Created using PCGen 5.2.0-beta on 14-Oct-2003

Aeron Corynian Neutral Good Mystra 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric11 55000 Human M 5' 5" 141 lbs Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
11 66000 20 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
12 +1

CON
Constitution
18 +4

INT
Intelligence
7 -2

WIS
Wisdom
20 +5

CHA
Charisma
12 +1


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
107




  
Walk 20'
AC
Armour Class
27 : 26 : 11 = 10 + 13 + 2 + 1 + 0 + 1 + 0
50 -6 +1 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+8/+3
SKILLS MAX
RANKS
14/7
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT -2 = -2
+ 0.0
+ 0
u   Balance DEX -5 = 1
+ 0.0
+ -6
u   Bluff CHA 1 = 1
+ 0.0
+ 0
u   Climb STR -6 = 0
+ 0.0
+ -6
u   Concentration CON 16 = 4
+ 10.0
+ 2
u   Craft (Untrained) INT -2 = -2
+ 0.0
+ 0
u   Diplomacy CHA 1 = 1
+ 0.0
+ 0
u   Disguise CHA 1 = 1
+ 0.0
+ 0
u   Escape Artist DEX -5 = 1
+ 0.0
+ -6
u   Forgery INT -2 = -2
+ 0.0
+ 0
u   Gather Information CHA 1 = 1
+ 0.0
+ 0
u   Heal WIS 5 = 5
+ 0.0
+ 0
u   Hide DEX -5 = 1
+ 0.0
+ -6
u   Intimidate CHA 1 = 1
+ 0.0
+ 0
u   Jump STR -6 = 0
+ 0.0
+ -6
  Knowledge (Religion) INT 0 = -2
+ 2.0
+ 0
u   Listen WIS 5 = 5
+ 0.0
+ 0
u   Move Silently DEX -5 = 1
+ 0.0
+ -6
u   Perform CHA 1 = 1
+ 0.0
+ 0
u   Ride DEX 1 = 1
+ 0.0
+ 0
u   Scry INT 6 = -2
+ 8.0
+ 0
u   Search INT -2 = -2
+ 0.0
+ 0
u   Sense Motive WIS 5 = 5
+ 0.0
+ 0
  Spellcraft INT 2 = -2
+ 2.0
+ 2
u   Spot WIS 5 = 5
+ 0.0
+ 0
u   Swim STR -17 = 0
+ 0.0
+ -17
u   Use Rope DEX 1 = 1
+ 0.0
+ 0
u   Wilderness Lore WIS 5 = 5
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+12 = +7 + +4 + +1
+ +0
+
Reflex
Dexterity
+5 = +3 + +1 + +1
+ +0
+
Will
Wisdom
+13 = +7 + +5 + +1
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+8/+3 = +8/+3
+ +0 + +0
+ +0
+
RANGED
ATTACK BONUS
+9/+4 = +8/+3
+ +1 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8/+3
1d3
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +8/+3
+4/-1
+8/+3
+2/-3
+4/-1
+0
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10'
20'
30'
40'
50'
 Hit +9/+4
+7/+2
+5/+0
+3/-2
+1/-4
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

*Mace +1 (Heavy/Disruption)
HAND TYPE SIZE CRITICAL
Primary
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +10/+5
+6/+1
+10/+5
+4/-1
+6/+1
+0
 Dam 1d8+1
1d8+1
1d8+1
1d8+1
1d8+1
1d8+1
 Special Properties  undead hit must make Fort save (DC 14) or be destroyed

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Full Plate +2 (Called)
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+10
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35

*Shield +3 (Large/Steel)
TYPEARMOR BONUSMAX DEX BONUS
Shield
+5

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Created using PCGen 5.2.0-beta on 14-Oct-2003

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Potion of Bull's Strength
Handy Haversack
1
0
300
 Backpack
Handy Haversack
1
2
2
 Bedroll
Handy Haversack
1
5
0.1
 Blanket (Winter)
Handy Haversack
1
3
0.5
 Boots, Winged
Equipped
1
1
12000
 Cleric's Vestments Of Wisdom (+2 Wis)
((Robe (WIS +2)), grants an Enhancement to selected ability)
Equipped
1
0
4000
 Cloak of Resistance +1
Equipped
1
1
1000
 Dagger
Carried
1
1
2
 Flint and Steel
Handy Haversack
1
0
1
 Full Plate +2 (Called)
Equipped
1
50
10650
 Goggles of Night
Equipped
1
0
8000
 Grappling Hook
Handy Haversack
1
4
1
 Handy Haversack
Equipped
1
5
2000
ITEM LOCATION QTY WT. COST
 Holy Symbol (Silver)
Equipped
1
1
25
 Mace +1 (Heavy/Disruption)
(undead hit must make Fort save (DC 14) or be destroyed)
Equipped
1
12
9156
 Mirror (Small/Steel)
Handy Haversack
1
0.5
10
 Ring of Sustenance
Equipped
1
0
2500
 Rope (Silk/50 Ft.)
Handy Haversack
1
5
10
 Scroll (Raise Dead)
Handy Haversack
2
0
1625
 Shield +3 (Large/Steel)
Equipped
1
15
9170
 Spellbook (Wizard's/Blank)
Handy Haversack
1
3
15
 Tent
Handy Haversack
1
20
10
 Vestments (Cleric's)
Handy Haversack
1
6
0
 Wand (Endure Elements(Cold/Fire/Acid/Eletricty/Sonic))
((Wand (Endure Elements (Acid)/Cleric/1st)))
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
3750
 Wand (Enlarge/Wizard/4th)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
3000
 Waterskin
Handy Haversack
1
0
1
TOTAL WEIGHT CARRIED/VALUE   86.0 lbs 72376.6 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY
Coin (Gold): 43
Coin (Platinum): 128
2xDiamond Dust (100)

Cleric of Mystra
Domain
Granted Power
Magic
Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (stacks with wizard levels).
Spell
You get a +2 bonus to Concentration and Spellcraft checks.

TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 11
TURN DAMAGE 2d6+12
Up to 0 Turn Level - 4 TURNS/DAY 4
1 - 3 Turn Level - 3 oooo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Common, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
can be called with a command word, Spontaneous casting, Turn Undead 4/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) See Text
Armor Proficiency (Light) See Text
Armor Proficiency (Medium) See Text
Combat Casting See Text
Craft Magic Arms and Armor See Text
Craft Wondrous Item See Text
Magical Artisan (Craft Wondrous Item) You have mastered the method of creating a certain kind of magic item.
Shield Proficiency See Text
Simple Weapon Proficiency See Text
Weapon Focus (Mace (Heavy)) See Text

