Geoffrey Desailley Nik Hoyle Lawful Good Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY
Fighter2 Paladin2 6433 Human M 6' 1" 150 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 24 Male Green Blond, Hacked off at the shoulders
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4 18 +4
DEX
Dexterity
16 +3 16 +3
CON
Constitution
13 +1 13 +1
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
8 -1 8 -1
CHA
Charisma
16 +3 16 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
39




  
Walk 20'
AC
Armour Class
18 : 15 : 13 = 10 + 5 + 0 + 3 + 0 + 0 + 0
25 -3 +3 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+4

SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX 0 = 3
+ 0.0
+ -3
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR 5 = 4
+ 4.0
+ -3
u   Concentration CON 1 = 1
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 9 = 3
+ 6.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX 0 = 3
+ 0.0
+ -3
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 4 = 3
+ 1.0
+ 0
u   Heal WIS -1 = -1
+ 0.0
+ 0
u   Hide DEX 0 = 3
+ 0.0
+ -3
u   Intimidate CHA 5 = 3
+ 2.0
+ 0
u   Jump STR 5 = 4
+ 4.0
+ -3
u   Listen WIS -1 = -1
+ 0.0
+ 0
u   Move Silently DEX 0 = 3
+ 0.0
+ -3
u   Perform CHA 3 = 3
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 2 = -1
+ 3.0
+ 0
u   Spot WIS -1 = -1
+ 0.0
+ 0
u   Swim STR -11 = 4
+ 2.0
+ -17
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS -1 = -1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+10 = +6 + +1 + +0
+ +0
+ +3
+
Reflex
Dexterity
+6 = +0 + +3 + +0
+ +0
+ +3
+
Will
Wisdom
+2 = +0 + -1 + +0
+ +0
+ +3
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+8 = +4
+ +4 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+8 = +4
+ 4 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d3+4
20/x2

Bolas (2-Ball)
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x2
  Range 10''
20''
30''
40''
50''
 Hit +3
+1
-1
-3
-5
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30''
80''
160''
240''
320''
 Hit +7
+7
+5
+3
+1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +8
+4
+8
+2
+4
+0
 Dam 1d4+4
1d4+2
1d4+4
1d4+4
1d4+4
1d4+2
  Range 10''
20''
30''
40''
50''
 Hit +7
+5
+3
+1
-1
 Dam 1d4+4 1d4+4 1d4+4 1d4+4 1d4+4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Breastplate (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS
Medium
+5
+3
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-3
25




EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Carried
1
2
2
 Bedroll
Backpack
1
5
0.1
 Blanket (Winter)
Backpack
1
3
0.5
 Bolas (2-Ball)
Carried
1
2
5
 Bolts, Crossbow (10)
Carried
2
1
1
 Breastplate (Masterwork)
Equipped
1
30
350
 Crossbow, Light
Carried
1
6
35
 Dagger
Carried
1
1
2
 Everburning Torch
Backpack
1
1
90
 Flail, Light
Carried
1
5
8
ITEM LOCATION QTY WT. COST
 Flask of Brandy
Backpack
1
0
5.03
 Flint and Steel
Backpack
1
0
1
 Gauntlet, Spiked
Carried
1
2
5
 Glaive +1
Equipped
1
15
2308
 Outfit (Courtier's)
Backpack
1
6
30
 Outfit (Explorer's)
Equipped
1
8
0
 Rations (Trail/Per Day)
Backpack
3
1
0.5
 Signet Ring
Equipped
1
0
5
 Waterskin
Backpack
1
0
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   85.96 lbs. 3144.32 gp
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0

MONEY
Coin (Copper): 7
Coin (Gold): 5
Coin (Silver): 31
Jewellery (45)

MAGIC
An everburning torch, bought to replace his mother's.
A Glaive +1, custom made to his specifications.


Flail, Light
HAND TYPE SIZE CRITICAL
Carried
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +8
+4
+8
+2
+4
-2
 Dam 1d8+4
1d8+2
1d8+6
1d8+4
1d8+4
1d8+2
 Special Properties  

Gauntlet, Spiked
HAND TYPE SIZE CRITICAL
Carried
P
T
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +8
+4
+8
+2
+4
+0
 Dam 1d4+4
1d4+2
1d4+4
1d4+4
1d4+4
1d4+2
 Special Properties  

*Glaive +1
HAND TYPE SIZE CRITICAL
Both
S
L
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+10
N/A
N/A
+0
 Dam N/A
N/A
1d10+7
N/A
N/A
N/A
 Special Properties  

LANGUAGES
Common, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Maul, Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Aura of Courage, Detect Evil, Divine Grace, Divine Health, Lay on Hands (Su) 6 hp/day, Smite Evil 1/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Dodge During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Mobility The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Spring Attack When using the attack action with a melee weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed.
Weapon Focus (Glaive) The character adds +1 to all attack rolls the character makes using the selected weapon.


Geoffrey Desailley
Geoffrey Desailley's portrait
Human
RACE
24
AGE
6' 1"
HEIGHT
150 lbs.
WEIGHT
Green
EYE COLOR

SKIN COLOR
Blond
HAIR COLOR
Hacked off at the shoulders
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description
Quite a good-loooking, charming fellow in truth, Geoffrey's history has been quite insular. His personal beliefs have set him apart from his companions in the past, as they believed him to be a gullible fool.
This is not the case, as Geoffrey is most astute and has finely honed instincts about people. He tries to repress these, to allow him to live up to the very high standards he sets himself.
Biography
Standing tall in armour and a tabard emblazoned with the hawk crest of a notable mercenary company, this man has all the signs of a blade for hire. His weapons and armour are clean, and his enormous pack heaves with equipment from his campaigns. The man, however, is ill-shaven and smells of stale sweat and cheap brandy. His dirty hair has been roughly hacked off just below his ears.
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