Jason Folinshire Mark  
   
  CHARACTER NAME PLAYER  
  Fighter/Weapon Master Human Chaotic Neutral  
   
  CLASS RACE ALIGNMENT DEITY  
  6/6 Medium 28 Male 6'2" 204 Blue White  
   
  LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR CHARACTER RECORD SHEET
 
  ABILITY NAME ABILITY SCORE ABILITY MODIFIER TEMPORARY
SCORE
TEMPORARY MODIFIER TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED  
   
  STR 16 +3 22 +6 HP 123     0   20 ft/x3  
   
  STRENGTH HIT POINTS  
   
  DEX 15 +2     AC 25 = 10 + +14 + +0 + +1 + +0 + +0 + +0   35% –5     +14 +0 +1 +0 +0 +0
    +14 armor +1 dex
  DEXTERITY ARMOR CLASS   +14 armor +14 armor +14 armor, +1 dex +14 armor, +1 dex +14 armor, +1 dex +14 armor, +1 dex +14 armor, +1 dex
  TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR MISC. MODIFIER MISS CHANCE ARCANE SPELL FAILURE ARMOR CHECK PENALTY SPELL RESISTANCE  
  CON 16 +3      
   
  CONSTITUTION INITIATIVE +2 = +2 + +0  
  CROSS-CLASS SKILLS MAX RANKS 15 / 7.5  
  INT 14 +2     MODIFIER  
  TOTAL DEX MODIFIER MISC. MODIFIER SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC. MODIFIER  
  INTELLIGENCE  
   
  WIS 12 +1     S Appraise¹ INT +2 = 2 + 0 + 0  
    1
  WISDOM BASE ATTACK +12/+7/+2 S Balance¹ DEX* –1 = 2 + 0 + -3  
    2
  CHA 10 +0     BONUS S Bluff¹ CHA +5 = 0 + 5 + 0  
    3
  CHARISMA £ Climb¹ STR* +1 = 6 + 0 + -5  
    4
  SAVING THROWS TOTAL BASE
SAVE
ABILITY MODIFIER MAGIC MODIFIER MISC. MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS     S Concentration¹ CON +3 = 3 + 0 + 0  
      5
  FORTITUDE +10 = +7 + +3 + +0 + +0 +   Whirlwind Attack +23 £ Craft skills…¹ INT +2 = 2 + 0 + 0  
  Mobility AC 29   6
  (CONSTITUTION)   S Diplomacy¹ CHA +4 = 0 + 0 + 4  
  Ki Damage: 24/72   7
  REFLEX +9 = +7 + +2 + +0 + +0 +   Ki Multiplier: x3 S Disguise¹ CHA +0 = 0 + 0 + 0  
      8
  (DEXTERITY)   S Escape Artist¹ DEX* –3 = 2 + 0 + -5  
      9
  WILL +5 = +4 + +1 + +0 + +0 +     S Forgery¹ INT +2 = 2 + 0 + 0  
      10
  (WISDOM)   S Gather Information¹ CHA +0 = 0 + 0 + 0  
    11
  £ Handle Animal CHA +0 = 0 + 0 + 0  
  TOTAL BASE ATTACK BONUS STR MODIFIER SIZE MODIFIER MISC. MODIFIER TEMPORARY MODIFIER   12
  S Heal¹ WIS +1 = 1 + 0 + 0  
  MELEE +18/+13/+8 = +12/+7/+2 + +6 + +0 +   +     13
  S Hide¹ DEX* –3 = 2 + 0 + -5  
  ATTACK BONUS   14
  £ Intimidate¹ CHA +16 = 0 + 14 + 2  
  RANGED +14/+9/+4 = +12/+7/+2 + +2 + +0 +   +     15
  £ Jump¹ STR* +3 = 6 + 0 + -3  
  ATTACK BONUS   16
  TOTAL BASE ATTACK BONUS DEX MODIFIER SIZE MODIFIER MISC. MODIFIER TEMPORARY MODIFIER £ Listen¹ WIS +5 = 1 + 4 + 0  
    17
  S Move Silently¹ DEX* –3 = 2 + 0 + -5  
    18
  WEAPON S Perform¹ CHA +0 = 0 + 0 + 0  
  TOTAL ATTACK BONUS DAMAGE CRITICAL   19
  Maul of the Titans +23/+18/+13 1d10+14 19-20/×2 ¢ Remote View¹ INT +2 = 2 + 0 + 0  
    20
  £ Ride¹ DEX +2 = 2 + 0 + 0  
  RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES   21
  5ft 60lb B L Must be 2-handed ¢ Scry¹ INT +2 = 2 + 0 + 0  
    22
  S Search¹ INT +2 = 2 + 0 + 0  
    23
  WEAPON £ Sense Motive¹ WIS +15 = 1 + 14 + 0  
  TOTAL ATTACK BONUS DAMAGE CRITICAL   24
  Throwing Axe +1 +19/+14/+9 1d6+7 ×2 £ Spot¹ WIS +1 = 1 + 0 + 0  
    25
  £ Swim¹ STR** +6 = 6 + 0 + 0  
  RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES   26
  10 ft. 4 S Small One-handed S Tumble DEX* +5 = 2 + 8 + -5  
    27
  S Use Rope¹ DEX +2 = 2 + 0 + 0  
    28
  WEAPON S Wilderness Lore¹ WIS +7 = 1 + 6 + 0  
  TOTAL ATTACK BONUS DAMAGE CRITICAL   29
  Throwing Axe +1(Thrown) +15/+10/+5 1d6+7 ×2   = + +  
    30
    = + +  
  RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES   31
  10 ft. 4 S Small Thrown   = + +  
    32
    = + +  
    33
  WEAPON   = + +  
  TOTAL ATTACK BONUS DAMAGE CRITICAL   34
  Throwing Axe +1 +15/+10/+5 1d6+7 ×2   = + +  
    35
    = + +  
  RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES   36
  10 ft. 4 S Small Two-Weapon (primary)   = + +  
    37
    = + +  
    38
  WEAPON   = + +  
  TOTAL ATTACK BONUS DAMAGE CRITICAL   39
  Throwing Axe +1 +11 1d6+4 ×2   = + +  
    40
    = + +  
  RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES   41
  10 ft. 4 S Small Two-Weapon (secondary)   = + +  
    42
    = + +  
    43
    = + +  
    44
    = + +  
  ARMOR/PROTECTIVE ITEM   45
  TYPE ARMOR BONUS MAX DEX BONUS   = + +  
  Full plate +3 Heavy +11 +1   46
    = + +  
    47
  CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES   = + +  
  –5 35% 20 ft* 50     48
    = + +  
    49
    = + +  
  SHIELD/PROTECTIVE ITEM   50
  ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE   = + +  
        +0 0%   51
    = + +  
    52
  SPECIAL PROPERTIES  
    Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.  
  Skills marked with S are cross-class skills.  Skills marked with ¢ are restricted skills.  
  * ARMOR CHECK PENALTY, if any, applies.    ** –1 per 5 lbs. of gear.  
                                                                                                                                                                                                         
  WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
       
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
         
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Full plate +3 Heavy +11 +1
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
–5 35% 20 ft* 50  
 
 
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Full plate +3 Heavy +11 +1
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
–5 35% 20 ft* 50  
SHIELD/PROTECTIVE ITEM
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
      +0 0%
SPECIAL PROPERTIES
 
 
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