_/_/_/_/_/_/_/_/_/ _/ Combo Theory _/ _/_/_/_/_/_/_/_/_/ By KOBTRON Last Update: 18/07/2002 © Copyright 2001 Otakar Molnár López You can always find this FAQ updated at: www.geocities.com/ninboss2001 This FAQ has the most important things you have to know about the combos and their way to be done. There are other FAQ's which contain bigger information about the combo theory. This is just a summary. ****************** *a) Combo Starter* ****************** It's a kind of attack. If you press a determinated button after such attack or do another kind of atack it will do several hits, which together do a combo. The several hits done by pressing annother button or doing another kind of attack are called linkers or connectors. *********** *b) Linker* *********** There are two kinds of linkers: the normal ones and the reversal ones. Most of times, the normal linkers do 3 hits; sometimes 2; but never more than 3. The reversal always do 2 hits and are attacks done always in reversal motion. Thunder uses triplereversal . The reversal motion is done this way: cf,b+x or qcdb+x depending on the guy you're using. There can be an reversal, normal ending, Ultra Combo or Ultimate after a linker. ****************** *c) Normal Ending* ****************** A normal ending is a sort of attack that can do from 1 to 4 hits when done. The 2 kinds of ending are the definitive and air endings. The definitive ones do their hits and that's all, the combo finishes. But the air endings do their hits and send the opponent to the air, so when they raches the ground you can do an Air Juggle or a Triple Air Juggle. If you hold and realaise the button you use in the normal ending, this will be a turbo ending, and if you have done breaker will be a shadow ending. **************** *d) Ultra Combo* **************** An Ultra combo is a spetial kind of ending which adds 18 hits to the combo you're doing. It can only be done when the opponent's second energy bar is flashing or gone. With this attack your opponent is automatically killed. Almost every ultra combo sends the opponent to the air, which means that you can do an Air juggle after this. ************* *e) Ultimate* ************* The Ultimate attack adds no hit to the combo. It can only be done when opponent's second energy bar is flashing or gone. If you finish a combo with an Ultimate your character will do a heavy attack to his opponent which will finish with the enemy's restant energy and you'll get tons of points. *************** *f) Air Juggle* *************** When the opponent is sent to air, you can juggle him with an Air Juggle. A Juggle is a spetial motion which adds 1 hit to finish the combo. If you've done a Combo Breaker before on the same match the Air Juggle will add 3 hits instead of 1. ****************** *g) Combo Breaker* ****************** When you're attacked by a opponent's combo you can break it with a combo breaker. Some people say that a combo can only be broken in a reversal. But a new combo breaker's theory has been created: From the third hit to determinated endings the combo can be broken, but with some conditions: The combo breaker's motion must be done between a hit, if the linker or ending the opponent is doing, is done with a fierce attack, the combo breaker has to be done with a medium button, if done with medium, it has to be done with quick, and if done with quick, it has to be done with fierce. When you do a combo breaker your flashing line will start flashing. ************* *h) No Mercy* ************* This topic wouldn't have to be on this FAQ, but I didn't find anyother where to place it. If you kill your opponent with a simple combo without an ultra or ultimate, or kill him/her with just a punch or kick, the background will turn red and you'll hear the "Danger" word. At this moment you can just hit your opponent to kill him/her for sure or you can do a spetial motion which will do a heavy attack to your opponent and will give you many points. ***************** *i) Resurrection* ***************** Another topic wouldn't have to be here. If you're the one who gets killed with a simple combo or just a simple punch, when the "Danger" word is heard shake the Stick and press all the button many times. This way your guy will be fighting again, but this time you've got Double power. The bad new is that if you get any single punch or kick without blocking, or get a spetial move you'll die. ****************** *j) Ultra Breaker* ****************** First, the ultra breaker is NOT a programmed motion, it is just a glitch, just like the infinite combos after it. To do an Ultra Breaker you have to be using player 1 and a friend player 2. Your friend must pick Orchid ,and you the player which you're going to brake the ultra with. Your friend will have to perform a combo which finish with an air ending (not Ultra) leaving you with your red energy bar flashing. As you're falling, your friend will have to do the orchid's reversal (cf,b+5) and then the orchid's ultra motion (cb,f+2). Orchid will start doing her cool ultra moves but without hitting anybody. When you already falled down and are getting up, block the first 4 hits and as orchid is going to start her helicopter kicks of her ultra press any weak attack and if done right the Orchid's ultra will be broken! And now what? Well, if orchid is in her first energy bar you'll can do an infinite combo (the infinite combo motions change depending on the guy or animal you're using). This's it. But remember this things: 1: Sometimes, you can do the Ultra Breaker with other motions which aren't the specificated ones on this and other FAQ's. 2: If you make Orchid falls the game will freeze. You can mail me whenever you want to kobtron@hotmail.com This faq was made by KOBTRON