SteddPhil
CHARACTER NAME PLAYER
Mnk6HumanLawful Good
CLASS RACE ALIGNMENT DEITY
6Medium21Male5' 10"163 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14+2

DEX
Dexterity
16+3

CON
Constitution
13+1

INT
Intelligence
10+0

WIS
Wisdom
16+3

CHA
Charisma
10+0



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
40



50
AC
ARMOR CLASS
18
=10+0+0+3+0+0+5



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
7=3+4
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+4
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER
n
AppraiseInt
0=
+0
+
n
Balance*Dex
3=
+3
+
n
BluffCha
0=
+0
+
n
Climb*Str
7=5+2
+
n
ConcentrationCon
1=
+1
+
n
Craft (__________)Int
0=
+0
+
n
DiplomacyCha
0=
+0
+
n
DisguiseCha
0=
+0
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
0=
+0
+
n
Gather InformationCha
0=
+0
+
n
HealWis
3=
+3
+
n
Hide*Dex
10=7+3
+
n
IntimidateCha
0=
+0
+
n
Jump*Str
41=9+2
+30
n
ListenWis
11=8+3
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
10=7+3
+
n
PerformCha
0=
+0
+
n
RideDex
3=
+3
+
n
ScryInt
0=
+0
+
n
SearchInt
0=
+0
+
n
Sense MotiveWis
3=
+3
+
n
SpotWis
3=
+3
+
n
Swim**Str
-2=
+2
+-4

Tumble*Dex
12=9+3
+
n
Use RopeDex
5=
+3
+2
n
Wilderness LoreWis
3=
+3
+

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____________________ ___
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____________________ ___
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____________________ ___
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____________________ ___
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+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
7=5+1+1
+0
+
Reflex
Dex
9=5+3+1
+0
+
Will
Wis
9=5+3+1
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
6+4+2
+0
+0
+
RANGED
ATTACK BONUS
7=4
+3
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
+1 Nunchaku
+7
1d6+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lb.
Bludgeoning
Small


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Dagger, silvered
+6
1d4+2
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1 lb.
Piercing
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Unarmed
+7
1d8+2
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lb.
Bludgeoning
Medium


PROTECTIVE ITEM
AC
WEIGHT
Wondrous: Bracers of armor (+1)
+1
1 lb.
SPECIAL PROPERTIES
This item adds a +1 armor bonus to the wearer's AC (DMG211).

PROTECTIVE ITEM

WEIGHT
Wondrous: Ioun stone (dull gray)

0 lb.
SPECIAL PROPERTIES
This burned-out stone merely orbits without any powers (DMG220).

PROTECTIVE ITEM
Resistance
WEIGHT
Wondrous: Cloak of resistance (+1)
+1
1 lb.
SPECIAL PROPERTIES
This cloak grants a +1 resistance bonus to all saving throws (DMG213).

PROTECTIVE ITEM
Competence
WEIGHT
Ring: Jumping
+30
0 lb.
SPECIAL PROPERTIES
As if bestowed with the spell of the same name, the wearer receives a +30 bonus to Jump checks (DMG192).


GEAR
ITEMWT.ITEMWT.
Weapon: +1 Nunchaku
2 lb.


Weapon: Dagger, silvered
1 lb.


Wondrous: Bracers of armor (+1)
1 lb.


Goods: Backpack
2 lb.


Goods: Blanket, winter
(3 lb.)


Goods: Waterskin (full)
4 lb.


Goods: Bedroll
5 lb.


Goods: Flint and steel
0 lb.


Goods: Torch
1 lb.


Goods: Rations, trail (per day)
(1 lb.)


Goods: Rope, silk (50 ft.)
5 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Cure Light Wounds (1)
0 lb.


Potion: Jump (1)
0 lb.


Wondrous: Ioun stone (dull gray)
0 lb.


Wondrous: Cloak of resistance (+1)
1 lb.


Ring: Jumping
0 lb.


























































































































TOTAL WEIGHT CARRIED 22 lb.
MONEY

CP - 9

SP - 8

GP - 447

PP -

LANGUAGES
Common










1 - 58
59 - 116
117 - 175

LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD

CAMPAIGN
15000
EXPERIENCE POINTS


SPECIAL ABILITIES

Monk:


AC Bonus


Flurry of Blows


Monk Fast Movement


Monk weapon proficiencies


Evasion


Stunning Attack


Unarmed Strike


Deflect Arrows


Still Mind


Slow Fall (30 ft.)


Purity of Body


Improved Trip


FEATS

Deflect Arrows

Dodge

Improved Initiative

Improved Trip

Weapon Focus: Unarmed






















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