| WEIGHT ALLOWANCE |
| Light |
58.0 |
Medium |
116.0 |
Heavy |
175.0 |
| MONEY |
Coin (Copper): 13 Coin (Gold): 42 Coin (Platinum): 31
|
Sword, Short
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
S
|
19-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+4
|
+0
|
+4
|
-2
|
+0
|
-4
|
| Dam |
1d6+2
|
1d6+1
|
1d6+2
|
1d6+2
|
1d6+2
|
1d6+1
|
| Special Properties |
|
|
| LANGUAGES |
Common, Literacy
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Chain (Spiked), Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Evasion (Ex), Sneak Attack 1d6 |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Expertise |
When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. |
| Improved Disarm |
The character does not suffer an attack of opportunity when the character attempts to disarm an opponent, nor does the opponent have a chance to disarm. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Weapon Focus (Chain (Spiked)) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
|