Edrahil - RIP
Killed by a pair of Dire Badgers
Alistair
CHARACTER NAME PLAYER
Ftr1Elf, HighChaotic Good
CLASS RACE ALIGNMENT DEITY
1Medium137Male5' 2"103 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17+3

DEX
Dexterity
16+3

CON
Constitution
14+2

INT
Intelligence
9-1

WIS
Wisdom
12+1

CHA
Charisma
12+1



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
12



30
AC
ARMOR CLASS
17
=10+3+1+3+0+0+0



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
3=3+0
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+1
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER
n
AppraiseInt
-1=
+-1
+
n
Balance*Dex
1=
+3
+-2
n
BluffCha
1=
+1
+
n
Climb*Str
1=
+3
+-2
n
ConcentrationCon
2=
+2
+
n
Craft (__________)Int
-1=
+-1
+
n
DiplomacyCha
1=
+1
+
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
1=
+3
+-2
n
ForgeryInt
-1=
+-1
+
n
Gather InformationCha
1=
+1
+

Handle AnimalCha
3=2+1
+
n
HealWis
1=
+1
+
n
Hide*Dex
1=
+3
+-2
n
IntimidateCha
1=
+1
+
n
Jump*Str
1=
+3
+-2
n
ListenWis
3=
+1
+2
n
Literacy
0=
+0
+
n
Move Silently*Dex
1=
+3
+-2
n
PerformCha
1=
+1
+
n
RideDex
3=
+3
+
n
ScryInt
-1=
+-1
+
n
SearchInt
1=
+-1
+2
n
Sense MotiveWis
1=
+1
+
n
SpotWis
3=
+1
+2
n
Swim**Str
-6=
+3
+-9
n
Use RopeDex
3=
+3
+
n
Wilderness LoreWis
2=1+1
+

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Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
4=2+2+0
+0
+
Reflex
Dex
3=0+3+0
+0
+
Will
Wis
1=0+1+0
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
4+1+3
+0
+0
+
RANGED
ATTACK BONUS
4=1
+3
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Longsword, Masterwork
+6
1d8+3
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
4 lb.
Slashing
Medium


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Mighty composite longbow +2
+4
1d8+2
x3
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
110 ft
3 lb.
Piercing
Large


ARMOR
TYPEARMOR BONUSMAX DEX BONUS
Studded leather
Light
+3
5
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-1
15%
30 ft.
20 lb.


SHIELD
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
Shield, small, steel
+1
6 lb.
-1
5%
SPECIAL PROPERTIES



GEAR
ITEMWT.ITEMWT.
Weapon: Mighty composite longbow +2
3 lb.


Weapon: Longsword, Masterwork
4 lb.


Weapon: Arrows (20)
(3 lb.)


Weapon: Arrows (20)
3 lb.


Armor: Studded leather
20 lb.


Shield: Shield, small, steel
6 lb.


Goods: Backpack
2 lb.


Goods: Blanket, winter
3 lb.


Goods: Rations, trail (per day)
1 lb.


Goods: Rations, trail (per day)
1 lb.


Goods: Rations, trail (per day)
1 lb.


Goods: Waterskin (full)
4 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


























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