Veit Beren Philip True Neutral 0
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Rogue2 Fighter1 3118 Human M 5' 8" 190 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
3 6000 19 Male Brown Blond,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2 14 +2
DEX
Dexterity
15 +2 15 +2
CON
Constitution
13 +1 13 +1
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
6 -2 6 -2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
16




  
Walk 20'
AC
Armour Class
16 : 14 : 12 = 10 + 4 + 0 + 2 + 0 + 0 + 0
20 -3 +3 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS MAX
RANKS
6/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Balance DEX 6 = 2
+ 5.0
+ -1
u   Climb STR 4 = 2
+ 5.0
+ -3
u   Escape Artist DEX 4 = 2
+ 5.0
+ -3
u   Intimidate CHA 3 = -2
+ 5.0
+ 0
u   Listen WIS 5 = 0
+ 5.0
+ 0
  Open Lock DEX 7 = 2
+ 5.0
+ 0
  Profession (Sailor) WIS 4 = 0
+ 4.0
+ 0
u   Search INT 6 = 1
+ 5.0
+ 0
u   Spot WIS 2 = 0
+ 2.0
+ 0
u   Swim STR -6 = 2
+ 6.0
+ -14
  Tumble DEX 4 = 2
+ 5.0
+ -3
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Bluff CHA -2 = -2
+ 0.0
+ 0
u   Concentration CON 1 = 1
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA -2 = -2
+ 0.0
+ 0
u   Disguise CHA -2 = -2
+ 0.0
+ 0
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA -2 = -2
+ 0.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX -1 = 2
+ 0.0
+ -3
u   Jump STR 1 = 2
+ 0.0
+ -1
u   Move Silently DEX -1 = 2
+ 0.0
+ -3
u   Perform CHA -2 = -2
+ 0.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +2 + +1 + +0
+ +0
+
Reflex
Dexterity
+5 = +3 + +2 + +0
+ +0
+
Will
Wisdom
+0 = +0 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+4 = +2
+ +2 + +0
+ +0
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + +0
+ +0
+
GRAPPLE
ATTACK BONUS
+4 = +2
+ 2 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+4
1d3+2
20/x2

Chain, Spiked
HAND TYPE SIZE CRITICAL
Carried
P
L
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+5
N/A
N/A
-5
 Dam N/A
N/A
2d4+3
N/A
N/A
N/A
 Special Properties  

*Chain (Spiked/Masterwork)
HAND TYPE SIZE CRITICAL
Both
P
L
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+6
N/A
N/A
-4
 Dam N/A
N/A
2d4+3
N/A
N/A
N/A
 Special Properties  

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +4
+0
+4
-2
+0
-4
 Dam 1d4+2
1d4+1
1d4+2
1d4+2
1d4+2
1d4+1
  Range 10''
20''
30''
40''
50''
 Hit +4
+2
+0
-2
-4
 Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chain Shirt (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS
Light
+4
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
20




EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Equipped
1
2
2
 Chain Shirt (Masterwork)
Equipped
1
25
250
 Bedroll
Backpack
1
5
0.1
 Chain, Spiked
Backpack
1
15
25
 Chain (Spiked/Masterwork)
Equipped
1
15
325
 Dagger
Carried
1
1
2
ITEM LOCATION QTY WT. COST
 Flint and Steel
Backpack
1
0
1
 Outfit (Explorer's)
Equipped
1
8
0
 Rations (Trail/Per Day)
Backpack
4
1
0.5
 Sword, Short
Carried
1
3
10
 Thieves' Tools
Backpack
1
1
30
TOTAL WEIGHT CARRIED/VALUE   72.72 lbs. 999.23 gp
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0

MONEY
Coin (Copper): 13
Coin (Gold): 42
Coin (Platinum): 31

Sword, Short
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +4
+0
+4
-2
+0
-4
 Dam 1d6+2
1d6+1
1d6+2
1d6+2
1d6+2
1d6+1
 Special Properties  

LANGUAGES
Common, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Chain (Spiked), Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Evasion (Ex), Sneak Attack 1d6
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
Expertise When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class.
Improved Disarm The character does not suffer an attack of opportunity when the character attempts to disarm an opponent, nor does the opponent have a chance to disarm.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Weapon Focus (Chain (Spiked)) The character adds +1 to all attack rolls the character makes using the selected weapon.
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