Geoffrey Desailley Nik Hoyle Lawful Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter1 Paladin1 1750 Human M 6' 1" 213 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
2 3000 24 Male Green Blond, Badly hacked, unkempt
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
16 +3 16 +3
CON
Constitution
13 +1 13 +1
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
8 -1 8 -1
CHA
Charisma
16 +3 16 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
22




  
Walk 20'
AC
Armour Class
17 : 14 : 13 = 10 + 4 + 0 + 3 + 0 + 0 + 0
25 -4 +3 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS MAX
RANKS
5/2.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -1 = 3
+ 0.0
+ -4
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR 3 = 3
+ 4.0
+ -4
u   Concentration CON 1 = 1
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 7 = 3
+ 4.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX -1 = 3
+ 0.0
+ -4
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 4 = 3
+ 1.0
+ 0
u   Heal WIS -1 = -1
+ 0.0
+ 0
u   Hide DEX -1 = 3
+ 0.0
+ -4
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR 3 = 3
+ 4.0
+ -4
u   Listen WIS -1 = -1
+ 0.0
+ 0
u   Move Silently DEX -1 = 3
+ 0.0
+ -4
u   Perform CHA 3 = 3
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 1 = -1
+ 2.0
+ 0
u   Spot WIS -1 = -1
+ 0.0
+ 0
u   Swim STR -10 = 3
+ 2.0
+ -15
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS -1 = -1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +4 + +1 + +0
+ +0
+
Reflex
Dexterity
+6 = +0 + +3 + +0
+ +0
+
Will
Wisdom
+2 = +0 + -1 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+
GRAPPLE
ATTACK BONUS
+2 = +2
+ 0 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d3+3
20/x2

Bolas
HAND TYPE SIZE CRITICAL
Carried
P
S
20/x2
  Range 20''
30''
40''
60''
80''
 Hit +5
+3
+3
+1
-1
 Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 Touch Attack Trips. Grapple.

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30''
80''
160''
240''
320''
 Hit +5
+5
+3
+1
-1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+1
+5
-1
+1
-3
 Dam 1d4+3
1d4+1
1d4+3
1d4+3
1d4+3
1d4+1
  Range 10''
20''
30''
40''
50''
 Hit +5
+3
+1
-1
-3
 Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Scale Mail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+4
+3
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
25




EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Carried
1
2
2
 Bedroll
Backpack
1
5
0.1
 Blanket (Winter)
Backpack
1
3
0.5
 Bolas
(Touch Attack Trips. Grapple.)
Carried
1
1
5
 Bolts, Crossbow (10)
Backpack
2
1
1
 Cheap Brandy (1 pt Flask)
Backpack
1
1
5.03
 Crossbow, Light
Carried
1
6
35
 Dagger
Carried
1
1
2
 Everburning Torch
Backpack
1
1
90
ITEM LOCATION QTY WT. COST
 Flail, Light
Carried
1
5
8
 Flint and Steel
Backpack
1
0
1
 Gauntlet, Spiked
Carried
1
2
5
 Guisarme
Equipped
1
15
9
 Outfit (Explorer's)
Equipped
1
8
0
 Rations (Trail/Per Day)
Backpack
3
1
0.5
 Scale Mail
Equipped
1
30
50
 Waterskin
Backpack
1
0
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   78.7 lbs. 2698.35 gp
WEIGHT ALLOWANCE
Light 86.0 Medium 173.0 Heavy 260.0

MONEY
Coin (Gold): 155
Coin (Silver): 81
Coin (Copper): 11
None

MAGIC
An Everburning Torch, which was his mother's.


Flail, Light
HAND TYPE SIZE CRITICAL
Carried
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+1
+5
-1
+1
-5
 Dam 1d8+3
1d8+1
1d8+4
1d8+3
1d8+3
1d8+1
 Special Properties  

Gauntlet, Spiked
HAND TYPE SIZE CRITICAL
Carried
P
T
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+1
+5
-1
+1
-3
 Dam 1d4+3
1d4+1
1d4+3
1d4+3
1d4+3
1d4+1
 Special Properties  

*Guisarme
HAND TYPE SIZE CRITICAL
Both
S
L
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+5
N/A
N/A
-5
 Dam N/A
N/A
2d4+4
N/A
N/A
N/A
 Special Properties  

LANGUAGES
Common, Dwarven, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Detect Evil, Divine Grace, Divine Health, Lay on Hands (Su) 3 hp/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Dodge During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Mobility The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.




Geoffrey Desailley
Geoffrey Desailley's portrait
Human
RACE
24
AGE
6' 1"
HEIGHT
213 lbs.
WEIGHT
Green
EYE COLOR
Tanned
SKIN COLOR
Blond
HAIR COLOR
Badly hacked, unkempt
HAIR LENGTH
Sinning
PHOBIAS
Grim Angry
PERSONALITY TRAITS
Travel
INTERESTS
Clear,
SPOKEN STYLE
Description
Standing tall in armour and a tabard emblazoned with the hawk crest of a notable mercenary company, this man has all the signs of a blade for hire. His weapons and armour are clean, and his enormous pack heaves with equipment from his campaigns.
The man, however, is ill-shaven and smells of stale sweat and cheap brandy. His dirty hair has been roughly hacked off just below his ears.
Biography
A short spell as a militaman led to Geoffrey being press-ganged into a mercenary company. Although he enjoyed the swordplay and routine, he was not temperamentally suited to life as a mercenary, however, and the group recently abandoned Geoffrey to his own devices as they passed through Freeport.
His mother passed away recently, but his farmer father and bullying elder sister are still alive and well on a farm somewhere.
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