that sends to mid-air, then back-teleport, now throw a fireball. You'll see the fireball coming out from your guy's back. "MG" (Morphing Glitch) This is a Spinal's glitch. Read my "Spinal's Secret Combos" faq at www.geocities.com/ninboss2001 and you'll know how to perform this glitch. Excuse me by sending you to another faq, it's just that it is really difficult to explain this glitch in 5 or 8 lines. "CEG" (Catching Eyedol Glitch) This is a Jago's Glitch. First do the F,QCF+2 finisher to eyedol. While he's in the air do with Jago the following sequence: QCDB+3,QCDB+5,QCDB+5. Do it as fast as you can and you'll catch eyedol with one kick. If you don't do it so fast jago will do his three-kicks finisher and the combo will be over. Now, if you did catch Eyedol, press QCDB+3 and continue your combo with another finisher or a linker. ********************************************************************** 5. Combos Character: ORCHID Hits: 66 Points: 283000 Versus: Sabrewulf Location: Anyone Glitch: MFG Difficulty: Medium Sequence: CB,F+2,D+6,CF|CB+5,1,F+6,CB+1,CF+6,1,CB+5,1,F+6,1,H3,QCF+R3,CF,wait 2 3 3 3 3 3 2 3 3 3 3 B+5,H2,QCDB+R2,H3,QCF+R3,CF,wait,B+5,QCDB+2,H3,QCF+R3,CF,wait,B+5,F+2, 2 1 3 2 1 3 2 18 wait,QCF+1 3 Extra: This combo looks awesome. You can see how Orchid's hits can touch Sabrewulf from a long distance. Character: THUNDER Hits: 49 Points 303500 Versus: Eyedol Location: Corner Glitch: None Difficulty: Hard Sequence: CF+3|B+2,CF,6,CDF+5,CB+2,6,CDB+5,H3,F+R3,wait,CUF,B+H2,QCDB+R2,CF,wait, 3 3 1 3 3 1 3 0 4 CB+2,F+1,CB,wait,CF+3,CB+2,CF+2,CB+2,CF+H2,QCB+R2,CF,wait,B+H2,QCB+R2, 0 18 0 0 0 0 0 3 0 4 wait,QCF+4 3 Extra: You have to make the first QCB+2 spetial juggle hit 3 times so you can reach the second one. The air ultra has to be done exactly as Eyedol reaches the ground. Character: COMBO Hits: 49 Points 220000 Versus: Eyedol Location: Corner Glitch: RPG Difficulty: Hard & Tricky Sequence: CB,CF+2,CB+1,wait,5,CF+2,CB+1,wait,5,CF+2,CB+H1,F+R1,CB,wait,CF+4,B+1, 3 2 3 3 2 3 3 2 4 0 0 CF,B+3,CF,wait,B+1,H6,CF+R6,wait,B+1,H6,F+R6,CB,wait,F+3 17 0 1 0 3 3 Extra: The first CB,F+6 spetial juggle has to be done as fast as you can. It will always hit, no matter if Eyedol is too high. The air ultra has to be done as fast as you can. Character: FULGORE Hits: 42 Points: 225000 Versus: Anyone Location: Corner Glitch: None Difficulty: Extra-Hard & Tricky, Easier versus Jago Sequence: QCDB+3,1|QCDB+3,CB,6,F+6,6,QCDB+6,CB,H5,F+R5,wait,QCDB+3,CB,CF+5,QCF+1, 2 3 1 3 2 3 0 0 18 wait,QCDB+3,CUB,CDB+6,F+H5,CB,F+R5,wait,QCDB+3,CB,F+5,H1,B,QCB+R1,wait, 0 0 0 3 0 0 4 QCF+1 3 Extra: This is the hardest combo. Your air ultra has to be done exactly as the opponent reaches ground, so must all the spetial juggles. Character: GLACIUS Hits: 41 Points: 234000 Versus Sabrewulf Location: Corner Glitch: RFG Difficulty: Medium & Tricky Sequence: [CB,F+2,D+6]x2,CF|B+2,CF,2,CB+2,2,F+2,CB+6,CF+3,wait,B+2,QCF+4,H3,F, 2 3 2 3 1 1 18 0 0 QCF+R3,wait,CF,B+2,H3,QCF+R3,wait,QCF+6 4 0 4 3 Extra: That F after the back-teleportation means a little michael jackson step. Character: SABREWULF Hits: 39 Points: 166500 Versus: Anyone Location: Anyone Glitch: TOG Difficulty: Easy Sequence: CB,CF+6,1|CB+H2,CF+4+R2,6,B+2,CF,6,H4,B+R4,CF,wait,B+2,H4,F+R4 2 8 3 2 2 18 0 4 Extra: You have to start the combo about on second 03 so the TOG works. This combo only works if you're playing on the left joystick (P1). The CB,F+4 spetial juggle exactly as the opponent raches ground. Character: SPINAL Hits: 38 Points: 155000 Versus: T.J. Combo Location: Corner Glitch: MG Difficulty: Hard & Tricky Sequence: F,F+1,3,D,D+2,U,wait,Combo Breaker,wait,CF,B+1,CF,5,B+1,CF,5,B+1,CF,4, 2 3 2 3 2 2 B+3,CF,wait,CB+1,CF+6,wait,CB+2,D,D+5,wait,CB+2,D,D+5,wait,QCF+1 18 0 1 0 1 0 3 1 Extra: This combo rocks! Character: JAGO Hits: 37 Points: 209100 Versus: Eyedol Location: Corner Glitch: CEG Difficulty: Medium Sequence: 3,QCDF+4|QCDB+3,5,H6,QCDB+R6,QCDB+3,5,H6,QCDB+6,1,H2,F,QCF+R2,wait, 2 3 1 2 3 1 1 3 QCDB+3,QCDB+5,QCDB+5,QCDB+3,QCDB+4 0 0 1 2 18 Extra: Another awesome-looking combo full of shadows! Character: Riptor Hits: 35 Points: 155000 Versus: Anyone Location: Anyone Glitch: TOG Difficulty: Easy Sequence: CB,CB+3,6|B+4,CF,1,B+4,CF,1,CB+4,1,H4,F+R4,wait,QCB+1 2 3 2 3 2 2 18 3 Extra: You have to start the combo about on second 03 so the TOG works. ********************************************************************** Mail me to kobtron@hotmail.com