Created using PCGen 5.2.0-beta on 14-Oct-2003

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 7+1 5+1 5+1 4+1 3+1 1+1 0 0 0
LEVEL 0
Create Water
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Creates 2 gallons/level of pure water.
Source:  Chap.11, Spells
Target Area:   Up to 2 gallons of water/level
Cure Minor Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  Chap.11, Spells
Target Area:   Creature touched
Detect Magic
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 15
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  Chap.11, Spells
Target Area:   Creature touched
Inflict Minor Wounds
DC: 15
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  Chap.11, Spells
Target Area:   Creature touched
Light
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  Chap.11, Spells
Target Area:   Object touched
Mending
DC: 15
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  Chap.11, Spells
Target Area:   10 ft.
Purify Food and Drink
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 1 cu. ft./level of food or water.
Source:  Chap.11, Spells
Target Area:   1 cu. ft./level of contaminated food and water
Read Magic
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
Virtue
DC: 15
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  Chap.11, Spells
Target Area:   Creature touched
LEVEL 1
Bane
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  Chap.11, Spells
Target Area:   All enemies within 50 ft.
Bless
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 50 feet
Comp: V S DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  Chap.11, Spells
Target Area:   All allies within 50 ft.
Bless Water
DC: 16
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  Chap.11, Spells
Target Area:   Flask of water touched
Burial Blessing
DC: 16
Save: Will negates (see text)
Time: 10 minutes
Duration: Permanent
Rng: Touch
Comp: V S M XP
SR: Yes
School: Abjuration
ooo
Effect:  Corpse touched
Source:  p.83
Target Area:   na
Cause Fear
DC: 16
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (52 Feet)
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  Chap.11, Spells
Target Area:   One living creature
Command
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (52 Feet)
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  Chap.11, Spells
Target Area:   One living creature
Comprehend Languages
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  Chap.11, Spells
Target Area:   The character
Cure Light Wounds
DC: 16
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage (max +5).
Source:  Chap.11, Spells
Target Area:   Creature touched
Curse Water
DC: 16
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes unholy water.
Source:  Chap.11, Spells
Target Area:   Flask of water touched
Deathwatch
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Necromancy
ooo
Effect:  Sees how wounded subjects within 30 ft. are.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Chaos
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 10 minutes/level (D)
Rng: 60 feet
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 16
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 16
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V S DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +1/three levels.
Source:  Chap.11, Spells
Target Area:   The character
Doom
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  Chap.11, Spells
Target Area:   One living creature
Endure Elements
DC: 16
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  Chap.11, Spells
Target Area:   Creature touched
Entropic Shield
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  Chap.11, Spells
Target Area:   The character
Faith Healing
DC: 16
Save: Will half (harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Creature touched
Source:  p.93
Target Area:   None
Faith Healing (Ajusted)
DC: 16
Save: Will half (harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Cures 8 +1/Level damage (+5 max) to worshipers of you patron.
Source:  p 94 Magic of Faerun
Target Area:   None
Handfire
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  Creature touched
Source:  p.98
Target Area:   None
Handfire (Ajusted)
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  Your hand glows and make a touch attack dealing 1d4 +1/level, more against undead.
Source:  Magic Of Faerun
Target Area:   None
Inflict Light Wounds
DC: 16
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 +1/level damage (max +5).
Source:  Chap.11, Spells
Target Area:   Creature touched
Invisibility to Undead
DC: 16
Save: Will negates
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive one subject/level.
Source:  Chap.11, Spells
Target Area:   One touched creature/level
Mage Armor
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Mage Armor (Domain)
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Magic Stone
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  Chap.11, Spells
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  Chap.11, Spells
Target Area:   Weapon touched
Obscuring Mist
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 30 feet
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  Chap.11, Spells
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Evil
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Good
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Protection from Law
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Random Action
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  Chap.11, Spells
Target Area:   One living creature
Regenerate Light Wounds
DC: 16
Save: Will negates (harmless)
Time: 1 action
Duration: 10 rounds+1/lvl
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Target heals 1HP/round
Source:  p.92
Target Area:   Living creature touched
Remove Fear
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (52 Feet)
Comp: V S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for one subject +1/four levels.
Source:  Chap.11, Spells
Target Area:   One creature plus one additional creature/four levels, no two of which can be more than 30 ft. apart
Rosemantle
DC: 16
Save: Will negates (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Creature touched
Source:  p.114
Target Area:   None
Sanctuary
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  Chap.11, Spells
Target Area:   Creature touched
Shield of Faith
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Summon Monster I
DC: 16
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One summoned creature
Undetectable Aura
DC: 16
Save: None
Time: 1 action
Duration: 1 day/level
Rng: Touch
Comp: V S F
SR: No
School: Illusion
ooo
Effect:  Masks magic item's aura.
Source:  Chap.11, Spells
Target Area:   Object touched weighing up to 5 lb./level
Vision of Glory
DC: 16
Save: None
Time: 1 action
Duration: One minute or until discharged
Rng: Touch
Comp: V S DF
SR: Yes
School: Divination
ooo
Effect:  Creature touched
Source:  p.131
Target Area:   None
Vision of Glory (Ajusted)
DC: 16
Save: None
Time: 1 action
Duration: One minute or until discharged
Rng: Touch
Comp: V S DF
SR: Yes
School: Divination
ooo
Effect:  Target gains +1 morale bonus on next saving throw.
Source:  p.131
Target Area:   None
Wieldskill
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  Creature touched
Source:  p.134
Target Area:   None
Wieldskill (Ajusted)
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  Target gains +10 to one skill, or can use it untrained, or gain a weapion or armor proficiency.
Source:  Magic Of Faerun
Target Area:   None
Wieldskill2 (Ajusted)
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  Target gains +10 to one skill, or can use it untrained, or gain a weapion or armor proficiency.
Source:  Magic Of Faerun
Target Area:   None
LEVEL 2
Aid
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Animal Messenger
DC: 17
Save: None
Time: 1 action
Duration: 1 day/level
Rng: Close (52 Feet)
Comp: V S M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  Chap.11, Spells
Target Area:   One Tiny animal
Augury
