Huey Morgan Mark Newton Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard1 400 Human M 5' 9" 197 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
1 1000 17 Male
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
8 -1 8 -1
DEX
Dexterity
14 +2 14 +2
CON
Constitution
10 +0 10 +0
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
15 +2 15 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
6




  
Walk 20'
AC
Armour Class
16 : 14 : 12 = 10 + 4 + 0 + 2 + 0 + 0 + 0
20 -3 +3 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 3 = 2
+ 1.0
+ 0
u   Balance DEX -1 = 2
+ 0.0
+ -3
u   Bluff CHA 5 = 2
+ 3.0
+ 0
u   Climb STR -4 = -1
+ 0.0
+ -3
u   Concentration CON 1 = 0
+ 1.0
+ 0
u   Diplomacy CHA 4 = 2
+ 2.0
+ 0
u   Disguise CHA 4 = 2
+ 2.0
+ 0
u   Escape Artist DEX 1 = 2
+ 2.0
+ -3
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 3 = 2
+ 1.0
+ 0
u   Heal WIS 2 = 2
+ 0.0
+ 0
u   Hide DEX 0 = 2
+ 1.0
+ -3
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR -4 = -1
+ 0.0
+ -3
  Knowledge (History) INT 6 = 2
+ 4.0
+ 0
  Knowledge (Music) INT 3 = 2
+ 1.0
+ 0
u   Listen WIS 3 = 2
+ 1.0
+ 0
u   Move Silently DEX 0 = 2
+ 1.0
+ -3
u   Perform CHA 6 = 2
+ 4.0
+ 0
  Pick Pocket DEX 0 = 2
+ 1.0
+ -3
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Search INT 2 = 2
+ 0.0
+ 0
u   Sense Motive WIS 4 = 2
+ 2.0
+ 0
  Spellcraft INT 3 = 2
+ 1.0
+ 0
u   Spot WIS 2 = 2
+ 0.0
+ 0
u   Swim STR -8 = -1
+ 0.0
+ -7
  Tumble DEX 1 = 2
+ 2.0
+ -3
  Use Magic Device CHA 6 = 2
+ 4.0
+ 0
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 2 = 2
+ 0.0
+ 0
u   Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
u   Scry INT 2 = 2
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+0 = +0 + +0 + +0
+ +0
+
Reflex
Dexterity
+4 = +2 + +2 + +0
+ +0
+
Will
Wisdom
+4 = +2 + +2 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
-1 = +0
+ -1 + +0
+ +0
+
RANGED
ATTACK BONUS
+2 = +0
+ +2 + +0
+ +0
+
GRAPPLE
ATTACK BONUS
-1 = +0
+ -1 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
-1
1d3-1
20/x2

*Cutlass
HAND TYPE SIZE CRITICAL
Primary
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit -1
-5
-1
-7
-5
-11
 Dam 1d8-1
1d8
1d8-1
1d8-1
1d8-1
1d8
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chain Shirt
TYPEARMOR BONUSMAX DEX BONUS
Light
+4
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Carried
1
2
2
 Occarina
Around Neck
1
0
1
 Chain Shirt
Equipped
1
25
100
 Cutlass
Equipped
1
4
15
ITEM LOCATION QTY WT. COST
 Musical Instrument
Backpack
1
3
5
 Outfit (Explorer's)
Equipped
1
8
0
 Rations (Trail/Per Day)
Backpack
3
1
0.5
 Waterskin
Backpack
1
0
1
TOTAL WEIGHT CARRIED/VALUE   37.78 lbs. 160 gp
WEIGHT ALLOWANCE
Light 26.0 Medium 53.0 Heavy 80.0

MONEY
Coin (Silver): 5
Coin (Gold): 34

LANGUAGES
Common, Dwarven, Elven
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Longsword, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Bardic knowledge (+6), Bardic music 5/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Extra Music The character can use his Bardic Music Ability an additional 4 times per day.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Obscure Lore The character gets a +3 bonus to his Bardic Knowledge rolls.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.

Bard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 4 0 0 0 0 0 0 0 0 0
PER DAY 2 0 0 0 0 0 0 0 0 0
LEVEL 0
Detect Magic
DC: 12
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Lullaby
DC: 12
Save: Will negates
Time: 1 action
Duration: Concentration +1 round/level [D]
Rng: Medium (100ft +10 ft/level
Comp: V, S
SR: Yes
School: Enchantment (Compulsion) [Mind Effecting]
ooo
Effect:  Affected creatures take -5 on Listen & Spot, and -2 vs sleep spells.
Source:  3.5 Edition
Target Area:   10ft radius burst.
Summon Instrument
DC: 12
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 0 feet
Comp: V, S
SR: No
School: Conjuration (Summoning)
ooo
Effect:  Summons one non-magical instrument of caster's choice.
Source:  3.5 Edition
Read Magic
DC: 12
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
* = Domain/Specialty Spell

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