Stedd Phil Human Lawful Good Mnk10 48506 10 55000
CHARACTER NAME PLAYER RACE ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
Str
Strength
14 +2

Dex
Dexterity
16 +3

Con
Constitution
14 +2

Int
Intelligence
10 +0

Wis
Wisdom
16 +3

Cha
Charisma
10 +0

INIT
Modifier
+7

MOVE
Base Speed
  Walk 60'  
HP
Hit Points
  71  
AC
Armor Class
21
18 20




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
10 0 0 3 0 0
8

0
0%
0
+3
0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+11 = +7 + +2 + +1
+ +0
+
Reflex
Dexterity
+12 = +7 + +3 + +1
+ +0
+
Will
Wisdom
+12 = +7 + +3 + +1
+ +0
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+9/+4 = +7/+2 + +2 + 0 +
RANGED
ATTACK BONUS
+10/+5 = +7/+2
+ +3 + 0 +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
TEMPORARY
MODIFIER
SPECIAL ABILITIES
Stunning Attack 10/day
Stunning Attack DC (18)
Evasion
Flurry of Blows
Still Mind
Purity of Body
Leap of the Clouds
Wholeness of Body
Slow Fall (50 ft.)
Improved Evasion
Ki Strike (+1)

FEATS
NAME DESCRIPTION
Dodge You can receive a +1 dodge AC bonus against any designated opponent
Improved Initiative +4 bonus on initiative checks
Luck of Heroes You receive a +1 luck bonus to all saving throws.
Mantis Leap You deliver a powerful attack after making a jump.
Weapon Focus (Unarmed Strike) With a specific weapon you're proficient in, you add +1 to attack rolls.
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

+9/+6
1d10+2
20/x2




*Nunchaku +1

+10/+7
1d6+3
20/x2
Neither
0'
B
S
*Dagger (Silvered) Dagger (Silvered)

+9/+4
1d4+2
19-20/x2
Neither
0'
P
T
*Dagger (Silvered/Thrown) Dagger (Silvered)

+10/+5
1d4+2
19-20/x2
Neither
10'
P
T
*Flurry of Blows

+8/+8/+5
1d10+2
20/x2
Neither
0'
B
T
*Unarmed Strike

+10/+5
1d10+2
20/x2
Neither
0'
B
T
*Sling

+10/+5
1d4
20/x2
Neither
50'
B
S
ITEMS AC BONUS Special Properties
*Bracers of Armor +1 +1

*Ring +2 (Protection) +2

AMMUNITION
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 Climb n (STR) 11 = 2
+ 9.0
+ 0
 Heal n (WIS) 4 = 3
+ 1.0
+ 0
 Hide n (DEX) 14 = 3
+ 11.0
+ 0
 Jump n (STR) 47 = 2
+ 13.0
+ 32
 Listen n (WIS) 11 = 3
+ 8.0
+ 0
 Move Silently n (DEX) 13 = 3
+ 10.0
+ 0
 Search n (INT) 0 = 0
+ 0.0
+ 0
 Spot n (WIS) 3 = 3
+ 0.0
+ 0
 Tumble
(DEX) 17 = 3
+ 12.0
+ 2
Skills marked with a n may be used untrained

EQUIPMENT
ITEM QTY WT COST
Nunchaku +1
1 2 2302
Outfit (Monk's)
0 2 0
Dagger (Silvered)
Dagger (Silvered)
1 1 2
Bracers of Armor +1
1 1 1000
Backpack
15.0 lbs, 1.0 Rope (Silk/50 Ft.), 1.0 Blanket (Winter), 1.0 Torch, 1.0 Rations (Trail/Per Day), 1.0 Flint and Steel, 1.0 Bedroll, 1.0 Waterskin
1 2 2
Blanket (Winter)
1 3 0.5
Bedroll
1 5 0.1
Waterskin
0.0 lbs
1 0 1
Flint and Steel
1 0 1
Torch
2 1 0.01
Rope (Silk/50 Ft.)
1 5 10
Rations (Trail/Per Day)
15 1 0.5
Potion (Cure Light Wounds)
1 0 50
Cloak of Resistance +1
1 1 1000
Ioun Stone (Dull Grey)
1 0 25
Ring (Jumping)
1 0 2000
Flurry of Blows
1 0 0
Unarmed Strike
1 0 0
Sling
1 0 0
Rope of Climbing
1 3 3000
Universal Solvent
1 0 2000
Ring +2(Protection)
1 0 2000
Belt (Potion)
0.0 lbs
1 1 1
Ioun Stone of Sustenance
0.0 lbs
1 0 5000
Potion of Spider Climb
0.0 lbs
1 0 50
TOTAL WEIGHT CARRIED 25.0 lbs
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0
WAND CHARGES
ASSETS

COMPANIONS

MAGIC

PROHIBITED

LANGUAGES
Chondathan, Common, Literacy

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