| WEIGHT ALLOWANCE |
| Light |
58.0 |
Medium |
116.0 |
Heavy |
175.0 |
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Maul, Mind-blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/1-H), Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer
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| LANGUAGES |
Chondathan, Common, Elven, Literacy
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| SPECIAL ABILITIES |
| Favored Enemy(Drow),Hated enemy,Rancor +1d6, Hated enemy damage reduction 3/- |
| FEATS |
| NAME |
DESCRIPTION |
| Alertness | You get a +2 bonus to all Listen and Spot checks | | Armor Proficiency (Heavy) (1x) | You are proficient with heavy armor | | Armor Proficiency (Light) (1x) | You are proficient with light armor | | Armor Proficiency (Medium) (1x) | You are proficient with medium armor | | Blind-Fight | In melee you can re-roll miss due to concealment. | | Blooded | You get a +2 bonus to Initiative and a +2 bonus to all Spot checks. | | Cleave | Get an extra attack if you drop an opponent | | Exotic Weapon Proficiency | You attack with the specified weapon normally. Non-proficiency attacks are made at -4. | | Improved Critical (Sword (Bastard/1-H)) | Your threat range is doubled for specific weapon. | | Iron Will | +2 bonus on all Will checks. | | Martial Weapon Proficiency | You attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty. | | Power Attack | See Text | | Shield Proficiency | You can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement. | | Simple Weapon Proficiency | You are proficient with all simple weapons. Non-proficiency suffers -4 to hit. | | Track | Use the wilderness lore skill to track | | Skill Focus (Listen) | You get a +2 bonus to all Listen Checks | | Weapon Focus (Sword (Bastard/1-H)) | With a specific weapon you're proficient in, you add +1 to attack rolls. | | Weapon Specialization (Sword (Bastard/1-H)) | See page 37 of PHB. Specialize with Weapon Focus weapons only. | |
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