| WEIGHT
ALLOWANCE |
| Light |
100.0 |
Medium |
200.0 |
Heavy |
300.0 |
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe,
Bayonet, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow
(Light), Cutlass, Dagger, Dagger (Punching), Dagger (Thrown), Dart,
Dizzy-Boff Stick, Falchion, Flail (Heavy), Flail (Light), Gauntlet,
Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd,
Halfspear, Hammer (Light), Handaxe, Hoopak, Javelin, Katana (2-H),
Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow
(Composite), Longspear, Mace (Heavy), Mace (Light), Maul,
Mind-blade, Morningstar, Nagamaki, Naginata, Pick (Heavy), Pick
(Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar,
Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear,
Sickle, Sling, Sword (Bastard/2-H), Sword (Great), Sword (Long),
Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe
(Dwarven/2-H), Warhammer
|
| LANGUAGES |
Chondathan, Common,
Literacy
| |
| SPECIAL ABILITIES |
| Sneak Attack +2d6,Evasion,Uncanny Dodge (Dex
bonus to AC) |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) (1x) |
You are proficient with heavy
armor |
| Armor Proficiency (Light) (1x) |
You are proficient with light
armor |
| Armor Proficiency (Medium) (1x) |
You are proficient with medium
armor |
| Dodge |
You can receive a +1 dodge AC bonus against
any designated opponent |
| Exotic Weapon Proficiency |
You attack with the specified weapon
normally. Non-proficiency attacks are made at -4. |
| Expertise |
In melee you can take as much -5 on your
attack (max your attack bonus) and add it to your AC. |
| Martial Weapon Proficiency |
You attack with this specific weapon
normally, non-proficiency incurs a -4 to hit penalty. |
| Mobility |
You get a +4 dodge bonus against Attacks of
Opportunity caused when you move. |
| Point Blank Shot |
You get a +1 to hit and damage with ranged
weapons within 30 feet |
| Power Attack |
See Text |
| Shield Proficiency |
You can use shields, otherwise you suffer
armor check penalty on to hit rolls and any rolls involving
movement. |
| Simple Weapon Proficiency |
You are proficient with all simple weapons.
Non-proficiency suffers -4 to hit. |
| Weapon Focus (Rapier) |
With a specific weapon you're proficient in,
you add +1 to attack rolls. |
| Weapon Specialization (Rapier) |
See page 37 of PHB. Specialize with Weapon
Focus weapons only. |
|
Dagger
(Thrown)
|
TOTAL ATTACK
BONUS |
DAMAGE |
CRITICAL |
+8/+3
|
1d4+4
|
19-20/x2
|
| HAND |
RANGE |
TYPE |
SIZE |
SPECIAL
PROPERTIES |
Neither
|
10'
|
P
|
T
|
|
Longbow (+4
Mighty/Composite)
|
TOTAL ATTACK
BONUS |
DAMAGE |
CRITICAL |
+8/+3
|
1d8+4
|
20/x3
|
| HAND |
RANGE |
TYPE |
SIZE |
SPECIAL
PROPERTIES |
Neither
|
110'
|
P
|
L
|
| |