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V S F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  Chap.11, Spells
Target Area:   The character
Aura against Flame
DC: 17
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  You
Source:  p.78
Target Area:   None
Aura against Flame (Ajusted)
DC: 17
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Ignore 12 fire damage/round and extinguish fire.
Source:  Magic Of Faerun.
Target Area:   You
Body Blades
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.82
Target Area:   None
Body Blades (Ajusted)
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  You attack as if armed, deal bonus damage, harm grapplers.
Source:  Magin of Faerun
Target Area:   None
Brambles
DC: 17
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S M
SR: No
School: Transmutation
ooo
Effect:  Wooden weapon touched
Source:  p.82
Target Area:   na
Bull's Strength
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 1 hr./level.
Source:  Chap.11, Spells
Target Area:   Creature touched
Calm Emotions
DC: 17
Save: Will negates
Time: 1 action
Duration: Concentration up to 1 round/level (D)
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms 1d6 subjects/level, negating emotion effects.
Source:  Chap.11, Spells
Target Area:   1d6 creatures/level, all of whom must be within 30 ft. of each other
Consecrate
DC: 17
Save: None
Time: 1 action
Duration: 2 hours/level
Rng: Close (52 Feet)
Comp: V S M DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  Chap.11, Spells
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 17
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 +1/level damage (max +10).
Source:  Chap.11, Spells
Target Area:   Creature touched
Curse of Ill Fortune
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  One living creature
Source:  p.86
Target Area:   None
Curse of Ill Fortune (Ajusted)
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  Subject suffers -3 penalty on attacks, saves, and checks.
Source:  p.86
Target Area:   One living creature
Darkness
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  Chap.11, Spells
Target Area:   Object touched
Death Knell
DC: 17
Save: Will negates
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Delay Poison
DC: 17
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 1 hour/level.
Source:  Chap.11, Spells
Target Area:   Creature touched
Desecrate
DC: 17
Save: None
Time: 1 action
Duration: 2 hours/level
Rng: Close (52 Feet)
Comp: V S M DF
SR: Yes
School: Evocation
ooo
Effect:  Fills area with negative energy, making undead stronger.
Source:  Chap.11, Spells
Target Area:   20-ft.-radius emanation
Divine Flame
DC: 17
Save: Fortitude half
Time: 1 action
Duration: 1 round/level
Rng: 15 ft
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  15-ft emanation, centered on you
Source:  p.85
Target Area:   na
Divine Zephyr
DC: 17
Save: Fortitude half
Time: 1 action
Duration: 1 round/level
Rng: 15 ft
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  15-ft emanation, centered on you
Source:  p.85
Target Area:   na
Eagle's Splendor
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M/DF
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Increases charisma by 1d4+1
Source:  p.87
Target Area:   Creature touched
Endurance
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  Gain 1d4+1 Con for 1 hr./level.
Source:  Chap.11, Spells
Target Area:   Creature touched
Enthrall
DC: 17
Save: Will negates
Time: 1 full round
Duration: Up to 1 hour
Rng: Medium (210 Feet)
Comp: V S
SR: Yes
School: Enchantment
ooo
Effect:  Captivates all within 100 ft. + 10 ft./level.
Source:  Chap.11, Spells
Target Area:   Any number of creatures
Filter
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M/DF
SR: Yes
School: Abjuration
ooo
Effect:  Creates a bubble around the caster that filters out toxic and noxious elements
Source:  p.89
Target Area:   Creature touched
Find Traps
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Medium (210 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  Notice traps as a rogue does.
Source:  Chap.11, Spells
Target Area:   The character
Fox's Cunning
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M/DF
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Increase intelligence by 1d4+1
Source:  p.89
Target Area:   Creature touched
Gaze Screen
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Chance to avoid gaze attacks
Source:  p.90
Target Area:   Living creature touched
Gentle Repose
DC: 17
Save: Will negates (object)
Time: 1 action
Duration: 1 day/level
Rng: Touch
Comp: V S M/DF
SR: Yes (object)
School: Necromancy
ooo
Effect:  Preserves one corpse.
Source:  Chap.11, Spells
Target Area:   Corpse touched
Hand of Divinity
DC: 17
Save: Will negates (harmless)
Time: Not Given
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Creature touched
Source:  p.98
Target Area:   None
Hand of Divinity (Ajusted)
DC: 17
Save: Will negates (harmless)
Time: Not Given
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Gives +2 sacred or profane bonus to worshiper of your patron.
Source:  p.98
Target Area:   Creature touched
Hold Person
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 round/level (D)
Rng: Medium (210 Feet)
Comp: V S F/DF
SR: Yes
School: Enchantment
ooo
Effect:  Holds one person helpless for 1 round/level.
Source:  Chap.11, Spells
Target Area:   One humanoid of Medium-size or smaller
Identify
DC: 17
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  Chap.11, Spells
Target Area:   Up to 1 touched object per level
Inflict Moderate Wounds
DC: 17
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 2d8 +1/level damage (max +10).
Source:  Chap.11, Spells
Target Area:   Creature touched
Knife Spray
DC: 17
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Close (25 ft + 5 ft/2 levels)
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Cone
Source:  p.87
Target Area:   na
Lesser Restoration
DC: 17
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Dispels magic ability penalty or repairs 1d4 ability damage.
Source:  Chap.11, Spells
Target Area:   Creature touched
Make Whole
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Repairs an object.
Source:  Chap.11, Spells
Target Area:   One object of up to 10 cu. ft./level
Owl's Wisdom
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M/DF
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Add 1d4+1 points to Wisdom
Source:  p.94
Target Area:   Creature touched
Remove Paralysis
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Frees one or more creatures from paralysis, hold, or slow.
Source:  Chap.11, Spells
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Resist Elements
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  Chap.11, Spells
Target Area:   Creature touched
Shatter
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Will negates (object) or Fortitude half
School: Evocation
ooo
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  Chap.11, Spells
Target Area:   3-ft.-radius spread; or one solid object or one crystalline creature
Shield Other
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Close (52 Feet)
Comp: V S F
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  The caster takes half of subject's damage.
Source:  Chap.11, Spells
Target Area:   One creature
Silence
DC: 17
Save: Will negates or none (object)
Time: 1 action
Duration: 1 minute/level
Rng: Long (400 Feet)
Comp: V S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  Chap.11, Spells
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Silence
DC: 17
Save: Will negates or none (object)
Time: 1 action
Duration: 1 minute/level
Rng: Long (840 Feet)
Comp: V S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  Chap.11, Spells
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Silence (Domain)
DC: 17
Save: Will negates or none (object)
Time: 1 action
Duration: 1 minute/level
Rng: Long (400 Feet)
Comp: V S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  Chap.11, Spells
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Silence (Domain)
