| WEIGHT ALLOWANCE |
| Light |
100.0 |
Medium |
200.0 |
Heavy |
300.0 |
| MONEY |
Coin (Silver): 207 Coin (Gold): 581 Coin (Platinum): 3
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| PROFICIENCIES |
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Shuriken, Siangham, Sling, Unarmed Strike
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| SPECIAL ABILITIES |
| Abundant Step (Sp), Diamond Body (Su), Evasion (Ex), Flurry of Blows, Improved Evasion (Ex), Ki Strike (+1) (Su), Leap of the Clouds, Purity of Body, Slow Fall (50 ft.), Still Mind, Stunning Attack 12/day (DC 25), Wholeness of Body (Su) 24 hp/day |
| FEATS |
| NAME |
DESCRIPTION |
| Blind-Fight |
In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. |
| Deflect Arrows |
The character must have at least one hand free (holding nothing) to use this feat. Once per round when the character would normally be hit with a ranged weapon, the character may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount). If the character succeeds, the character deflects the weapon. The character must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons can't be deflected. |
| Dodge |
During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
| Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Improved Initiative |
The character gets a +4 bonus on initiative checks. |
| Improved Trip |
If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn't used the character's attack for the trip attempt. |
| Improved Unarmed Strike |
The character is considered to be armed even when unarmed. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Luck of Heroes |
The character gains +1 to all saves. |
| Mantis Leap |
Extra damage to any jumping charge attacks. |
| Weapon Focus (Unarmed Strike) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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