Personal - Name : Rand Stormseeker

Stat Score Adjustment
Strength 11 +0
Dexterity 12 +1
Constitution 15 +2
Intelligence 14 +2
Wisdom 12 +1
Charisma 16 +3
Characteristics
Race : Human Size : Medium
Gender : Male Age : 23
Height : 6' 3" Weight : 129 lbs
Hair : Black Skin : Pale
Eyes : Green Handedness : Right
Alignment : Chaotic Good

Level
Class Sorcerer Ranger Total Levels
Level     8
Experience 28,572 Next Level 36,000 Exp Penalty  

Defense
Type Total Base Item Spells Ability Size Armor Check
Armor Class 16 10 5 (Up to 8!) 1 0 +0
Reflex +3 +2     +1    
Fortitude +6 +4     +1   Spell Fail
Willpower +6 +5     +1   5%
Damage Resistance Spell Resistance 0  

Armor
Item Total Bonus Base Bonus Max Dex Bonus Armor Check Penalty Arcane Failure Speed Feat/Misc
Buckler +1 +2+1 +05% 

Weapons
Hand Item To Hit Size Damage (type) #Att Crit Mult Range Category
Both Crossbow +1 (Light) +6 S 1d8+1 (P) 1 19-20 2 80' Simple-Ranged
Both *Quarterstaff (Masterwork) +3;+3 L 1d6/1d6 (B/B) 1 20 2/2 0' Simple-Melee
Both *Quarterstaff (Masterwork/Head 1 only) +5 L 1d6 (B) 1 20 2 0' Simple-Melee
Both *Quarterstaff (Masterwork/Head 2 only) +5 L 1d6 (B) 1 20 2 0' Simple-Melee
Single Dagger +4 T 1d4 (P) 1 19-20 2 0' Simple-Melee
Single Dagger (Thrown) +5 T 1d4 (P) 1 19-20 2 10' Simple-Ranged
Single Handaxe (Silvered) +4 S 1d6 (S) 1 20 3 0' Martial-Melee
Both Twin Handaxes (Silvered) +2/+2 S 1d6/1d6 (S/S) 1 20 3 0' Martial-Melee

Combat
Type Total Attack Bonuses Ability Max HP 43
Melee +4 +0 Current HP 43
Ranged +5 +1 Initiative Mod +1
Unarmed (1d3) +4 +0 Speed Walk 30'
      Vision Normal

Feats
Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Empower Spell, Enlarge Spell, Extend Spell, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting

Skills
Name Total Rank Ability Misc Name Total Rank Ability Misc
Alchemy86.0 INT/2 Knowledge (Nature)31.0 INT/2 
Animal Empathy41.0 CHA/3 Move Silently74.0 DEX/12
Concentration87.0 CON/1 Profession (Farmer)54.0 WIS/1 
Knowledge (Arcana)1210.0 INT/2 Spot21.0 WIS/1 
Knowledge (History)42.0 INT/2 Swim111.0 STR/010
Knowledge (Lycanthropy)75 INT/2 Wilderness Lore54.0 WIS/1 

Equipment
Eq Name Location Weight Eq Name Location Weight
N(1) Crossbow +1 (Light) Carried6N(2) HandaxeCarried  5
Y(0) Outfit (Explorer's)Equipped  8N(2) Scroll (Dispel Magic)Case (Map or Scroll) -2-  0
Y(1) Gloves of Swimming/ClimbingEquipped  0N(1) Outfit (Noble's)Backpack  10
Y(1) Ring +2 (Protection)Equipped  0N(1) Backpack  2
N(1) Amulet of Natural Armor +1  0N(2) Case (Map or Scroll)  0.5
N(2) Bolt (Crossbow)  0.1N(1) Pouch (Belt)Carried  0.5
N(1) Buckler +1  5N(1) Pouch (Spell Component)Carried  3
N(1) Wand (Shocking Grasp)Carried  0Y(1) Quarterstaff (Masterwork)Equipped  4
N(1) Wand (Lightning Bolt/5th Level Caster)Carried  0N(1) WaterskinBackpack  0
N(1) Wand (Enlarge)Carried  0N(1) DaggerCarried  1
N(1) Potion (Cure Moderate Wounds)Backpack  
Carrying Capacity 115.0 Load Light Total Weight Carried 18.5 lbs
Containers
Container Contents
Backpack 10.0 lbs, 0.0 Potion (Cure Moderate Wounds), 0.0 Waterskin, 0.0 Outfit (Noble's)  
Case (Map or Scroll) -1- 0.0 lbs  
Case (Map or Scroll) -2- 0.0 lbs, 0.0 Scroll (Dispel Magic)
Pouch (Belt) 0.0 lbs  
Pouch (Spell Component) 0.0 lbs  
Waterskin 0.0 lbs  
Miscellaneous
Funds Companions Magic Items
1,348 GP
2 PP
Bisley the Owl
See Equipment

Number of Castable/Knowable Spells/Day
Type Level: 0 1 2 3 4 5 6 7 8 9
Sorcerer Cast/Known 6/7 7/5 7/3 5/2 0/0 0/0 0/0 0/0 0/0 0/0

Spells Known
Level Type Known Spell List
0 Sorcerer Daze (x1)Detect Magic (x1)Detect Poison (x1)Disrupt Undead (x1)Light (x1)Prestidigitation (x1)Read Magic (x1)
1 Sorcerer Burning Hands (x1)Expeditious Retreat (x1)Lesser Electrical Orb (x1)Mage Armor (x1)Shocking Grasp (x1)
2 Sorcerer False Life (x1)Invisibility (x1)Owl's Wisdom(x1)
3 Sorcerer Haste (x1)Lightning Bolt (x1)

Special Abilities
Favored Enemy(Animal), Summon Familiar

Weapon Proficiencies
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Mind-blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer
Prohibited:

Languages
Common, Draconic, Elven

Biography
Description The family Rand was one of the richest in all of Merrydale for almost a century. From Clearwater to Merry Falls they owned over three dozen farms and employed some two hundred people. All that ended when a Vampire infestation laid waste to the entire region and changed the Dalelands forever. Over the coming years the folk of the newly renamed Daggerdale left he region in droves forcing the Rand's to move or even sale many of their farms. Enter the Van Cei Family.

The Van Cei's where also wealthy farmers but where the Rand's became wealthy by treating their workers fairly and paying them an honest wage, the Van Cei's become wealthy through dishonesty and murder. Crop burning, bribery, false clams of necromancy (The Rand's have had a long relationship with Sorcery) and many more where used to undermine and weaken the Rand family. By the time of the Zentarim invasion the Rand family only owned two farms both of which where captured by Zentarim troops and used to fuel the war effort along with the Van Cei's who aided and helped the Zent's by feeding their troops and betraying any folk who showed signs of descent. When the revolution came the Van Cei's fled the region spoiling the soil and poisoning the wells on their way leaving the common folk to try and rebuild their lives.

The last Rand, Stormseeker was always a little bit strange. When other children where out playing in the fields Stormseeker (Or Firstson as he was called until his sixteenth birthday) was busy exploring his growing arcane powers or zapping the village cat. He took his adult name after being struck by lightning during the worst storm in living memory and walking away without a mark on him. After his naming ceremony Rand was sent to Clearwater to study the arcane arts under the direction of Lady Trea. After a half decade of trying to harness his gifts without much success Rand left Trea's care hoping that the outside world could teach him more than dusty old books and scrolls. After some months of adventuring around the region Rand contracted lycanthropy after being bitten by an infected hobgoblin on the forest road north of Clearwater. After some close calls the curse was lifted by the temple of Lythander in Dagger Falls.

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