Rand StormseekerMark
CHARACTER NAME PLAYER
Sor6HumanChaotic Good
CLASS RACE ALIGNMENT DEITY
6Medium22Male6' 3"129 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
11+0

DEX
Dexterity
11+0

CON
Constitution
15+2

INT
Intelligence
14+2

WIS
Wisdom
12+1

CHA
Charisma
16+3



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
32



30
AC
ARMOR CLASS
10
=10+0+0+0+0+0+0



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
0=0+0
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+3
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER

AlchemyInt
8=6+2
+
n
AppraiseInt
2=
+2
+
n
Balance*Dex
0=
+0
+
n
BluffCha
3=
+3
+
n
Climb*Str
0=
+0
+
n
ConcentrationCon
7=5+2
+
n
Craft (__________)Int
2=
+2
+
n
DiplomacyCha
3=
+3
+
n
DisguiseCha
3=
+3
+
n
Escape Artist*Dex
0=
+0
+
n
ForgeryInt
2=
+2
+
n
Gather InformationCha
3=
+3
+
n
HealWis
1=
+1
+
n
Hide*Dex
0=
+0
+
n
IntimidateCha
3=
+3
+
n
Jump*Str
0=
+0
+

Knowledge (arcana)Int
11=9+2
+

Knowledge (nature)Int
3=1+2
+
n
ListenWis
1=
+1
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
3=3+0
+
n
PerformCha
3=
+3
+

Profession (Farmer)Wis
5=4+1
+
n
RideDex
0=
+0
+
n
ScryInt
2=
+2
+
n
SearchInt
2=
+2
+
n
Sense MotiveWis
1=
+1
+

SpellcraftInt
9=7+2
+
n
SpotWis
1=
+1
+
n
Swim**Str
-5=
+0
+-5
n
Use RopeDex
0=
+0
+
n
Wilderness LoreWis
2=1+1
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
4=2+2+0
+0
+
Reflex
Dex
2=2+0+0
+0
+
Will
Wis
6=5+1+0
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
3+3+0
+0
+0
+
RANGED
ATTACK BONUS
3=3
+0
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
+1 Crossbow, light
+0
1d8+1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft
6 lb.
Piercing
Small


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Handaxe
-5
1d6
x3
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
5 lb.
Slashing
Small

WEAPONTOTAL ATTACK BONUSDAMAGECRITICAL
Handaxe
-9
1d6
x3
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
5 lb.
Slashing
Small


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Quarterstaff, Masterwork
+4
1d6
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
4 lb.
Bludgeoning
Large



GEAR
ITEMWT.ITEMWT.
Weapon: Quarterstaff, Masterwork
4 lb.


Weapon: Dagger
1 lb.


Weapon: Handaxe
5 lb.


Weapon: Handaxe
5 lb.


Weapon: +1 Crossbow, light
6 lb.


Goods: Rations, trail (per day)
1 lb.


Goods: Waterskin (full)
4 lb.


Potion: Cure Moderate Wounds (3)
0 lb.


Potion: Cure Moderate Wounds (3)
0 lb.


Potion: Jump (1)
0 lb.


Ring: Protection +1
0 lb.


Wand: Lightning Bolt (5) (Charges: 20)
0 lb.


Wondrous: Gloves of swimming and climbing
0 lb.














































































































































TOTAL WEIGHT CARRIED 26 lb.
MONEY

CP -

SP - 5

GP - 899

PP -

LANGUAGES
Common










1 - 38
39 - 76
77 - 115

LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD

CAMPAIGN
15000
EXPERIENCE POINTS


SPECIAL ABILITIES

Sorcerer:


Simple weapon proficiency


Spells


Summon Familiar


FEATS

Empower Spell

Enlarge Spell

Extend Spell

Quick Draw

























LEVEL0
1st
2nd
3rd

SPELL SAVE DC 13
14
15
16

SPELLS KNOWN 7
4
2
1

SPELLS PER DAY 6
7
6
4

SPELLS - Sorcerer
PrepNAMEPrepNAMEPrepNAME

0: Daze





0: Detect Magic





0: Detect Poison





0: Disrupt Undead





0: Light





0: Prestidigitation





0: Read Magic





1st: Burning Hands





1st: Expeditious Retreat





1st: Lesser Electrical Orb





1st: Shocking Grasp





2nd: Owl's Wisdom





2nd: Invisibility





3rd: Lightning Bolt





Animal, Owl: None Animal, Owl ; CR 1; Tiny Animal ; HD 1d8 (Animal) ; hp 16; Init + 3; Spd 30; AC 18; Atk +3 base melee, +8 base ranged; +8 ( 1d2-2, Claws ); AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10.

Skills: Hide + 11, Listen + 14, Move Silently + 20, Spot + 6.
Feats: Weapon Finesse. 1
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