DC: 17
Save: Will negates or none (object)
Time: 1 action
Duration: 1 minute/level
Rng: Long (840 Feet)
Comp: V S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  Chap.11, Spells
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Sound Burst
DC: 17
Save: Will partial
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S F/DF
SR: Yes
School: Evocation
ooo
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  Chap.11, Spells
Target Area:   10-ft.-radius spread
Speak with Animals
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Divination
ooo
Effect:  The caster can communicate with natural animals.
Source:  Chap.11, Spells
Target Area:   The character
Spectral Stag
DC: 17
Save: See Text
Time: 1 action
Duration: 1 round/level
Rng: 0 ft.
Comp: V S DF
SR: Yes
School: Conjuration
ooo
Effect:  One quasi-real staglike creature
Source:  p.120
Target Area:   None
Spectral Stag (Ajusted)
DC: 17
Save: See Text
Time: 1 action
Duration: 1 round/level
Rng: 0 ft.
Comp: V S DF
SR: Yes
School: Conjuration
ooo
Effect:  Phanton stag can bull rush and be a mount.
Source:  Magic Of Faerun
Target Area:   One quasi-real staglike creature
Spell Shield
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Creature touched
Source:  p.122
Target Area:   None
Spell Shield (Ajusted)
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Target gains +3 resistance on saving throws against spells and spell-like abilities.
Source:  p.122
Target Area:   Creature touched
Spiritual Weapon
DC: 17
Save: None
Time: 1 action
Duration: 1 round/level (D)
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Magical weapon attacks on its own.
Source:  Chap.11, Spells
Target Area:   Magic weapon of force
Stone Bones
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S F
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Corporeal undead creature touched
Source:  p.123
Target Area:   None
Stone Bones (Ajusted)
DC: 17
Save: Will negates (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S F
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Corporeal undead gains +3 natural armor bonus.
Source:  p.123
Target Area:   Corporeal undead creature touched
Summon Monster II
DC: 17
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undetectable Alignment
DC: 17
Save: Will negates (object)
Time: 1 action
Duration: 24 hours
Rng: Close (52 Feet)
Comp: V S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Conceals alignment for 24 hours.
Source:  Chap.11, Spells
Target Area:   One creature or object
Zone of Truth
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes
School: Enchantment
ooo
Effect:  Subjects within range cannot lie.
Source:  Chap.11, Spells
Target Area:   5-ft.-radius/level emanation
LEVEL 3
Amanuensis
DC: 18
Save: Will negates (object)
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Object or objects with writing
Source:  p.77
Target Area:   None
Animate Dead
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: No
School: Necromancy
ooo
Effect:  Creates undead skeletons and zombies.
Source:  Chap.11, Spells
Target Area:   One or more corpses touched
Anyspell
DC: 18
Save: None
Time: 15 minutes
Duration: Instantaneous
Rng: Personal
Comp: V S DF
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.67
Target Area:   None
Anyspell (Domain)
DC: 18
Save: None
Time: 15 minutes
Duration: Instantaneous
Rng: Personal
Comp: V S DF
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.67
Target Area:   None
Beastmask
DC: 18
Save: Will disbelief
Time: 1 action
Duration: 5 minutes + 1 minute/level
Rng: Touch
Comp: V S
SR: Yes
School: Illusion
ooo
Effect:  Living creature touched
Source:  p.81
Target Area:   na
Bestow Curse
DC: 18
Save: Will negates
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Source:  Chap.11, Spells
Target Area:   Creature touched
Blessed Aim
DC: 18
Save: Will negates (harmless)
Time: 1 action
Duration: Concentration
Rng: 60 ft
Comp: V S
SR: No
School: Divination
ooo
Effect:  60-ft spread, centered on you
Source:  p.81
Target Area:   na
Blindness/Deafness
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: Permanent (D)
Rng: Medium (210 Feet)
Comp: V
SR: Yes
School: Transmutation
ooo
Effect:  Makes subject blind or deaf.
Source:  Chap.11, Spells
Target Area:   One living creature
Briar Web
DC: 18
Save: See text
Time: 1 action
Duration: 1 min/lvl
Rng: Medium (210 Feet)
Comp: V S DF
SR: No
School: Transmution
ooo
Effect:  As Entangle, but thorns deal damage each round
Source:  p.85
Target Area:   Plants in a 40 ft radius spread
Chain of Eyes
DC: 18
Save: Will negates
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  Living creature touched
Source:  p.84
Target Area:   na
Circle Dance
DC: 18
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V S
SR: No
School: Divination
ooo
Effect:  You
Source:  p.84
Target Area:   None
Contagion
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Infects subject with chosen disease.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Continual Flame
DC: 18
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V S M
SR: No
School: Evocation
ooo
Effect:  Makes a permanent, heatless torch.
Source:  Chap.11, Spells
Target Area:   Illusory flame
Create Food and Water
DC: 18
Save: None
Time: 10 minutes
Duration: 24 hours
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  Feeds three humans (or one horse)/level.
Source:  Chap.11, Spells
Target Area:   Food and water to sustain three humans or one horse/level for 1 day
Cure Serious Wounds
DC: 18
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 3d8 +1/level damage (max +15).
Source:  Chap.11, Spells
Target Area:   Creature touched
Curse of the Brute
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  Creature touched
Source:  p.84
Target Area:   na
Dark Way
DC: 18
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes
School: Illusion
ooo
Effect:  One bridge of force
Source:  p.87
Target Area:   None
Darkfire
DC: 18
Save: None
Time: 1 action
Duration: 1 round/level
Rng: 0 ft.
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  Flame in your palm
Source:  p.86
Target Area:   None
Daylight
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S
SR: No
School: Evocation
ooo
Effect:  60-ft. radius of bright light.
Source:  Chap.11, Spells
Target Area:   Object touched
Deeper Darkness
DC: 18
Save: None
Time: 1 action
Duration: 1 day/level
Rng: Touch
Comp: V S
SR: No
School: Evocation
ooo
Effect:  Object sheds absolute darkness in 60-ft. radius.
Source:  Chap.11, Spells
Target Area:   Object touched
Dispel Magic
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (100 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Cancels magical spells and effects.
Source:  Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Dispel Magic
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Cancels magical spells and effects.
Source:  Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Flame of Faith
DC: 18
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S M
SR: No
School: Evocation
ooo
Effect:  Nonmagical weapon touched
Source:  p.86
Target Area:   na
Forceward
DC: 18
Save: Will negates
Time: 1 full round
Duration: 1 minute/level
Rng: 10 ft.
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  10 ft. radius emanation
Source:  p.95
Target Area:   None
Glyph of Warding
DC: 18
Save: Special
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Abjuration
ooo
Effect:  Inscription harms those who pass it.
Source:  Chap.11, Spells
Target Area:   Object touched or up to 5 sq. ft./level
Helping Hand
DC: 18
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Five miles
Comp: V S DF
SR: No
School: Evocation
ooo
Effect:  Ghostly hand leads subject to the caster.
Source:  Chap.11, Spells
Target Area:   Ghostly hand
Inflict Serious Wounds
DC: 18
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 3d8 +1/level damage (max +15).
Source:  Chap.11, Spells
Target Area:   Creature touched
Invisibility Purge
DC: 18
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Personal
Comp: V S
SR: No
