Stedd Lawful Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Monk12 66000 Human M 6' 3" 188 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
12 78000 20 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4 18 +4
DEX
Dexterity
16 +3 16 +3
CON
Constitution
14 +2 14 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
19 +4 19 +4
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
81




  
Walk 70'
AC
Armour Class
24 : 21 : 19 = 10 + 3 + 0 + 3 + 0 + 0 + 8
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+9/+4
SKILLS MAX
RANKS
15/7.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX 6 = 3
+ 1.0
+ 2
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 15 = 4
+ 11.0
+ 0
u   Concentration CON 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 3 = 3
+ 0.0
+ 0
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
u   Heal WIS 5 = 4
+ 1.0
+ 0
u   Hide DEX 15 = 3
+ 12.0
+ 0
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
u   Jump STR 51 = 4
+ 15.0
+ 32
u   Listen WIS 13 = 4
+ 9.0
+ 0
u   Move Silently DEX 14 = 3
+ 11.0
+ 0
u   Perform CHA 0 = 0
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Search INT 0 = 0
+ 0.0
+ 0
u   Sense Motive WIS 4 = 4
+ 0.0
+ 0
u   Spot WIS 4 = 4
+ 0.0
+ 0
u   Swim STR 0 = 4
+ 0.0
+ -4
  Tumble DEX 19 = 3
+ 14.0
+ 2
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS 4 = 4
+ 0.0
+ 0
u   Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+12 = +8 + +2 + +1
+ +1
+
Reflex
Dexterity
+13 = +8 + +3 + +1
+ +1
+
Will
Wisdom
+14 = +8 + +4 + +1
+ +1
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+13/+8 = +9/+4
+ +4 + +0
+ +0
+
RANGED
ATTACK BONUS
+12/+7 = +9/+4
+ +3 + +0
+ +0
+
GRAPPLE
ATTACK BONUS
+9/+4 = +9/+4
+ 0 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+14/+11/+8
1d12+4
20/x2

Nunchaku +1 (Sure Striking)
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +14/+11/+8
+10/+7/+4
+14/+11/+8
+8/+5/+2
+10/+7/+4
+6
 Dam 1d6+5
1d6+3
1d6+5
1d6+5
1d6+5
1d6+3
 Special Properties  Ignores up to +5 Damage Reduction

Sling
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x2
  Range 30''
50''
100''
150''
200''
 Hit +12/+7
+12/+7
+10/+5
+8/+3
+6/+1
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.



EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Equipped
1
2
2
 Bedroll
Backpack
1
5
0.1
 Belt of Giant Strength +4
Equipped
1
1
16000
 Blanket (Winter)
Backpack
1
3
0.5
 Boots of Speed
Equipped
1
1
8000
 Bracers of Armor +3
Equipped
1
1
9000
 Cloak of Resistance +1
Equipped
1
1
1000
 Flint and Steel
Backpack
1
0
1
 Ki Straps
Equipped
1
0
4000
 Goggles of Night
Equipped
1
0
8000
 Handy Haversack
Equipped
1
5
2000
 Horn of Goodness/Evil
Handy Haversack
1
1
6000
 Ring of Protection +2
Worn
1
1
8000
ITEM LOCATION QTY WT. COST
 Ioun Stone (Clear)
Equipped
1
0
5000
 Ioun Stone (Dull Grey)
Equipped
1
0
25
 Nunchaku +1 (Sure Striking)
(Ignores up to +5 Damage Reduction)
Carried
1
2
8302
 Outfit (Monk's)
Equipped
1
2
5
 Periapt of Wisdom +2
Equipped
1
0
4000
 Potion of Cure Light Wounds
Handy Haversack
1
0
50
 Ring of Jumping
Equipped
1
0
2000
 Rope (Silk/50 Ft.)
Handy Haversack
1
5
10
 Rope of Climbing
Handy Haversack
1
3
3000
 Sling
Handy Haversack
1
0
0
 Torch
Handy Haversack
2
1
0.01
 Waterskin
Handy Haversack
1
0
1
TOTAL WEIGHT CARRIED/VALUE   21.0 lbs. 85038.32 gp
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0

MONEY
Coin (Silver): 207
Coin (Gold): 581
Coin (Platinum): 3

LANGUAGES
Common
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Shuriken, Siangham, Sling, Unarmed Strike
SPECIAL ABILITIES
Abundant Step (Sp), Diamond Body (Su), Evasion (Ex), Flurry of Blows, Improved Evasion (Ex), Ki Strike (+1) (Su), Leap of the Clouds, Purity of Body, Slow Fall (50 ft.), Still Mind, Stunning Attack 12/day (DC 25), Wholeness of Body (Su) 24 hp/day
FEATS
NAME DESCRIPTION
Blind-Fight In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit.
Deflect Arrows The character must have at least one hand free (holding nothing) to use this feat. Once per round when the character would normally be hit with a ranged weapon, the character may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount). If the character succeeds, the character deflects the weapon. The character must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons can't be deflected.
Dodge During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
Improved Initiative The character gets a +4 bonus on initiative checks.
Improved Trip If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn't used the character's attack for the trip attempt.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Luck of Heroes The character gains +1 to all saves.
Mantis Leap Extra damage to any jumping charge attacks.
Weapon Focus (Unarmed Strike) The character adds +1 to all attack rolls the character makes using the selected weapon.

Innate Spells - Abundant Step
Dimension Door
DC: 10
Save: None and Will negates
Time: 1 action
Duration: Instantaneous
Rng: Long (400')
Comp: V
SR: Special
School: Transmutation
Effect:  Teleports the caster and up to 500 lb.
Effect:  srdspellsd.rtf
Target Area:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level




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