| WEIGHT ALLOWANCE |
| Light |
100.0 |
Medium |
200.0 |
Heavy |
300.0 |
| MONEY |
Coin (Copper): 7 Coin (Gold): 5 Coin (Silver): 31
Jewellery (45)
|
| MAGIC |
An everburning torch, bought to replace his mother's. A Glaive +1, custom made to his specifications.
|
Flail, Light
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
B
|
M
|
20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+8
|
+4
|
+8
|
+2
|
+4
|
-2
|
| Dam |
1d8+4
|
1d8+2
|
1d8+6
|
1d8+4
|
1d8+4
|
1d8+2
|
| Special Properties |
|
Gauntlet, Spiked
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
T
|
20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+8
|
+4
|
+8
|
+2
|
+4
|
+0
|
| Dam |
1d4+4
|
1d4+2
|
1d4+4
|
1d4+4
|
1d4+4
|
1d4+2
|
| Special Properties |
|
*Glaive +1
|
HAND |
TYPE |
SIZE |
CRITICAL |
Both
|
S
|
L
|
20/x3
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
N/A
|
N/A
|
+10
|
N/A
|
N/A
|
+0
|
| Dam |
N/A
|
N/A
|
1d10+7
|
N/A
|
N/A
|
N/A
|
| Special Properties |
|
|
| LANGUAGES |
Common, Literacy
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Maul, Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Aura of Courage, Detect Evil, Divine Grace, Divine Health, Lay on Hands (Su) 6 hp/day, Smite Evil 1/day |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Combat Reflexes |
When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier. |
| Dodge |
During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Mobility |
The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Spring Attack |
When using the attack action with a melee weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed. |
| Weapon Focus (Glaive) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
|