School: Evocation
ooo
Effect:  Dispels invisibility within 5 ft./level.
Source:  Chap.11, Spells
Target Area:   The character
Lesser Telepathic Bond
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: 30 ft
Comp: V S
SR: No
School: Divination
ooo
Effect:  You and one willing creature within 30 ft
Source:  p.87
Target Area:   na
Locate Object
DC: 18
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Long (840 Feet)
Comp: V S F/DF
SR: No
School: Divination
ooo
Effect:  Senses direction toward object (specific or type).
Source:  Chap.11, Spells
Target Area:   Circle, centered on the character, with a radius of 400 ft. + 40 ft./level
Mace of Odo
DC: 18
Save: Fortitude negates
Time: 1 full round
Duration: 1 round/level
Rng: 0 ft.
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Mace of force
Source:  p.106
Target Area:   None
Magic Circle against Chaos
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 10 min./level.
Source:  Chap.11, Spells
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Evil
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 10 min./level.
Source:  Chap.11, Spells
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Good
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 10 min./level.
Source:  Chap.11, Spells
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Law
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 10 min./level.
Source:  Chap.11, Spells
Target Area:   Emanates 10 ft. from touched creature
Magic Vestment
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Armor or shield gains +1 enhancement/three levels.
Source:  Chap.11, Spells
Target Area:   Armor or shield touched
Mass Resist Elements
DC: 18
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  As Resist Elements except effecting a group
Source:  p.93
Target Area:   One creature/level, no two of which can stray more than 30 ft apart
Meld into Stone
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S DF
SR: No
School: Transmutation
ooo
Effect:  The caster and the caster's gear merge with stone.
Source:  Chap.11, Spells
Target Area:   The character
Mystic Lash
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: 1 round/level
Rng: 0 ft.
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Electric whip
Source:  p.109
Target Area:   None
Negative Energy Protection
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject resists level and ability drains.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Obscure Object
DC: 18
Save: Will negates (object)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V S M/DF
SR: Yes (object)
School: Abjuration
ooo
Effect:  Masks object against divination.
Source:  Chap.11, Spells
Target Area:   One object touched of up to 100 lb./level
Prayer
DC: 18
Save: None
Time: 1 action
Duration: 1round/level
Rng: 30 feet
Comp: V S DF
SR: Yes
School: Conjuration
ooo
Effect:  Allies gain +1 on most rolls, and enemies suffer -1.
Source:  Chap.11, Spells
Target Area:   All allies and foes within a 30-ft.-radius burst centered on the character
Protection from Elements
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  Absorb 12 damage/level from one kind of energy.
Source:  Chap.11, Spells
Target Area:   Creature touched
Regenerate Moderate Wounds
DC: 18
Save: Will negates (harmless)
Time: 1 action
Duration: 10 rounds+1/lvl
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Target heals 2HP/round
Source:  p.93
Target Area:   Living creature touched
Remedy Moderate Wounds
DC: 18
Save: Will negates (harmless)
Time: 1 action
Duration: 10 rounds + 1 round/2 levels
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  One living creature
Source:  p.113
Target Area:   None
Remove Blindness/Deafness
DC: 18
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures normal or magical conditions.
Source:  Chap.11, Spells
Target Area:   Creature touched
Remove Curse
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Frees object or person from curse.
Source:  Chap.11, Spells
Target Area:   Creature or item touched
Remove Disease
DC: 18
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures all diseases affecting subject.
Source:  Chap.11, Spells
Target Area:   Creature touched
Searing Light
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  Ray deals 1d8/two levels, more against undead.
Source:  Chap.11, Spells
Target Area:   Ray
Speak with Dead
DC: 18
Save: Will negates
Time: 10 minutes
Duration: 1 minute/level
Rng: 10 feet
Comp: V S DF
SR: No
School: Necromancy
ooo
Effect:  Corpse answers one question/two levels.
Source:  Chap.11, Spells
Target Area:   One dead creature
Speak with Plants
DC: 18
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Divination
ooo
Effect:  The caster can talk to normal plants and plant creatures.
Source:  Chap.11, Spells
Target Area:   The character
Spikes
DC: 18
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M
SR: No
School: Transmutation
ooo
Effect:  Wooden weapon touched
Source:  p.90
Target Area:   na
Stone Shape
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S M/DF
SR: No
School: Transmutation
ooo
Effect:  Sculpts stone into any form.
Source:  Chap.11, Spells
Target Area:   Stone or stone object touched, up to 10 cu. ft. +1 cu. ft./level
Summon Monster III
DC: 18
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Sweet Water
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Long (400 ft + 40 ft/level)
Comp: V S M
SR: No
School: Divination
ooo
Effect:  A well shaft, 10 ft diameter, up to 100 ft deep
Source:  p.90
Target Area:   na
Sword Stream
DC: 18
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Close (25 ft + 5 ft/2 levels)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  5 ft wide out to limit of range
Source:  p.90
Target Area:   na
Understand Device
DC: 18
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Divination
ooo
Effect:  You
Source:  p.130
Target Area:   None
Water Breathing
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 2 hours/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subjects can breathe underwater.
Source:  Chap.11, Spells
Target Area:   Living creatures touched
Water Walk
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject treads on water as if solid.
Source:  Chap.11, Spells
Target Area:   One touched creature/level
Weapon of Impact
DC: 18
Save: Will negates (harmless, object)
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  One weapon or fifty blunt projectiles
Source:  p.134
Target Area:   None
Wind Wall
DC: 18
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Medium (210 Feet)
Comp: V S M/DF
SR: Yes
School: Evocation
ooo
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  Chap.11, Spells
Target Area:   Wall up to 10 ft./level long and 5 ft./level high (S)
LEVEL 4
Air Walk
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject treads on air as if solid (climb at 45-degree angle).
Source:  Chap.11, Spells
Target Area:   Creature (Gargantuan or smaller) touched
Beast Claws
DC: 19
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V S M
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.81
Target Area:   na
Blindsight
DC: 19
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Creature touched
Source:  p.82
Target Area:   None
Castigate
DC: 19
Save: Fortitude half
Time: 1 action
Duration: Instantaneous
Rng: 10 ft
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  10-ft radius emanation
Source:  p.83
Target Area:   na
Control Water
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Long (840 Feet)
Comp: V S M/DF
SR: No
School: Transmutation
ooo
Effect:  Raises or lowers bodies of water.
Source:  Chap.11, Spells
Target Area:   Water in a volume of 10 ft./level x 10 ft./level x 2 ft./level (S)
Cure Critical Wounds
DC: 19
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 4d8 +1/level damage (max +20).
Source:  Chap.11, Spells
Target Area:   Creature touched
Death Ward
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Necromancy
ooo
Effect:  Grants immunity to death spells and effects.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Dimensional Anchor
