Stedd
Phil
Human
Lawful Good
Mnk10
48506
10
55000
CHARACTER NAME
PLAYER
RACE
ALIGNMENT
CLASS
EXPERIENCE
LEVEL
NEXT LEVEL
ABILITY
NAMEABILITY
SCOREABILITY
MODTEMP
SCORETEMP
MOD
Str
Strength14
+2
Dex
Dexterity16
+3
Con
Constitution14
+2
Int
Intelligence10
+0
Wis
Wisdom16
+3
Cha
Charisma10
+0
INIT
Modifier+7
MOVE
Base Speed Walk 60'
HP
Hit Points 71
AC
Armor Class21
18
20
TOTAL
FLAT
TOUCH
BASE
ARMOR
BONUSSHIELD
BONUSSTAT
BONUSSIZE
BONUSNATURAL
ARMORMISC
BONUSMISS
CHANCEARCANE
FAILUREARMOR
CHECKMAX
DEXSPELL
RESIST
AC Mods
Armor Class10
0
0
3
0
0
8
0
0%
0
+3
0
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIERCONDITIONAL
MODIFIERS
Fortitude
Constitution+11
=
+7
+
+2
+
+1
+
+0
+
Reflex
Dexterity+12
=
+7
+
+3
+
+1
+
+0
+
Will
Wisdom+12
=
+7
+
+3
+
+1
+
+0
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIERSIZE
MODIFIERTEMPORARY
MODIFIER
MELEE
ATTACK BONUS+9/+4
=
+7/+2
+
+2
+
0
+
RANGED
ATTACK BONUS+10/+5
=
+7/+2
+
+3
+
0
+
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
TEMPORARY
MODIFIER
SPECIAL ABILITIES
Stunning Attack 10/day Stunning Attack DC (18) Evasion Flurry of Blows Still Mind Purity of Body Leap of the Clouds Wholeness of Body Slow Fall (50 ft.) Improved Evasion Ki Strike (+1)
FEATS
NAME
DESCRIPTION
Dodge
You can receive a +1 dodge AC bonus against any designated opponent
Improved Initiative
+4 bonus on initiative checks
Luck of Heroes
You receive a +1 luck bonus to all saving throws.
Mantis Leap
You deliver a powerful attack after making a jump.
Weapon Focus (Unarmed Strike)
With a specific weapon you're proficient in, you add +1 to attack rolls.
WEAPON
ATTACK
DMG
CRIT
HAND
RANGE
TYPE
SIZE
Unarmed
+9/+6
1d10+2
20/x2
*Nunchaku +1
+10/+7
1d6+3
20/x2
Neither
0'
B
S
*Dagger (Silvered)
Dagger (Silvered)
+9/+4
1d4+2
19-20/x2
Neither
0'
P
T
*Dagger (Silvered/Thrown)
Dagger (Silvered)
+10/+5
1d4+2
19-20/x2
Neither
10'
P
T
*Flurry of Blows
+8/+8/+5
1d10+2
20/x2
Neither
0'
B
T
*Unarmed Strike
+10/+5
1d10+2
20/x2
Neither
0'
B
T
*Sling
+10/+5
1d4
20/x2
Neither
50'
B
S
ITEMS
AC BONUS
Special Properties
*Bracers of Armor +1
+1
*Ring +2 (Protection)
+2
AMMUNITION
SKILLS
SKILL NAME
ABILITY
TOTAL
MODABILITY
MODRANKS
MISC
MOD Climb
n
(STR)
11
=
2
+
9.0
+
0
Heal
n
(WIS)
4
=
3
+
1.0
+
0
Hide
n
(DEX)
14
=
3
+
11.0
+
0
Jump
n
(STR)
47
=
2
+
13.0
+
32
Listen
n
(WIS)
11
=
3
+
8.0
+
0
Move Silently
n
(DEX)
13
=
3
+
10.0
+
0
Search
n
(INT)
0
=
0
+
0.0
+
0
Spot
n
(WIS)
3
=
3
+
0.0
+
0
Tumble
(DEX)
17
=
3
+
12.0
+
2
Skills marked with a
n
may be used untrained
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