Grim Evenwood Phil Neutral 0
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter6 Ranger1 Foe Hunter2 36000 Human M 5' 8" 160 lbs Darkvision (60'),Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
9 45000 25 M ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
13 +1

CON
Constitution
14 +2

INT
Intelligence
12 +1

WIS
Wisdom
14 +2

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
88






Walk 20'
AC
Armour Class
21 = 10 + 10 + 1 + 0 + 0 + 0
35 -6 +1
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +1 + +2
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+8/+3
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR6=2
+10.0
+-6
IntimidateCHA5=0
+5.0
+0
JumpSTR6=2
+10.0
+-6
ListenWIS13=2
+7.0
+4
SpotWIS10=4
+4.0
+2
Wilderness LoreWIS10=2
+8.0
+0
HideDEX-5=1
+0.0
+-6
Move SilentlyDEX5=1
+0.0
+4
SearchINT1=1
+0.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+12 = +10 + +2 + +0
+ +0
+
Reflex
Dexterity
+6 = +5 + +1 + +0
+ +0
+
Will
Wisdom
+6 = +2 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+9/+4 = +8/+3
+ +1 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+10/+5
1d3+2
20/x2

Sword +1 (Bastard/Keen)
TOTAL ATTACK BONUSDAMAGECRITICAL
+12/+7
1d10+5
15-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
S
M
threat range doubled

Sap
TOTAL ATTACK BONUSDAMAGECRITICAL
+10/+5
1d6+2
20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
B
S


*Full Plate
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+8
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-6
35

AMMUNITION

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to [email protected]

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Full Plate
Y
1
50
1500
Backpack
Y
1
2
2
Outfit (Traveler's)
Y
0
5
0
Bedroll
N
1
5
0.1
Ring (Force Shield)
Y
1
0
8500
Blanket (Winter)
N
1
3
0.5
Boots of Elvenkind
Y
1
1
2000
Flint and Steel
N
1
0
1
Goggles of Night
Y
1
0
8000
Grappling Hook
N
1
4
1
Glove of Storing
Y
1
0
2200
Rope (Silk/50 Ft.)
N
1
5
10
Sword +1 (Bastard/Keen)
threat range doubled
N
1
10
8335
Torch
N
5
1
0.01
Wand (Cure Light Wounds)
N
1
0
750
Armour Belt
Mounts/Removes Armour as Free Action
Y
1
1
4400
Sap
N
1
3
1
TOTAL WEIGHT CARRIED/VALUE 79.0 lbs 35700.65 gp
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0
MONEY
COMPANIONS

TEMPLATES
FRCS Regions
MAGIC

PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Maul, Mind-blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/1-H), Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer
PROHIBITED

LANGUAGES
Chondathan, Common, Elven, Literacy
SPECIAL ABILITIES
Favored Enemy(Drow),Hated enemy,Rancor +1d6, Hated enemy damage reduction 3/-
FEATS
NAME DESCRIPTION
AlertnessYou get a +2 bonus to all Listen and Spot checks
Armor Proficiency (Heavy) (1x)You are proficient with heavy armor
Armor Proficiency (Light) (1x)You are proficient with light armor
Armor Proficiency (Medium) (1x)You are proficient with medium armor
Blind-FightIn melee you can re-roll miss due to concealment.
BloodedYou get a +2 bonus to Initiative and a +2 bonus to all Spot checks.
CleaveGet an extra attack if you drop an opponent
Exotic Weapon ProficiencyYou attack with the specified weapon normally. Non-proficiency attacks are made at -4.
Improved Critical (Sword (Bastard/1-H))Your threat range is doubled for specific weapon.
Iron Will+2 bonus on all Will checks.
Martial Weapon ProficiencyYou attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
Power AttackSee Text
Shield ProficiencyYou can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon ProficiencyYou are proficient with all simple weapons. Non-proficiency suffers -4 to hit.
TrackUse the wilderness lore skill to track
Skill Focus (Listen)You get a +2 bonus to all Listen Checks
Weapon Focus (Sword (Bastard/1-H))With a specific weapon you're proficient in, you add +1 to attack rolls.
Weapon Specialization (Sword (Bastard/1-H))See page 37 of PHB. Specialize with Weapon Focus weapons only.


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to [email protected]
Hosted by www.Geocities.ws

1