DC: 19
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Medium (210 Feet)
Comp: V S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Bars extradimensional movement.
Source:  Chap.11, Spells
Target Area:   Ray
Discern Lies
DC: 19
Save: Will negates
Time: 1 action
Duration: Concentration up to 1 round/level
Rng: Close (52 Feet)
Comp: V S DF
SR: No
School: Divination
ooo
Effect:  Reveals deliberate falsehoods.
Source:  Chap.11, Spells
Target Area:   One creature/level, no two of which can be more than 30 ft. apart
Dismissal
DC: 19
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S F/DF
SR: Yes
School: Abjuration
ooo
Effect:  Forces a creature to return to native plane.
Source:  Chap.11, Spells
Target Area:   One extraplanar creature
Divination
DC: 19
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V S M
SR: No
School: Divination
ooo
Effect:  Provides useful advice for specific proposed actions.
Source:  Chap.11, Spells
Target Area:   The character
Divine Power
DC: 19
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V S DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack bonus, 18 Str, and 1 hp/level.
Source:  Chap.11, Spells
Target Area:   The character
Divine Storm
DC: 19
Save: Reflex negates (see text)
Time: 1 full round
Duration: Concentration
Rng: Close (25 ft + 5 ft/2 levels)
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Whirling disk of weapons, up to 30-ft radius
Source:  p.85
Target Area:   na
Doomtide
DC: 19
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: 80 ft.
Comp: V S DF
SR: Yes
School: Illusion
ooo
Effect:  Eight 10' cubes
Source:  p.90
Target Area:   None
Freedom of Movement
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal or touch
Comp: V S M DF
SR: No or Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject moves normally despite impediments.
Source:  Chap.11, Spells
Target Area:   The character or creature touched
Giant Vermin
DC: 19
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  Turns insects into giant vermin.
Source:  Chap.11, Spells
Target Area:   Up to three vermin, no two of which can be more than 30 ft. apart
Greater Magic Weapon
DC: 19
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  +1 bonus/three levels (max +5).
Source:  Chap.11, Spells
Target Area:   One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Hand of Torm
DC: 19
Save: Fortitude negates
Time: 1 minute
Duration: 1 hour/level
Rng: 10 ft.
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  10-ft.-radius emanation
Source:  p.99
Target Area:   None
Harrier
DC: 19
Save: None
Time: 1 action
Duration: 1 round/level or until target dies
Rng: Close (25 ft + 5 ft/2 levels)
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  One creature
Source:  p.87
Target Area:   na
Imbue with Spell Ability
DC: 19
Save: Will negates (Harmless)
Time: 10 minutes
Duration: Until discharged
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Evocation
ooo
Effect:  Transfer spells to subject.
Source:  Chap.11, Spells
Target Area:   Creature touched
Imbue with Spell Ability
DC: 19
Save: Will negates (Harmless)
Time: 10 minutes
Duration: Until discharged
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Evocation
ooo
Effect:  Transfer spells to subject.
Source:  Chap.11, Spells
Target Area:   Creature touched
Inflict Critical Wounds
DC: 19
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 4d8 +1/level damage (max +20).
Source:  Chap.11, Spells
Target Area:   Creature touched
Iron Bones
DC: 19
Save: Will negates (harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S F
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Corporeal undead creature touched
Source:  p.102
Target Area:   None
Know Vulnerabilities
DC: 19
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S
SR: Yes
School: Divination
ooo
Effect:  One creature
Source:  p.104
Target Area:   None
Lesser Planar Ally
DC: 19
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S DF
SR: No
School: Conjuration
ooo
Effect:  Exchange services with an 8 HD outsider.
Source:  Chap.11, Spells
Target Area:   One summoned elemental or outsider of up to 8 HD
Neutralize Poison
DC: 19
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless object)
School: Conjuration
ooo
Effect:  Detoxifies venom in or on subject.
Source:  Chap.11, Spells
Target Area:   Creature or object of up to 1 cu. ft./level touched
Poison
DC: 19
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S DF
SR: Yes
School: Necromancy
ooo
Effect:  Touch deals 1d10 Con damage, repeats in 1 min.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Rary's Mnemonic Enhancer (Domain)
DC: 19
Save:
Time: 10 min
Duration: Instantaneous
Rng: Personal
Comp: V S M F
SR:
School:
ooo
Effect:  You Prepare or retain additional spells, Prepare 3 level worth of spells or Recall any spell up to 3rd level that you cast up to 1 round before casting this spell
Source:  Page 242, Players Handbook
Target Area:   You
Recitation
DC: 19
Save: None
Time: 1 action
Duration: 1 round/level
Rng: 60 ft
Comp: V S DF
SR: Yes
School: Conjuration
ooo
Effect:  All allies and foes within a 60-ft-radius burst centered on you
Source:  p.89
Target Area:   na
Repel Vermin
DC: 19
Save: None or Will negates
Time: 1 action
Duration: 10 minutes/level
Rng: 10 feet
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  Insects stay 10 ft. away.
Source:  Chap.11, Spells
Target Area:   10-ft.-radius emanation centered on the character
Restoration
DC: 19
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Restores level and ability score drains.
Source:  Chap.11, Spells
Target Area:   Creature touched
Revenance
DC: 19
Save: None
Time: 1 full round
Duration: 1 minute/level
Rng: Touch
Comp: V S M DF
SR: Yes
School: Conjuration
ooo
Effect:  Dead ally touched
Source:  p.113
Target Area:   None
Sending
DC: 19
Save: None
Time: 10 minutes
Duration: 1 round
Rng: Special
Comp: V S M/DF
SR: No
School: Evocation
ooo
Effect:  Delivers short message anywhere, instantly.
Source:  Chap.11, Spells
Target Area:   One creature
Skull of Secrets
DC: 19
Save: Reflex half
Time: 1 full round
Duration: Permanent until discharged
Rng: Close (52 Feet)
Comp: V S
SR: Yes
School: Illusion
ooo
Effect:  Intangible skull
Source:  p.119
Target Area:   None
Spell Immunity
DC: 19
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject is immune to one spell/four levels.
Source:  Chap.11, Spells
Target Area:   Creature touched
Status
DC: 19
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Divination
ooo
Effect:  Monitors condition, position of allies.
Source:  Chap.11, Spells
Target Area:   One creature touched/three levels
Summon Monster IV
DC: 19
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Tongues
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V M/DF
SR: No
School: Divination
ooo
Effect:  Speak any language.
Source:  Chap.11, Spells
Target Area:   Creature touched
Unfailing Endurance
DC: 19
Save: None
Time: 1 full round
Duration: 1 day/level
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  One living creature/level
Source:  p.91
Target Area:   na
Wall of Chaos
DC: 19
Save: Will negates
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Yes
School: Abjuration
ooo
Effect:  Wall of an area of up to 1 10'-square/level or a sphere or hemisphere with a radius of up to 5 ft./caster levels
Source:  p.131
Target Area:   None
Wall of Evil
DC: 19
Save: Will negates
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Yes
School: Abjuration
ooo
Effect:  Wall of an area of up to 1 10'-square/level or a sphere or hemisphere with a radius of up to 5 ft./caster levels
Source:  p.131
Target Area:   None
Wall of Good
DC: 19
Save: Will negates
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Yes
School: Abjuration
ooo
Effect:  Wall of an area of up to 1 10'-square/level or a sphere or hemisphere with a radius of up to 5 ft./caster levels
Source:  p.131
Target Area:   None
Wall of Law
DC: 19
Save: Will negates
Time: 1 action
Duration: 10 minutes/level
Rng: Close (52 Feet)
Comp: V S M/DF
