Braddoc Rudenheim Rod Dwarf (Shield) Neutral Good Bbn1 Ftr5 Fsk2 28000 8 36000
CHARACTER NAME PLAYER RACE ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
Str
Strength
16 +3

Dex
Dexterity
10 +0

Con
Constitution
18 +4

Int
Intelligence
14 +2

Wis
Wisdom
13 +1

Cha
Charisma
5 -3

INIT
Modifier
+0

MOVE
Base Speed
  Walk 30'  
HP
Hit Points
  80  
AC
Armor Class
15
15 10




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
10 5 0 0 0 0
0

0
20%
-2
+4
0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+15 = +9 + +4 + +0
+ +0
+
Reflex
Dexterity
+3 = +1 + +0 + +0
+ +0
+
Will
Wisdom
+7 = +4 + +1 + +0
+ +0
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+11/+6 = +8/+3 + +3 + 0 +
RANGED
ATTACK BONUS
+8/+3 = +8/+3
+ +0 + 0 +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
TEMPORARY
MODIFIER
SPECIAL ABILITIES
Rage 1/day
Fast healing 1 (10)
Forsake magic
Spell resistance 12
Ability bonus +2
Damage reduction 3/+1
Magic destruction
Stonecunning
save +2 vs. poison
save +2 vs spells
+4 dodge vs giants
+2 on Appraise of stone/metal items
+2 on stone/metal Craft check
FEATS
NAME DESCRIPTION
Expertise In melee you can take as much -5 on your attack (max your attack bonus) and add it to your AC.
Great Fortitude You get a +2 bonus on all Fortitude checks.
Improved Trip If you trip an opponent, you immediately get a melee attack against that opponent.
Iron Will +2 bonus on all Will checks.
Lightning Reflexes +2 bonus on all Reflex checks.
Weapon Focus (Flail (Heavy)) With a specific weapon you're proficient in, you add +1 to attack rolls.
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

+11/+6
1d3+3
20/x2




*Braddoc's Flail (Flail (Heavy) - Silvered)

+13/+8
1d10+4
19-20/x2
Both
0'
B
L
Shortspear

+11/+6
1d8+3
20/x3
Neither
0'
P
L
Shortspear (Thrown)

+8/+3
1d8+3
20/x3
Neither
20'
P
L
Dagger (Masterwork)

+12/+7
1d4+3
19-20/x2
Neither
0'
P
T
Dagger (Masterwork/Thrown)

+9/+4
1d4+3
19-20/x2
Neither
10'
P
T
Longbow (+2 Mighty/Composite)

+8/+3
1d8+2
20/x3
Neither
110'
P
L
ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
*Elven Chain

+5
+4
-2
20%
Light
AMMUNITION
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 Appraise n (INT) 4 = 2
+ 2.0
+ 0
 Climb n (STR) 1 = 3
+ 0.0
+ -2
 Craft (Armorsmithing)
(INT) 9 = 2
+ 7.0
+ 0
 Craft (Weaponsmithing)
(INT) 6 = 2
+ 4.0
+ 0
 Hide n (DEX) -2 = 0
+ 0.0
+ -2
 Intuit Direction
(WIS) 4 = 1
+ 3.5
+ 0
 Jump n (STR) 1 = 3
+ 0.0
+ -2
 Knowledge (Architecture and Engineering)
(INT) 3 = 2
+ 1.0
+ 0
 Listen n (WIS) 7 = 1
+ 6.0
+ 0
 Literacy
() 1 = -5
+ 1.0
+ 5
 Move Silently n (DEX) -2 = 0
+ 0.0
+ -2
 Search n (INT) 3 = 2
+ 1.0
+ 0
 Sense Motive n (WIS) 4 = 1
+ 3.0
+ 0
 Spot n (WIS) 1 = 1
+ 0.0
+ 0
 Swim n (STR) -6 = 3
+ 3.0
+ -12
 Wilderness Lore n (WIS) 4 = 1
+ 3.0
+ 0
Skills marked with a n may be used untrained

EQUIPMENT
ITEM QTY WT COST
Braddoc's Flail
(Flail (Heavy) - Silvered)
1 20 515
Outfit (Traveler's)
0 5 0
Shortspear
1 5 2
Dagger (Masterwork)
1 1 302
Longbow (+2 Mighty/Composite)
1 3 300
Elven Chain
1 20 4150
Backpack
12.0 lbs, 1.0 Whetstone, 1.0 Rope (Silk/50 Ft.), 1.0 Blanket (Winter), 1.0 Caltrops, 1.0 Fishhook, 1.0 Rations (Trail/Per Day), 1.0 Sewing Needle, 1.0 Flint and Steel
1 2 2
Blanket (Winter)
1 3 0.5
Caltrops
1 2 1
Fishhook
1 0 0.1
Flint and Steel
1 0 1
Whetstone
1 1 0.02
Sewing Needle
1 0 0.5
Rope (Silk/50 Ft.)
1 5 10
Rations (Trail/Per Day)
1 1 0.5
TOTAL WEIGHT CARRIED 63.0 lbs
WEIGHT ALLOWANCE
Light 76.0 Medium 153.0 Heavy 230.0
WAND CHARGES
ASSETS

COMPANIONS

MAGIC

PROHIBITED

LANGUAGES
Chondathan, Common, Dwarven, Literacy

Hosted by www.Geocities.ws

1