Vorin (Paladin Of Torm) Lawful Good Torm 0
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter2 Monk1 Paladin6 36000 Human M 5' 8" 170 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
9 45000 19 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
14 +2

CON
Constitution
14 +2

INT
Intelligence
13 +1

WIS
Wisdom
16 +3

CHA
Charisma
20 +5


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
55




  
Walk 30'
AC
Armour Class
21 : 19 : 15 = 10 + 3 + 2 + 2 + 0 + 1 + 3
5 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+8/+3
SKILLS MAX
RANKS
12/6
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX 2 = 2
+ 0.0
+ 0
u   Bluff CHA 5 = 5
+ 0.0
+ 0
u   Climb STR 4 = 2
+ 2.0
+ 0
u   Concentration CON 4 = 2
+ 2.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 5 = 5
+ 0.0
+ 0
u   Disguise CHA 5 = 5
+ 0.0
+ 0
u   Escape Artist DEX 2 = 2
+ 0.0
+ 0
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 9 = 5
+ 4.0
+ 0
  Handle Animal CHA 12 = 5
+ 7.0
+ 0
u   Heal WIS 5 = 3
+ 2.0
+ 0
u   Hide DEX 2 = 2
+ 0.0
+ 0
  Innuendo WIS 7 = 3
+ 4.0
+ 0
u   Intimidate CHA 5 = 5
+ 0.0
+ 0
  Intuit Direction WIS 3 = 3
+ 0.5
+ 0
u   Jump STR 4 = 2
+ 2.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Move Silently DEX 2 = 2
+ 0.0
+ 0
u   Perform CHA 5 = 5
+ 0.0
+ 0
u   Ride DEX 7 = 2
+ 3.0
+ 2
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Swim STR 1 = 2
+ 5.0
+ -6
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+20 = +10 + +2 + +3
+ +0
+
Reflex
Dexterity
+16 = +4 + +2 + +3
+ +0
+
Will
Wisdom
+17 = +4 + +3 + +3
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+ +0
+
RANGED
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+10/+5
1d6+2
20/x2

*Sword +1 (Bastard)
HAND TYPE SIZE CRITICAL
Primary
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +11/+6
+7/+2
+11/+6
+5/+0
+7/+2
+1
 Dam 1d10+3
1d10+2
1d10+4
1d10+3
1d10+3
1d10+2
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Backpack
Equipped
1
2
2
 Bedroll
Carried
1
5
0.1
 Blanket (Winter)
Carried
1
3
0.5
 Bracers (CHA +2)
(grants an Enhancement to selected ability)
Equipped
1
0
4000
 Cloak of Resistance +3
Equipped
1
1
9000
 Flint and Steel
Carried
1
0
1
 Headband of Intellect +2
Equipped
1
0
4000
 Holy Symbol (Silver)
Carried
1
1
25
ITEM LOCATION QTY WT. COST
 Outfit (Paladin Of Torm)
((Outfit (Traveler's)))
Equipped
1
5
10
 Potion of Cure Moderate Wounds
Carried
1
0
300
 Potion of Darkvision
Carried
1
0
300
 Potion Belt (MW)
((Pouch (Belt)))
Equipped
1
3
60
 Ring of Sustenance
Equipped
1
0
2500
 Saddle (Military/Exotic)

1
40
60
 Saddlebags

1
8
4
 Shield +3 (Large/Steel/Mithral)
Equipped
1
5
10170
 Sword +1 (Bastard)
Equipped
1
10
2335
TOTAL WEIGHT CARRIED/VALUE   30.04 lbs 36299.6 gp
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0

MONEY
Coin (Gold): 1
Coin (Platinum): 1

Animal Companion: ()
FORT: REF: WILL: HP: AC: INIT:
DAMAGE: CRITICAL: /x
Special:   

Animal Companion: ()
FORT: REF: WILL: HP: AC: INIT:
DAMAGE: CRITICAL: /x
Special:   

TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 4
TURN DAMAGE 2d6+9
Up to 0 Turn Level - 4 TURNS/DAY 8
1 - 3 Turn Level - 3 ooooo ooo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Chondathan, Common, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Kama, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Maul, Mind-blade, Morningstar, Nunchaku, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shuriken, Siangham, Sickle, Sling, Sword (Bastard/Exotic), Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Aura of Courage, Detect Evil, Divine Grace, Divine Health, Evasion (Ex), Flurry of Blows, Lay on Hands (Su) 30 hp/day, Remove Disease 2/week, Smite Evil 1/day, Special Mount, Stunning Attack 1/day (DC 13), Turn Undead 8/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) See Text
Armor Proficiency (Light) See Text
Armor Proficiency (Medium) See Text
Divine Shield See Text
Exotic Weapon Proficiency See Text
Expertise See Text
Improved Shield Bash Any shield bash you make with a small or large shield affects your opponent as if you had performed a bull rush.
Improved Unarmed Strike See Text
Iron Will See Text
Lightning Reflexes See Text
Martial Weapon Proficiency See Text
Power Attack See Text
Shield Proficiency See Text
Simple Weapon Proficiency See Text

Paladin Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 2 0 0 0 0 0 0 0 0
LEVEL 1
Bless
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V S DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  Chap.11, Spells
Target Area:   All allies within 50 ft.
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  Chap.11, Spells
Target Area:   Flask of water touched
Bless Weapon
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  Chap.11, Spells
Target Area:   Weapon touched
Create Water
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Creates 2 gallons/level of pure water.
Source:  Chap.11, Spells
Target Area:   Up to 2 gallons of water/level
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage (max +5).
Source:  Chap.11, Spells
Target Area:   Creature touched
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (40 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Detect Undead
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V S DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +1/three levels.
Source:  Chap.11, Spells
Target Area:   The character
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  Chap.11, Spells
Target Area:   Creature touched
Magic Weapon
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  Chap.11, Spells
Target Area:   Weapon touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
Virtue
DC: 14
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  Chap.11, Spells
Target Area:   Creature touched
* = Domain/Specialty Spell

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