SR: Yes
School: Abjuration
ooo
Effect:  Wall of an area of up to 1 10'-square/level or a sphere or hemisphere with a radius of up to 5 ft./caster levels
Source:  p.132
Target Area:   None
Weapon of the Deity
DC: 19
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V DF
SR: No
School: Transmutation
ooo
Effect:  Your weapon
Source:  p.132
Target Area:   None
Weather Eye
DC: 19
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: 1 mile radius + 1 mile/level
Comp: V S M DF
SR: No
School: Divination
ooo
Effect:  1 mile radius + 1 mile/level, centered on you
Source:  p.92
Target Area:   na
LEVEL 5
Atonement
DC: 20
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V S M F DF XP
SR: Yes
School: Abjuration
ooo
Effect:  Removes burden of misdeeds from subject.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Battletide
DC: 20
Save: No and Will negates
Time: 1 action
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  You and up to 1 creature/level
Source:  p.80
Target Area:   None
Bear's Heart
DC: 20
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: 20 ft
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  Living allies within 20 ft
Source:  p.81
Target Area:   na
Blight
DC: 20
Save: See text
Time: 1 action
Duration: Instantaneous
Rng: See text
Comp: V S DF
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6/lvl to plant creature or blights
Source:  p.84
Target Area:   100 ft spread
Break Enchantment
DC: 20
Save: Special
Time: 1 minute
Duration: Instantaneous
Rng: Close (25 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Frees subjects from enchantments, alterations, curses, and petrification.
Source:  Chap.11, Spells
Target Area:   Up to one creature per level, all within 30 ft. of each other
Break Enchantment
DC: 20
Save: Special
Time: 1 minute
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Frees subjects from enchantments, alterations, curses, and petrification.
Source:  Chap.11, Spells
Target Area:   Up to one creature per level, all within 30 ft. of each other
Break Enchantment (Domain)
DC: 20
Save: Special
Time: 1 minute
Duration: Instantaneous
Rng: Close (25 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Frees subjects from enchantments, alterations, curses, and petrification.
Source:  Chap.11, Spells
Target Area:   Up to one creature per level, all within 30 ft. of each other
Circle of Doom
DC: 20
Save: Fortitude half
Time: 1 action
Duration: Instantaneous
Rng: 20'
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d8 +1/level damage in all directions.
Source:  Chap.11, Spells
Target Area:   All living enemies and undead creatures within a 20-ft.-radius burst centered on the character
Commune
DC: 20
Save: None
Time: 10 minutes
Duration: 1 round/level
Rng: Personal
Comp: V S M DF XP
SR: No
School: Divination
ooo
Effect:  Deity answers one yes-or-no question/level.
Source:  Chap.11, Spells
Target Area:   The character
Crawling Darkness
DC: 20
Save: None
Time: 1 full round
Duration: 1 minute/level
Rng: Personal
Comp: V S DF
SR: No
School: Conjuration
ooo
Effect:  You
Source:  p.86
Target Area:   None
Dimensional Lock
DC: 20
Save: None
Time: 1 action
Duration: 1 day/level
Rng: Medium (210 Feet)
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Creates a field that blocks extradimensional travel
Source:  p.87
Target Area:   15 ft radius
Dispel Chaos
DC: 20
Save: Special
Time: 1 action
Duration: None
Rng: Touch
Comp: V S DF
SR: Special
School: Abjuration
ooo
Effect:  +4 bonus against attacks.
Source:  Chap.11, Spells
Target Area:   The character and a touched chaotic creature from another plane; or the character and an enchantment or chaotic spell on a touched creature or object
Dispel Evil
DC: 20
Save: Special
Time: 1 action
Duration: None
Rng: Touch
Comp: V S DF
SR: Special
School: Abjuration
ooo
Effect:  +4 bonus against attacks.
Source:  Chap.11, Spells
Target Area:   The character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object
Dispel Good
DC: 20
Save: Special
Time: 1 action
Duration: None
Rng: Touch
Comp: V S DF
SR: Special
School: Abjuration
ooo
Effect:  +4 bonus against attacks.
Source:  Chap.11, Spells
Target Area:   The character and a touched good creature from another plane; or the character and an enchantment or good spell on a touched creature or object
Dispel Law
DC: 20
Save: Special
Time: 1 action
Duration: None
Rng: Touch
Comp: V S DF
SR: Special
School: Abjuration
ooo
Effect:  +4 bonus against attacks.
Source:  Chap.11, Spells
Target Area:   The character and a touched lawful creature from another plane; or the character and an enchantment or lawful spell on a touched creature or object
Divine Agility
DC: 20
Save: Will negates (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Touch
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  Living creature touched
Source:  p.85
Target Area:   na
Ethereal Jaunt
DC: 20
Save: None
Time: 1 action
Duration: 1 round/level (D)
Rng: Personal
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  The caster becomes ethereal for 1 round/level.
Source:  Chap.11, Spells
Target Area:   The character
Flame Strike
DC: 20
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S DF
SR: Yes
School: Evocation
ooo
Effect:  Smites foes with divine fire (1d6/level).
Source:  Chap.11, Spells
Target Area:   Cylinder (10-ft. radius, 40 ft. high)
Greater Command
DC: 20
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (52 Feet)
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  As command, but affects one subject/level.
Source:  Chap.11, Spells
Target Area:   One creature/level, no two of which can be more than 30 ft. apart
Hallow
DC: 20
Save: None
Time: One day
Duration: Instantaneous
Rng: Touch
Comp: V S M DF
SR: Special
School: Evocation
ooo
Effect:  Designates location as holy.
Source:  Chap.11, Spells
Target Area:   10-ft./level radius emanating from the touched point
Healing Circle
DC: 20
Save: Fortitude half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: 20 feet
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 +1/level damage in all directions.
Source:  Chap.11, Spells
Target Area:   All living allies and undead creatures within a 20-ft.-radius burst centered on the character
Insect Plague
DC: 20
Save: Special
Time: 1 full round
Duration: 1 minute/level
Rng: Long (840 Feet)
Comp: V S DF
SR: No
School: Conjuration
ooo
Effect:  Insect horde limits vision, inflicts damage, and weak creatures flee.
Source:  Chap.11, Spells
Target Area:   Cloud of insects 180 ft in diameter
Mark of Justice
DC: 20
Save: None
Time: 10 minutes
Duration: Permanent
Rng: Touch
Comp: V S DF
SR: Yes
School: Transmutation
ooo
Effect:  Designates action that will trigger curse on subject.
Source:  Chap.11, Spells
Target Area:   Creature touched
Monstrous Regeneration
DC: 20
Save: Will half (harmless)
Time: Not Given
Duration: One round/2 levels
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  One living creature
Source:  p.109
Target Area:   None
Plane Shift
DC: 20
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S F
SR: Yes
School: Transmutation
ooo
Effect:  Up to eight subjects travel to another plane.
Source:  Chap.11, Spells
Target Area:   Creature touched, or up to eight willing creatures joining hands
Raise Dead
DC: 20
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V S M DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Restores life to subject who died up to 1 day/level ago.
Source:  Chap.11, Spells
Target Area:   Dead creature touched
Regenerate Serious Wounds
DC: 20
Save: Will negates (harmless)
Time: 1 action
Duration: 10 rounds+1/lvl
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Target heals 3HP/round
Source:  p.93
Target Area:   Living creature touched
Righteous Might
DC: 20
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: V S DF
SR: No
School: Transmutation
ooo
Effect:  The caster's size increases, and the caster gains +4 Str.
Source:  Chap.11, Spells
Target Area:   The character
Scrying
DC: 20
Save: None
Time: 1 hour
Duration: 1 minute/level
Rng: Special
Comp: V S M/DF F
SR: No
School: Divination
ooo
Effect:  Spies on subject from a distance.
Source:  Chap.11, Spells
Target Area:   Magical sensor
Slay Living
DC: 20
Save: Fortitude partial
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack kills subject.
Source:  Chap.11, Spells
Target Area:   Living creature touched
Spell Phylactery
DC: 20
Save: None (object)
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V S DF
SR: Yes (object)
School: Transmutation
ooo
Effect:  Scroll touched
Source:  p.122
Target Area:   None
Spell Resistance
DC: 20
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +12 +1/level SR.
Source:  Chap.11, Spells
Target Area:   Creature touched
Spell Resistance
DC: 20
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +12 +1/level SR.
Source:  Chap.11, Spells
Target Area:   Creature touched
Summon Monster V
DC: 20
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
True Seeing
DC: 20
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Divination
ooo
Effect:  See all things as they really are.
Source:  Chap.11, Spells
Target Area:   Creature touched
Unhallow
DC: 20
Save: None
Time: 1 day
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: Special
School: Evocation
ooo
Effect:  Designates location as unholy.
Source:  Chap.11, Spells
Target Area:   10-ft./level radius emanating from the touched point
Wall of Stone
DC: 20
Save: Special
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S M/DF
SR: No
School: Conjuration
ooo
Effect:  Creates a stone wall that can be shaped.
Source:  Chap.11, Spells
Target Area:   Stone wall whose area is up to one 5-ft. square/level (S)
LEVEL 6
Animate Objects
DC: 21
Save: None
Time: 1 action
Duration: 1 round/level
Rng: Medium (210 Feet)
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  Objects attack the caster's foes.
Source:  Chap.11, Spells
Target Area:   Objects or matter, 1 cu. ft./level
Antilife Shell
DC: 21
Save: None
Time: 1 round
Duration: 10 minutes/level (D)
Rng: 10 feet
Comp: V S DF
SR: Yes
School: Abjuration
ooo
Effect:  10-ft. field hedges out living creatures.
Source:  Chap.11, Spells
Target Area:   10-ft.-radius emanation, centered on the character
Antimagic Field
DC: 21
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: 10 feet
Comp: V S M/DF
SR: Special
School: Abjuration
ooo
Effect:  Negates magic within 10 ft.
Source:  Chap.11, Spells
Target Area:   10-ft.-radius emanation, centered on the character
Azuth's Exalted Triad
DC: 21
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.78
Target Area:   None
Banishment
DC: 21
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S F
SR: Yes
School: Abjuration
ooo
Effect:  Banishes 2 HD/level extraplanar creatures.
Source:  Chap.11, Spells
Target Area:   One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Blade Barrier
DC: 21
Save: Reflex negates
Time: 1 round
Duration: 10 minutes/level
Rng: Medium (210 Feet)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  Blades encircling the caster deal 1d6 damage/level.
Source:  Chap.11, Spells
Target Area:   Spinning disk of blades, up to 30-ft. radius
Create Undead
DC: 21
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S M
SR: No
School: Necromancy
ooo
Effect:  Ghouls, shadows, ghasts, wights, or wraiths.
Source:  Chap.11, Spells
Target Area:   One corpse
Energy Immunity
DC: 21
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V S
SR: Yes
School: Abjuration
ooo
Effect:  Completely protects creature from one form of energy
Source:  p.88
Target Area:   Creature Touched
Etherealness
DC: 21
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  Travel to Ethereal Plane with companions.
Source:  Chap.11, Spells
Target Area:   The character and one other touched creature/three levels
Find the Path
DC: 21
Save: Will negates (Harmless)
Time: 3 rounds
Duration: 10 minutes/level
Rng: Personal or Touch
Comp: V S F
SR: Yes (Harmless)
School: Divination
ooo
Effect:  Shows most direct way to a location.
Source:  Chap.11, Spells
Target Area:   Personal or touch
Forbiddance
DC: 21
Save: Special
Time: 6 rounds
Duration: Permanent
Rng: Medium (210 Feet)
Comp: V S M DF
SR: Yes
School: Abjuration
ooo
Effect:  Denies area to creatures of another alignment.
Source:  Chap.11, Spells
Target Area:   60-ft. cube/level (S)
Gate Seal
DC: 21
Save: None
Time: 1 Action
Duration: Permanent
Rng: Close (52 Feet)
Comp: V S M
SR: No
School: Abjuration
ooo
Effect:  One gate or portal
Source:  p.70
Target Area:   None
Geas/Quest
DC: 21
Save: None
Time: 1 action
Duration: 1 day/level or until discharged (D)
Rng: Close (52 Feet)
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  As lesser geas, plus it affects any creature.
Source:  Chap.11, Spells
Target Area:   One living creature
Greater Anyspell
DC: 21
Save: None
Time: 15 minutes
Duration: Instantaneous
Rng: Personal
Comp: V S DF
SR: No
School: Transmutation
ooo
Effect:  You
Source:  p.70
Target Area:   None
Greater Dispelling
DC: 21
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  As dispel magic, but +20 on check.
Source:  Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Greater Glyph of Warding
DC: 21
Save: Special
Time: 10 minutes
Duration: Until discharged
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Abjuration
ooo
Effect:  As glyph of warding, but up to 10d8 damage or 6th level spell.
Source:  Chap.11, Spells
Target Area:   Object touched or up to 5 sq. ft./level
Harm
DC: 21
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Subject loses all but 1d4 hp.
Source:  Chap.11, Spells
Target Area:   Creature touched
Heal
DC: 21
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures all damage, diseases, and mental conditions.
Source:  Chap.11, Spells
Target Area:   Creature touched
Heroes' Feast
DC: 21
Save: None
Time: 10 minutes
Duration: 1 hour + 12 hours
Rng: Close (52 Feet)
Comp: V S DF
SR: Yes (Harmless)
School: Evocation
ooo
Effect:  Food for one creature/level cures and blesses.
Source:  Chap.11, Spells
Target Area:   Feast for one creature/level
Planar Ally
DC: 21
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (52 Feet)
Comp: V S DF
SR: No
School: Conjuration
ooo
Effect:  As lesser planar ally, but up to 16 HD.
Source:  Chap.11, Spells
Target Area:   Up to 16 HD worth of summoned elementals and outsiders, no two of which can be more than 30 ft. apart when they appear
Regenerate Critical Wounds
DC: 21
Save: Will negates (harmless)
Time: 1 action
Duration: 10 rounds+1/lvl
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Target heals 4HP/round
Source:  p.92
Target Area:   Living creature touched
Spellmantle
DC: 21
Save: Will negates (harmless)
Time: 1 full round
Duration: 10 minutes/level
Rng: Touch
Comp: V S
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Creature touched
Source:  p.122
Target Area:   None
Stone Walk
DC: 21
Save: Will negates (object)
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  Stone touched
Source:  p.124
Target Area:   None
Summon Monster VI
DC: 21
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (52 Feet)
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undeath to Death
DC: 21
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Medium (210 Feet)
Comp: V S M/DF
SR: Yes
School: Necromancy
ooo
Effect:  As Circle of Death except effect undead above 9 HD
Source:  p.96
Target Area:   Several undead creatures within a 50 ft radius burst
Wind Walk
DC: 21
Save: No and Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S DF
SR: No and Yes (Harmless)
School: Transmutation
ooo
Effect:  The caster and the caster's allies turn vaporous and travel fast.
Source:  Chap.11, Spells
Target Area:   The character and one touched creature/ three levels
Word of Recall
DC: 21
Save: None or Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: Unlimited
Comp: V
SR: No or Yes (Harmless object)
School: Transmutation
ooo
Effect:  Teleports the caster back to designated place.
Source:  Chap.11, Spells
Target Area:   The character and objects and willing creatures totaling up to 50 lb./level
* = Domain/Specialty Spell

Hosted by www.Geocities.ws

1